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Legends of Norrath Release Date News - 8/31/07 Article - 8/31/2007 4 30 PDT Article - 8/31/2007 4 30 PDT Legends of Norrath™ Oathbound is releasing live in EverQuest® and EverQuest II® on September 5th, 2007! Legends of Norrath is an online-only trading card game, based on the richly-detailed sword-and-sorcery world of Norrath from the massively multiplayer online role-playing games EverQuest and EverQuest II. Playable from within the two MMOs, Oathbound, the first set for Legends of Norrath features over 375 digital cards and is available in both a 55-card digital starter deck and 15-card digital booster packs. Play as one of many Oathbound avatars and decide your own fate as you choose between the paths of good or evil. Features Include EverQuest® and EverQuest®II Interactivity Legends of Norrath works both with and within your existing EQ and EQ®II games. Launching directly from your in-game menu, players can challenge others from either game. Also included are randomly inserted reward cards from potions to mounts that will enhance your EQ and EQII MMO game. Complimentary Starter Packs EQ and EQII players will be awarded a complimentary random Oathbound digital starter deck. Single-Player Campaigns or PVP Test your skills against a sophisticated, re-playable AI system and earn special reward cards by completing campaigns... or challenge players all over the world in online game lobbies where you can play both casual games and high-level tournaments. Sophisticated Online Play Legends of Norrath provides you with all the tools needed for the complete online TCG experience. Featuring tools perfected through five previous collectable trading games, utilize the Deck Builder, Collection Manager, Trade Lobby, Tournament Lobby and numerous Casual Games Lobbies where you can find opponents any time of the day or night. Multiple Ways to Win Win by completing a series of four quests or reduce the health of your opponent s avatar to zero. Be the best ultimate strategic mastermind as you choose your path towards victory. Original Fantasy Artwork Featuring original interpretations by experienced fantasy artists, players of EverQuest and EverQuest II will find themselves reacquainted with legendary EverQuest and EverQuest II characters, creatures, locations, and items. In addition, witness new avatars and minions introduced for the very first time. Get great rewards in EverQuest® and EverQuest II® With each booster pack of Legends of Norrath cards, you will have the chance of receiving special cards that grant you actual in-game items that can be claimed by one of your characters. If you would like to find out more about the EverQuest in-game items please visit this link. Also, if you would like more information on the EverQuest II in game items feel free to visit this link. Who Is Good at What? Article - 8/29/2007 3 10 PDT Article - 8/29/2007 3 10 PDT Who Is Good at What? by Chuck Kallenbach, Game Designer When we came up with the plan to provide four archetypes for Legends of Norrath, the next step was to divide up the various actions and effects between them. What does each archetype do well? What does each archetype do poorly? Who is second-best at each? There are lots of fours in the game. Four archetypes, and four icons on the left side of your avatar card. Perhaps the simplest division was to assign each of those icons to an archetype. Fighters provide defense. Mages have lots of attack. Priests specialize in health. Scouts like damage bonuses. Of course, these assignments fit well with the MMO concepts of Fighters as tanks, Mages as casters, Priests as healers, and Scouts as melee support. Another set of four was found in card types. Excluding your avatar and your quests, there are four card types that you use to make your deck. You ll find a correlation between Fighters and items, Mages and units (pets), Priests and abilities, and Scouts and tactics. Each archetype has more cards available in the card type it s associated with. Some concepts are too universal to be limited to one archetype. We decided that Scouts and Fighters would be best at beginning combat with the opponent s avatar, but later we found this to be too important to limit to those two archetypes. You ll find cards that allow avatar attacks in every archetype, although those two are still the best at it. What about the more undefined concepts like drawing cards and gaining power? We decided that drawing cards represented intellect, so Priests and Mages were best at that. We also gave those classes the most power-gaining effects, to illustrate Priestly prayer and the Mage s mastery of elemental forces. If you look carefully, you ll see cards that represent haste, pickpocketing, levitation, disarming, mind control, and raising the dead. All of these effects are designed to represent the vast array of spells and skills from the MMOs. Discuss this article in the forums. Legends of Norrath Preview Eluviel the Priest Starter Deck Article - 8/23/2007 3 30 PDT Article - 8/23/2007 3 30 PDT Legends of Norrath Preview Eluviel the Priest Starter Deck by Chuck Kallenbach, Game Designer Our Priest archetype includes several kinds of healer classes. Priests are most concerned with healing and readying units. Their revitalizing effects allow you to use and reuse abilities and keep your units healthy for another raid next turn. The key characteristic of Priests is health. (While health isn t really an attribute since you don t have to exert to use it, it s obviously an important stat for all avatars and units.) Eluviel s deck includes many light cards, illustrating a deck build that is more Templar than Inquisitor (to use examples from EverQuest II). As with the other archetypes, Oathbound includes both light and shadow Priest cards for you to explore both factions when building your own deck. Priests have great abilities, and often their decks are good for questing. You ll find three copies of the excellent Forge Ahead in this deck, which has three levels and is great for completing quests. One of the best defensive abilities in the game is the Priest s Holy Armor. For a cost of only 1 power, you can exert this ability for its defense of 1 and then, in the same combat, use its game text to destroy it for 2 more defense. That s 3 defense in one combat for only 1 power, a great bargain. When you play this ability, you may take a unit card from your discard pile, play it to a quest for no cost, and exert that unit. One of the signature Priest abilities, especially for light deck builds, is the card Resurrection. Playing a unit from your discard pile at no cost is a terrific way to hold on for a quest win or reinforce for another raid. Combo this with the many ways to ready a unit in this deck, such as Restoration or Rod of Faith, and you ve got a unit to use right away for free! When you play the fifteen single-player scenarios, you ll find a couple of burly Barbarians as key figures in our unique Oathbound storyline. Barbarian units are well-represented in your Priest starter deck, with no less than 5 different kinds. The Barbarian Warrior and Wild Barbarian have the Frenzy keyword. Whenever you play another card, your unit that has Frenzy gets +1 attack until the end of the turn. It s important to take an extra second to plan your turn to make best use of Frenzy. If you re going to play an item, an ability, and a Frenzy unit, make sure you play the unit first; that way, he ll get +2 attack from the other two cards you played afterward. The fattie unit in your Priest starter deck is the Howling Frost Giant. This guy reduces the defense of all opposing units, avatars, and abilities on the turn you play him. He s also got Frenzy, so include him in your plans along with the frenzied Barbarians in your deck. We haven t even mentioned the items and tactics in this starter, but let s just say they help reinforce the themes of readying cards and provide some cool surprises for your opponents. The Eluviel Priest Starter Deck is a solid quester backed up by quality units you can use for defense or frenzy em up for an awesome attack. Discuss this article in the forums. Legends of Norrath Preview Cyndra the Scout Starter Deck Article - 8/22/2007 4 00 PDT Article - 8/22/2007 4 00 PDT Legends of Norrath Preview Cyndra the Scout Starter Deck by Chuck Kallenbach, Game Designer The Scout archetype provides lots of surprises. Clever tactics and comes-into-play effects on abilities simulate stealth. Scouts are all about damage bonuses and mixing it up mano-a-mano. (That s Spanish for attacking your opponent s avatar. Sort of.) Ruthless, deadly, lovely Cyndra is the avatar in your Scout starter deck. She does lots of nasty things to your opponent. To play this deck well, you ll have to master some main phase combos and combat tricks. When you play this ability, you may destroy a damaged unit. Agonizing Wound is a great ability, destroying an enemy unit with any amount of health if you play it at the right time. Your job is to leave a wake of damaged units behind you -- wounded with your tactics, items, and abilities -- and then finish them off. Dirty Tricks makes your opponent damage one of his own units, so the coolest combo is following that with Agonizing Wound, playing both abilities on the same turn. Your opponent s Howling Frost Giant got you down? Poke it with your Darkwood Shortbow or Pick Off and then Agonizing Wound lets the gangrene take effect. Even your units can damage the enemy, with the activated actions on Gnoll Archer and Gnoll Shaman. Keep in mind that when you re playing this deck, you can quickly turn a damaged unit into a dead unit. A simple weapon made powerful by the Hidden keyword, you can play Steel Dagger as a surprise during combat. Let s say your avatar is exerted and you have no abilities. You re rolling into a pile of units in your Quest Phase that have 1 defense. When the combat begins, play the dagger, exert it for 2 attack, and then play Vicious Flurry to ready your avatar. That s a combat win with two damage, and all from surprises you played during combat. When you play this ability, choose an opponent. He destroys one of his own abilities. You ll get most of your wins with this deck by cleaning out units and killing your opponent s avatar. Thief s Vengeance slows down your opponent s questing, but its main virtue is to get rid of abilities that provide defense. If you re the kind of player that enjoys beatdown decks, designed to mix it up with your opponent, then Cyndra s deck is the deck for you. Abilities that allow avatar combat and cards providing damage bonuses mean that this Scout deck can defeat your opponent s avatar before she can complete four quests. Discuss this article in the forums. Four Archetypes, Two Alignments Article - 8/21/2007 1 45 PDT Article - 8/21/2007 1 45 PDT Four Archetypes, Two Alignments by Chuck Kallenbach, Game Designer As game designers, it s great for us to get the chance to develop a game for properties like EverQuest and EverQuest II. Of course, our card game can t have all the variety you can find in these two long-standing MMOs. For Oathbound, our first set, we couldn t include all the classes from both games. It s over forty at my last count! We decided to use umbrella categories called archetypes, as found in EverQuest II, that include groups of classes within them. As development continued, we found ways to provide cards that allow you to customize your deck to fit your character concept. The most obvious way is to choose either Light or Shadow to build your deck, which provides a way to further customize your character. For example, if your main is a Shadowknight, play Fighter cards like Sap Strength and Drain of Blood. If you play a Paladin, stock your Fighter deck with Lay on Hands and Holy Aura. Other ways to create a personality for your deck include specializing in fire or cold for Mages, and stealth (Rogues) or archery (Rangers) for Scouts. Evil Priests (Inquisitors) can use cards like Wave of Fear, and good Priests (Templars) will make use of cards like Celestial Strike. We re also excited about the ability to mix and match in the same deck. You can blend classes that exist under the same archetype to create a new kind of character who walks the line between Light and Shadow. Those of you arriving here from the MMOs may notice missing classes. Where are the open-hand Fighters like Monks and Bruisers? Looking for shape-shifting Priests like Druids and Furies? How about Necromancers and Magicians, the evil Mages? Or Troubadours and Bards, the singing Scouts? During the early brainstorming days of development, we wrote cards for these classes. Later, we decided to focus on a more limited set, to create the critical mass of cards needed to play an archetype correctly. Those of you familiar with trading card games will realize that we ll be adding cards for these classes in future expansions. That way we can give each of the new classes enough cards to make them viable for deck building. In addition, we re planning to add new races for avatar creation with upcoming sets. Norrath is a vast landscape filled with limitless possibilities for our game, and we re anxious to start including more with each expansion set! Discuss this article in the forums. Legends of Norrath Preview Karlemayn the Mage Starter Deck Article - 8/20/2007 4 45 PDT Article - 8/20/2007 4 45 PDT Legends of Norrath Preview Karlemayn the Mage Starter Deck by Chuck Kallenbach, Game Designer The Mage archetype s key attribute is attack. Mage cards have many ways to enhance the attack attributes of their avatar and units. Mages are somewhat lacking in defense, but this is the classic glass cannon analogy; pouring out tons of damage before the opponent can overcome their weak defenses. Pets are another keystone for the Mage archetype. They are the only units that have an archetype in the first set. Mages have ways to heal their pets and fetch them from their decks, and your starter provides many pet units. The Karlemayn the Mage Starter Deck features Karlemayn as your avatar. The action in her game text exerts a unit, and that s an example of one of the effects of cold magic in the game. There are a couple of fire abilities in this deck as well, and you ll find that fire magic usually does direct damage to units and avatars. There s a little of both kinds of magic in this starter deck to give you samples of what kinds of decks you can build when you add cards. Along with elemental-based spells, you find an assortment of manipulative abilities to thwart and confuse your opponent. Let s take a closer look at some of the cards in your deck. As always, if you don t have a level 2 ability to play on your first turn, redraw your hand. For this deck, that means Column of Ice, Renew Servant, or Decoy. Sure, they all have great effects to use later in the game, but you want to complete a level 2 quest right away. Whenever you have a choice as to which of two abilities to apply with this deck, try to leave a cold ability in play. For example, when you re questing and have Decoy and Column of Ice to apply, choose Decoy. You have a tactic called Aqueous Stalkers that gets better for every cold ability you have, and it s free! Using Assault and extra attack provided by cards like Roaring Flames and Brittle Bone Wand, you should be able win with an avatar kill. Even though your abilities have low levels, you have Aery Stalkers to boost the levels of abilities you apply. Keep them alive and win by questing. This deck has ten Pet units, and Renew Servant heals each of them, so spread the damage around. The advantage of playing a Mage deck is using your extra attack to win combats. You don t have much defense, so use it sparingly. Make your opponent exert an extra card for attack to save yourself from suffering an ugly damage bonus. This deck is built with lots of cold effects that exert your opponent s cards. Use this judo-like capability to win combats and prevent extra damage against you. Of course, the big bomb in this deck is Lava Storm, one of the best cards in the game for mass unit damage. Karlemayn s deck is fun, flexible, and a great introduction to the many types of Mage cards available to customize your deck and fit any style of play. Discuss this article in the forums. Legends of Norrath Preview Gnoll Courier Article - 8/17/2007 3 30 PDT Article - 8/17/2007 3 30 PDT Legends of Norrath Preview Gnoll Courier Why does anybody but a Gnoll care what the Gnoll Courier has to say? It s a mystery, but light units seem very interested. In fact, when you use the Courier s activated action, a light unit at the same quest becomes exerted. That s what I call interest; taking the turn off just to hear what he has to say. Even if it is just Bark! Bark! Bark! This action can be used offensively, to exert your opponent s light units. Of course, this depends upon your opponent actually playing a light unit, which she may not have in her deck. You can add light units to your deck, and that way you re sure to have one available to exert when you need to draw a card. Discuss this card in the forums. Legends of Norrath Preview Cloudsong MaidenArticle - 8/16/2007 2 00 PDT Article - 8/16/2007 2 00 PDT Legends of Norrath Preview Cloudsong Maiden The Maidens of Everfrost Peak are one of several groups of light units found in Oathbound. Each Maiden features a different interaction with shadow cards. They are examples of opposite faction interaction, which is to say they are light units that have game effects based on combat against shadow units. The Cloudsong Maiden seems to be much hated by all shadow units. When she dies, each shadow unit at the same quest heals itself. That s a strong incentive for your opponent to attack her quest with shadow units. It s also possible to mix her with shadow units of your own, and then when she dies, all your shadow units will heal. The interactions of light and shadow are designed to provide many possibilities for deck building. Discuss this card in the forums. Legends of Norrath Preview Light and Shadow Article - 8/15/2007 7 30 PDT Article - 8/15/2007 7 30 PDT Legends of Norrath Preview Light and Shadow by Chuck Kallenbach, Game Designer I ve designed cards for over a dozen paper TCGs, but I m fascinated by the possibilities that online games offer. Mechanics in the tabletop world are often simplified to keep the burden of rules manageable by the players. For an online TCG, we can provide more depth by using the computer to do the bookkeeping. A good example is the tracking of faction in Legends of Norrath. The Oathbound story concept describes the player as an agent of Order, working for The Tribunal on the Plane of Justice. You fight against the forces of Chaos, represented in our ongoing scenarios by Chaos Lord enemies. Good and evil, however, are tools for you to use as you see fit. As long as you persevere against the Chaos Lords, you are free to use helpful, healing ways as well as life-draining and poison. You can even use some of both! Light and shadow are factions in the game, as explained in the tutorials. Some cards have the light or shadow trait, and when you play enough of them, your avatar gains that trait as well. Light cards have a predominately white background, while shadow cards are mostly black. Each time you play a card that has the light or shadow trait, your faction meter changes. The amount of change is equal to the cost of the card. A three-cost shadow card moves you three points toward shadow, for example. When you reach 10 points of either light or shadow, your avatar gains the appropriate trait. When your avatar becomes light or shadow, you can use bonus game text on your cards. In the simplest implementation, there are light cards that give other light cards bonuses, and the same is true for shadow cards. For example your Gnoll Scout, a shadow unit, gets +2 health when your avatar becomes shadow. This unit gets -1 damage bonus. This unit gets -1 health. Cards that have neither the light trait nor the shadow trait are called neutral. Neutral is not a faction, it is actually the absence of faction. Cards like the Giant Field Rat are happy to exist without either faction, and actually get rather surly when your avatar gains one. All light units get +1 defense. All shadow units get +1 attack. Some cards, however, give bonuses to both light and shadow, which is to say it s a drawback to be neutral. Balance is a card that allows players to mix light and shadow units together and provide a bonus for both. This unit gets +1 attack for each light unit at the same quest. There are also cards that receive a bonus when with cards of the opposite faction. Many of these are based on your opponent s cards and beyond your control, but the Thought Defiler can get her bonus from your other light units as well. Each time you build a deck, you ll have to take into consideration the number of light and shadow cards in it. Most decks will choose to include either light or shadow cards, and not both. The starter decks are all constructed with this in mind. When you become more experienced with deck building, you can include cards from both factions. However, once your avatar becomes light or shadow, you ll take 2 damage for each card of the opposite faction you play. Decks that have both light and shadow cards have to watch out for this penalty. A balance is the symbol most often seen for The Tribunal, since shadows can t exist without light. Too much of either and the symmetry of the universe suffers. Examine the benefits and penalties for light and shadow cards and you ll become an expert deck builder for Legends of Norrath! Discuss this article in the forums. Legends of Norrath Beta Test General - 8/14/2007 2 30 PDT General - 8/14/2007 2 30 PDT Welcome to the Legends of Norrath Beta Test! Legends of Norrath is a brand new strategy game based on the richly-detailed world of Norrath from the massively multiplayer online role-playing games EverQuest and EverQuest II. The game is mostly done now, but Sony Online Entertainment is offering select players an advanced look at the game via a private beta test. There are still things to be done, and we would love your input in making this the best game possible. Everyone that attended Fan Faire 2007 has been selected to participate in the Legends of Norrath beta and soft launch roll-out. Starting next week, when you patch your EverQuest or EverQuest II client (We ll announce when this patch will happen.) it will automatically have the game program downloaded and ready to go. This will give you access to the game and allow you to start learning and playing against other players. Your beta account will automatically be credited with some cards for you to open and start building decks, but the first thing you are going to want to do is play through the tutorials – which can be launched from within the MMO by clicking the Legends of Norrath icon. Each person that participates in the Legends of Norrath beta will instantly be given one of two random starter decks, and two booster packs when you log into Legends of Norrath for the first time. Then, each week, for the duration of the beta test, you will be given two additional booster packs to open and include in your decks. All you need to do is go to your collection and open the packs to see what you get and start constructing decks. After you feel that you have a firm grasp of the rules, head over to the casual games lobby to play against other players, or test your mettle against the computer in skirmish mode or the scenarios. Eventually there will be other features we ll include, like trade and beta sealed deck and constructed tournaments! To challenge other players you can either launch the game within EverQuest or EverQuest II and head over to the Casual Game lobbies, or you can challenge other players within the MMO by clicking on the challenge button which will automatically launch the game application should they accept your challenge (be sure to have their server and character name handy). If you find any problems along the way, or have any suggestions for things you would like to see included, please visit our Beta Forumsto post about all things Legends of Norrath beta. At the end of the beta, each player that has helped us test will get to keep all cards or versions of cards that we carry forward to the live game– including any of the highly sought after loot cards they might get in their packs! SOE doesn t design cards with the intent of removing or changing them and our intention is to move all cards forward, but occasionally cards need to be balanced in order to preserve fair game play. These final versions will be automatically transferred to your live account. Legends of Norrath Preview Loot Card Overview Article - 8/14/2007 2 30 PDT Article - 8/14/2007 2 30 PDT Legends of Norrath Preview Loot Card Overview Legends of Norrath ties the fantastical worlds of EverQuest and EverQuest II together with ground-breaking features! One of these features is a completely integrated loot card system. Randomly distributed in booster packs of Legends of Norrath are special loot cards that allow a player to gain new in-game items for EverQuest or EverQuest II. Players can choose whether they want EverQuest or EverQuest II loot to drop from packs, and can change this at any time in the Collection Manager or in Account Preferences. Collection Manager Preferences Loot cards can be found in Legends of Norrath booster packs in approximately one in every eight or nine packs and have multiple rarities. Some items, like health and experience potions, can be easier to find, but extremely powerful or special items like mounts are much harder to get your hands on. Additionally, some loot cards will be given as rewards to players that compete in certain tournaments. And of course, the first ever Legends of Norrath loot cards will be given away today to Fan Faire 2007 attendees -- Lamp of the Djinn and Noble Dojom s Lamp. Any loot card you receive can be redeemed right away, or can be traded for other loot cards, regular cards, packs and decks, or event passes within the Legends of Norrath client. There are 28 loot cards each for EverQuest and EverQuest II available to be discovered in Oathbound, the first set of Legends of Norrath. To redeem a loot card, simply right-click on it in the Collection Manager. That will bring up the redemption window. From there, just follow the directions in the redemption window, and you ll have redeemed your loot card. Any loot cards you redeem in the Legends of Norrath client will create a redeemed version of that loot card that you can view within your Collection Manager for reference. This redeemed card is just a placeholder in your collection to let you keep track of the Legends of Norrath cards you ve redeemed. The next and last step is to log into your EverQuest or EverQuest II account (or simply minimize Legends of Norrath, if you re already logged in!) and claim the loot item on the character of your choice (associated with the same Station account). The EverQuest, EverQuest II and Legends of Norrath teams have come up with some exciting loot cards. We can t wait to see you running around in-game on your new mounts or wrecking other players disguised as an inconspicuous crate! Discuss this article in the forums. Forum Maintenance for August 14, 2007 @ 4 00 AM PDT General - 8/13/07 4 30 PDT General - 8/13/07 4 30 PDT Forum Maintenance for August 14, 2007 @ 4 00 AM PDT All forums and Players sites will be down on August 14th, 2007 starting at 7am PDT. The downtime will be approximately 7 hours. The forums and players sites should be up again at 11am PDT. Thank you for your patience and understanding. Legends of Norrath Preview Item Card Type Article - 8/13/2007 3 30 PDT Article - 8/13/2007 3 30 PDT Legends of Norrath Preview Item Card Type by Paul Dennen, Sr. Game Designer Today is the last day of Card Type Week -- yeah, I know it s weird ending a week on Monday but the first article of the series was on Tuesday! -- and to celebrate the conclusion, today is a double-shot day to finish off the card types. We finish up with the simplest two of all card types. There are not many new rules to show off here but, at the same time, both of these card types are very important to the game and to competitive decks. Items First up, we have items. Like abilities, items are played onto your avatar and provide support in a variety of ways; they can provide extra defense or attack, or grant miscellaneous non-combat effects to bolster a particular strategy. Unlike most abilities, items are not applied to quests. Thus, items are generally permanent and remain in play until destroyed by a card effect. Items represent all sorts of things armor, weapons, magical baubles, tomes, you name it. Today, we take a look at a scout item. It s technically armor because it has the armor trait, but it doesn t provide protection for your scout avatar. No, these boots were made for walking, stalking, and generally causing a large pain in your opponent s butt. Take a look Take a look at that game text. To players like me who like to play with tricky tactics and strategies as opposed to brute force, that game text is pure gold and I hope you re excited by it. Just like the other cards, this card has a card type icon in the top left on which is printed the card s cost. The archetype icon in the top right is, in this case, a scout icon. Underneath the name we have a trait armor, which as we ve said before carries no intrinsic value but it is something that other cards can refer to. On that same line, on the right side, is something new. Feet is a term that we call a restriction. EQ and EQII players are quite familiar with item slots, and this is basically the same concept you can only have one item in play for each restriction. You are allowed to upgrade your items for a particular restriction, however. For example, if you draw Boots of the Slickfinger early in the game but later in the game you draw Journeyman s Boots, another item with the Feet restriction, you are allowed to play the Journeyman s Boots. When you do so, two things happen Your old item is destroyed (sent to your discard pile from play). You draw a card. This bonus card draw is a counterbalance to the fact that you had to lose your old card to play the new card. These rules mean you can stock multiple copies of your favorite item without feeling that you are going to be stuck with useless extra copies in your hand. And that s really the only new mechanic related to items. Tactics Tactics are even easier to understand. These are simply cards that you stock in your deck to affect key combats during the game. You can only play them during combat. When you do play a tactic, you simply execute its game text and then discard it. Let s take a look at a tactic card. So the mage players won t feel left out, it s time to show a mage card There are two interesting things to note about this card. First of all, note that it has no printed cost on the tactic icon in the top left corner. That means it s free, no power needed to play! You will find that it is a good idea to stock your deck with some of these no-cost cards because the power resource is a premium commodity you probably won t be able to generate enough power to play all your cards if they all cost power. The second thing to point out about this card is the sword icon at the beginning of the game text area. That icon simply means that you can only play this in combat while you are on the attack. This makes sense when you read the rest of the card, because the card is only useful when you are on the attack -- if you could play it while you are defending, it would do you no good anyway. Swarm of Bats is a solid card for a mage avatar who doesn t want to be afraid of a large group of opposing units during the quest phase. The more defenders there are, the more useful your bats become! Every Ending is a New Beginning That wraps up Card Type Week! If you ve read along since last Tuesday, you now know just about all there is to know about the cards in the game. We will continue to spoil preview cards as the beta test proceeds, and we do have some interesting twists to reveal, so stick around if you are interested in even more details about Legends of Norrath. Discuss this article in the forums. Legends of Norrath Preview Unit Card Type Article - 8/10/2007 1 45 PDT Article - 8/10/2007 1 45 PDT Legends of Norrath Preview Unit Card Type by Paul Dennen, Sr. Game Designer The last two preview articles described quests, the cards that form the landscape of the game, and then abilities that are used to complete quests. Today, we cover the type of card that essentially lives at quests a unit card. Let s take a look at a unit If you ve been following along with Card Type Week, you already know what the numbers on Savage Dire Wolf mean. As a quick recap, the 2 on the unit icon in the upper-left corner is the cost, the 2 on the sword icon is its attack attribute, the 2 on the shield icon is its defense attribute, and the 2 on the heart icon represents its health. Wow, for some reason Savage Dire Wolves like the number 2! Unlike all the other cards that you ll play from your deck, you have a placement decision to make when you play a unit. You can place your unit at the left quest or the right quest. Wolf Trap One thing that units can do is make questing difficult for your opponent. By placing a unit at a quest that your opponent wants to complete, your opponent must face a dangerous situation every time he approaches that quest. Make your opponent pay health points for his foolish questing habit! Savage Dire Wolf is not the best unit for this tactic, but with a 2 defense he s no slouch either. Hounding the Enemy Setting up defensive ambushes for your opponent s quest phase isn t the only use for units. During your main phase, you can attack with your units - once per quest per turn. When you do initiate this attack, which in technical game terms is called a raid, you check if your opponent has units at the same quest. If he does, your units fight those units. If there are no opposing units at the same quest, then your units fight against your opponent s avatar. It is in these fights that Savage Dire Wolf s ability shines, as it gets +1 attack for each ability on the defending avatar. Of Mice and Dragons Units come from all over the world of Norrath. Low-cost units can be simple creatures such as a lowly Giant Field Rat, while high-cost units are powerful bosses with game text that can strike fear into mere mortals. And then there are also personalities (which is really why the card type is called unit as opposed to something like monster or creature ) such as Firiona Vie and Lucan D Lere. We ll certainly be taking a look at some more powerful units in the weeks to come, but today is a simple wolf s day to shine. We ll finish up Card Type Week on Monday. Have a great weekend! Discuss this article in the forums. Legends of Norrath Preview Ability Card Type Article - 8/09/2007 10 30 PDT Article - 8/09/2007 10 30 PDT Legends of Norrath Preview Ability Card Type by Paul Dennen, Sr. Game Designer Yesterday we talked about quests and how they are the heart of what the game is about. Today we ll take a look at ability cards, which are used to complete quests. Yesterday s article mentioned that each player brings four quests to the game, of various levels 2, 4, 5, and 6. Those level numbers are critical, as they determine just how hard it is to complete the quest. The higher the number, the harder the quest will be to complete. Ability cards also have levels. You will use these levels to place level tokens on quests. When you have placed a number of level tokens on a quest equal to or exceeding that quest s level, you complete it. So, for example, a level-2 ability is enough, by itself, to complete a level-2 quest. But that same ability will only get you halfway toward completing a level-4 quest. Let s take a look at today s preview card, an ability called Firiona s Blessing When you apply this ability at a quest, heal 1 damage on your avatar. Let s walk through the elements of this card, step by step The 4 in the upper-left corner of the card represents the cost to play the card, measured in power. As we discovered yesterday, each player receives at least 3 power at the beginning of his or her turn. As such, 4 power is a relatively-expensive ability; most abilities will cost 2 or 3 power. As was covered in the fighter preview article, the sword icon in the top-right corner represents that this card falls under the umbrella of the fighter archetype. We also learned about the shield icon which represents the defense attribute. In the same way that an avatar can exert itself for defense, it can also exert one of its own abilities for defense. (Although note that not all abilities have a defense attribute.) Firiona s Blessing has a 3 for defense, which is really good. Apparently, when Firiona blesses you, she doesn t mess around. The third number on the card, the 2 represents the level of the ability. It is the same icon that is used on quests. The game text area, as always, indicates the special rules that the card introduces. In this case, Firiona s Blessing heals 1 damage on your avatar when you do decide to apply it to a quest. Pretty nice stuff. Thanks, Firiona! Toward the bottom-left of the card is an icon that looks like a rolled up scroll. This is a lore button that you can click to swap back and forth between game text and lore. This button didn t exist on Seek the Adventurer s Stone preview because the game text and lore were short enough to fit together. But Firiona just had too much to say for this card, and rather than suffer the wrath of a misquoted high elf, we decided to include her full statement There are a couple final things to mention about the elements of this card. First of all, the F in the collector information represents that this is a fixed card. That means you won t find it in a booster pack. You will earn this card by defeating one of the 15 single-player scenarios. To Quest or not to Quest Back to game mechanics! The ability card type, like no other card type in the game, best exemplifies what I meant in the introduction article when I said that LoN is a game of tradeoffs. This is because of how the core questing mechanics work. Let s go over them You have one quest phase at the beginning of your turn. It comes before your ready phase which is when all your exerted cards become ready to use again. You can only quest if you have at least one ready ability with at least one level. You must quest if you can. (Legendary heroes don t make their names by staying at home.) When you do quest, you must choose one of your ready abilities to apply to a quest. When you apply an ability at a quest, you create level tokens at that quest and discard that ability. One of the most critical ramifications of these rules is that, during a round of play, you can only use an ability for its defense or for its levels. What this means is that you must often make a decision of whether to protect yourself or push forward. If the game was merely about eliminating avatars in combat, the decision would be a trivial one protect myself. But since the game has two main victory conditions, the decision becomes interesting. You can trade health for quest advancement, or, conversely, trade quest advancement for health. This decision is further complicated by the following rules Both players can attempt the same quest! When a quest is completed, all opposing level tokens on it are destroyed for no effect. In other words, just because you put Seek the Adventurer s Stone into your quest pile, doesn t mean you re going to be the player who finishes it. Quests simply provide the landscape for the game; they are not working for either player. I left out these details in yesterday s article about quests because the full ramifications only become clear when you understand how abilities work. Now, you can start to see that the race to finish four quests can be a challenging one, as you and your opponent can apply abilities to the same quest. And just because you are the first player to put level tokens on quest does not mean you ll be the first to finish it! Join us tomorrow when Card Type Week continues. Discuss this article in the forums. Legends of Norrath in the Press General - 8/9/07 10 30 PDT General - 8/9/07 10 30 PDT Legends of Norrath in the Press Legends of Norrath is featured in the September 2007 issue of InQuest Gamer magazine! Check out the preview article on page 48 of issue #149. SOE Gen Con Celebration General - 8/9/07 10 30 PDT General - 8/9/07 10 30 PDT Are you ready for one of the best gaming convention around? If you enjoy playing games—tabletop or desktop—we invite you to join us at Gen Con this year in Indianapolis, IN for the time of your life! As part of the festivities for Gen Con in Indianapolis, Sony Online Entertainment will be hosting a Meet and Greet for those of you in the area. Join us at Jillian s on August 17th from 7 00 PM to 10 00 PM. Food and drinks will be provided, along with entertainment and fun. Address 141 S. Meridian St., Indianapolis, IN 46225 Phone 317-822-9300 E-mail ecindianapolis@jilliansbilliards.com Web Site Jillian s Distance from Monument Circle 0.27 miles We look forward to seeing you there! If you are going to make it, let us know in the Forums Legends of Norrath Preview Quest Card Type Article - 8/08/2007 9 45 PDT Article - 8/08/2007 9 45 PDT Legends of Norrath Preview Quest Card Type by Paul Dennen, Sr. Game Designer Questing is at the core of Legends of Norrath. The first player to complete four quests wins the game immediately, so completing quests and thwarting your opponent s quest attempts should be high priority for virtually all LON decks. Quests are represented by a special card type. Here s an example When a player completes this quest, he draws two cards. Like the avatar card type and all other card types for that matter, quests have a title at the top and underneath that a traits line. In this case, the only trait is Reward. A quick note about traits traits are simply labels on a card; they have no inherent meaning. But they can be referred to by the game text on other cards. The lack of an archetype icon, and the fact that this card s template is gray, indicates that this is a generic card that can be put into any play deck. The icon on the left of the card is the level symbol, indicating that this card is a level-5 quest. I ll explain fully what that means tomorrow but, as you might expect, the higher a quest s level is, the harder it is to complete. Finally, each quest has a unique piece of game text that distinguishes it from other quests. In this case, Seek the Adventurer s Stone has a piece of game text that is fairly self-explanatory When a player completes this quest, he draws two cards. Drawing additional cards is a good bonus effect in LON, so the player who does complete this quest will have a leg up on his opponent. Quest Piles A player s quests, unlike his or her other card types, are placed into a special quest pile at the beginning of the game. When building your play deck, you must include four quests in your quest pile, and they must be of four different levels. The quest levels are 2, 4, 5, and 6. At the beginning of the game, players reveal their level-2 quests and put them into play. The other three quests remain in the quest piles until quests are completed. This will mean that there are always two quests in play. Each time you complete a quest, you take your next quest from your quest pile and put it into play. You always put the lowest-level quest you have into play. So, when you solve one quest, you put your level-4 quest into play. When you solve a second quest, you put your level-5 quest into play. When you solve a third quest, you put your level-6 quest into play. When you solve a fourth quest, your quest pile is empty but you ve won the game! Keeping Score Quests perform two critical components of gameplay. The first is that they are one of two methods of keeping score during the game. If you ve completed three quests to your opponent s one, then you re ahead in that category. However, the other important score-keeping category is damage on avatars. You might be ahead on questing, but if your avatar card sustains damage equal to its health, your questing was for naught. Remember, you can win the game by completing four quests or defeating your opponent s avatar. Power Escalation The other critical component of gameplay that quests influence is the escalation of power. In yesterday s article we talked about Eluviel s special action and how it requires 3 power to activate. Power is the resource system in the game. Unlike many other trading card games, you do not need to include resource cards in your deck. Instead, you start with 3 power at the beginning of the game. And at the beginning of your turn, your power refills, so even if you spend 3 power on your first turn, you ll get a full new tank of power to work with on your second turn. Furthermore, this power tank goes up as the game goes on. Specifically, each time a quest is completed -- by any player -- each player s power allotment goes up by one. I emphasized that part about any player because it s important. Even if your opponent is winning the quest race, your power still goes up. This ensures that players will get a chance to play their high-powered cards even if they are struggling to complete quests early in the game, and it prevents a rich-get-richer breakdown from occurring. Card Type Week continues tomorrow when as we reveal the card type that is used to complete quests. Discuss this article in the forums. Legends of Norrath Preview Avatar Card Type Article - 8/06/2007 4 00 PDT Article - 8/06/2007 4 00 PDT Legends of Norrath Preview Avatar Card Type by Paul Dennen, Sr. Game Designer Welcome to Card Type Week! Each day this week, we ll take a look at one of the card types in Legends of Norrath. By the end of the week, you ll know everything about how the game is played. Today s card is an avatar card. You re not going to see many of these because your play deck needs only one avatar. Unlike the other card types, your avatar card automatically begins the game in play. Let s take a look at an avatar Exert this avatar and pay 3 power Choose an opponent. He discards a card at random. There s a lot going on here, so let s take things one by one. First of all, the yellow template and the archetype symbol in the top right indicate that this avatar is a priest. This piece of information will be used when you are deck-building. Your other cards must either have that same priest symbol (and yellow border), or they must have no archetype symbol at all. The avatar s name is at the top of the card. This avatar s name is Eluviel. To the left of the name, in the top-left corner, is the card type symbol. This particular symbol is found on all avatar cards. Right underneath the name is a traits section. The only trait that Eluviel has is Dark Elf. You probably knew that from looking at his picture. Combat Attributes On the left side of the card are Eluviel s combat attributes. Starting from the top, these are This is the attack attribute. It can be used when it is your turn and Eluviel is attacking his enemies. This is the defense attribute. It can be used when it is your opponent s turn and Eluviel is under attack. This is the damage bonus attribute. It can be used at the end of a combat to deal additional damage to Eluviel s foes, but only if Eluviel wins. This is the health attribute. Unlike the other attributes, this is a passive attribute, you never explicitly choose to use health. Instead it defines the amount of damage Eluviel can take before he is eliminated. Finally, like all avatars, Eluviel has a special action, written in the game text area at the bottom of the card. Let s come back to that and first talk about exertion. Exertion One of the important game concepts to understand about Legends of Norrath is that you generally have multiple ways to use a card, and that it s up to you to decide when to go ahead and use one. The decision aspect is important, because typically you can only use a card once per round - where a round is defined as each player taking one turn. For example, if you decide to use Eluviel s attack attribute to win a fight, you won t be able to use his damage bonus in that same fight. When you do decide to use one of Eluviel s active combat attributes, he becomes exerted which means he cannot be exerted for another attribute until you reach the ready phase during your turn. (We ll cover the entire turn sequence in an article next week.) Special Action With exertion explained, I think we can go back and tackle Eluviel s special action. It says Exert this avatar and pay 3 power Choose an opponent. He discards a card at random. There s a couple things to learn here. First of all, this is an activated action, meaning it is something you must choose to do, rather than a passive action which is happening all the time. You will find out that some avatars have passive actions, but most have activated actions. The arrow symbol in the middle of the sentence is a cost-to-effect icon, meaning that the text to the left is the cost and the text to the right is the effect. In other words, in order to trigger Eluviel s special effect, you must pay its cost. The cost in this case is twofold you must exert Eluvial and pay 3 power. Power is a resource that you will use during the game to both play cards and trigger actions on your cards in play. We ll talk more about power in tomorrow s article. The final thing to point out about Eluviel s special action is just what that symbol means at the beginning. All activated actions are preceded by a timing symbol. In this case, that symbol represents the main phase, meaning that you can only use Eluviel s special power during the main phase on your own turn. Eluviel s special action is not something you would use at the beginning of the game, for two reasons. First of all, 3 power is a lot to pay at the beginning of the game, as we ll explain tomorrow. Secondly, from what you ve learned about the exertion rules, once you exert Eluviel for any purpose, you can t exert him for another reason until your next ready phase. Early in the game, before he s fully equipped and has mustered a sufficient army to his side, you ll be very tempted to use Eluviel for one of his combat attributes. How Do You Get Avatars? The last piece of the card to talk about is that information in the lower-left corner. This is called collector information, and is shown in set-rarity-card number form. Eluviel s collector information is 1-F-5 which indicates the following 1 This simply means that Eluviel is part of set 1 (called Oathbound) of Legends of Norrath. This number will increment as game expansions are released. F Indicates that Eluviel is a fixed-rarity card which means it is not found randomly in booster packs. Eluviel is found in the Oathbound Priest Starter Deck. 5 This indicates that Eluviel is the fifth fixed card in the Oathbound set. There is one last final thing to talk about concerning avatars, and I ve saved the best for last. Legends of Norrath avatars are not considered part of the Oathbound card set, and they re never found in booster packs. Instead, as a player, you will have access to an avatar creation tool, which lets you create your own custom avatar cards! Revealing all the details of this process is beyond the scope of this article, but I thought you should know. Eluviel is one of the four story avatar cards that come packaged in starter decks, so you don t have to use the avatar creation tool if you don t want to. But I have a feeling that avatar creation will be something that many players will gravitate toward, so that you can create your own Legend of Norrath -- perhaps named after your favorite EQ or EQII character! Discuss this article in the forums. Introduction and Fighter Starter Strategy Overview Article - 8/03/2007 6 00 PDT Article - 8/03/2007 6 00 PDT Legends of Norrath Preview Introduction and Fighter Starter Strategy Overview by Paul Dennen, Sr. Game Designer Greetings,fellow gamers. My name is Paul Dennen, and I m lead designer for Legends of Norrath. It is my privilege to be able to introduce the game with this article. I ll briefly describe the overall game, and then I ll talk a little about the Terin the Fighter Starter Deck, one of four starter decks in Legends of Norrath s first set, which is called Oathbound . What Is Legends of Norrath? There is a What Is It? section on this website, but I ll give you my take on what it is and a little bit of insight into how it was designed. Legends of Norrath (or LoN for short) is a trading card game designed especially for Everquest and Everquest II players. It was designed specifically to make sense as a game that residents of Norrath would play. It s even possible for your EQ or EQII character to find LON cards while adventuring. The material on these cards will make sense from that perspective. For example, you might find a card called Dain Frostreaver based on the legendary Lord of Icewell Keep. Conversely, you would not find cards named from out-of-character perspectives such as Train to Zone . It is also very easy for your character to challenge an opponent on your server to a quick duel. The same LON server is accessible from any EQ or EQII server, and thus it is possible to play with other gamers who aren t even on the same server. We designed the game to play quickly, so that it can serve as a distraction during downtimes. But it s not just a minigame that you ll play a few times and get bored with -- it is a full-fledged trading card game with over 350 cards. This translates into many strategies and styles of play, so that you and your friends can explore the game for a long time. We also plan on introducing expansions from time to time to mix things up. One of the best things about a trading card game is the ability to customize your deck to your own liking. However, your first experience should really be with a starter deck. A starter deck is a deck that is preconfigured specifically for new players. These may not be the most powerful decks in the world, but they are balanced for play against each other and they don t contain any cards that are difficult to understand. And best of all? If you are an EQ or EQII player, you will receive a free random starter deck when LON launches! Terin the Fighter Starter Deck Overview Every deck starts with an avatar card. In this case, that avatar card is Terin, as you would suspect from the name of the deck. That s a picture of him on the deck itself, and as one of the featured characters of the Oathbound storyline, he makes an appearance on some of the cards in the game. LON is a game about powerful heroes doing legendary things, and we decided to break up these heroes into four archetypes, encompassing the various flavors of fantasy heroes but in a way that gives players a lot of freedom while building their own decks. In other words, you ll find some cards in the fighter archetype that have paladin-like effects, others that feel have effects you d expect from a berserker, etc. We re giving you a lot of freedom in customizing a fighter to your liking. Look for an article called Four Archetypes, Two Alignments in a couple weeks which will fully explain what I m getting at. How Do You Win? Before talking about what the Terin starter deck is good at, it s worth taking a peek at how you win a game of Legends of Norrath. There are actually two main paths to winning questing and elimination. To win by questing, you must be the first player to complete four quests. To win by elimination, you must defeat your opponent s avatar in combat. LON is a game of tradeoffs, and these two victory conditions are at the heart of many of the tradeoff decisions you will make while playing. The most common tradeoff decision is whether you want to put your avatar in harm s way to complete a quest. You ll be trading health for quests. On the other hand, you may decide to give up on a quest in order to protect your avatar. Each game is dynamic, and a good player will learn to be flexible and be willing to win using either method, depending on the game circumstance. The Fighter s Advantages As a fighter, Terin has access to cards with particular advantages. First and foremost, fighters have access to heavier armor than the other archetypes. This gives Terin a clear and powerful advantage as his opponents will find it difficult to inflict damage on him. This defensive strength is accented by powerful defensive abilities. Secondly, fighters have access to powerful weaponry and the Terin deck has two copies of a particular weapon that will put fear into your opponent when it hits the table. The third advantage that fighters get is leadership-based effects. Leadership is not a game term, but rather a category of cards that we ve assigned to fighters. These cards give bonus effects to cards that you ll muster into your avatar s army. The Terin deck actually has very little leadership cards, but the ones it does have can easily win games when played at the right moment. The Terin deck can sometimes start slowly - you may have to fall behind on questing to give Terin some time to equip his powerful items. But once Terin is equipped, you should be able to create board advantage by clearing out your opponent s cards. This board advantage should translate into your opponent having a difficult time with finishing his final quests, as he ll be flailing to stay alive against your army s attacks as well as Terin s own relentless onslaughts. Here s a sneak peek at a few of the cards in Terin s deck When you play this ability, choose an opponent. That player s avatar gets -1 damage bonus. Your avatar gets +1 damage bonus. Deal 1 damage to a defending combatant. Next week is Card Type Week here at the LON website. Each day, we ll explain one card type, including what those numbers and icons mean. By the end of the week, you ll understand how all the card types work. This is going to be an exciting few weeks of previews leading up to the game s release. Discuss this article in the forums. Legends of Norrath Beta Test General - 8/03/2007 6 00 PDT General - 8/03/2007 6 00 PDT Welcome to the Legends of Norrath Beta Test! Legends of Norrath is a brand new strategy game based on the richly-detailed world of Norrath from the massively multiplayer online role-playing games EverQuest and EverQuest II. The game is mostly done now, but Sony Online Entertainment is offering select players an advanced look at the game via a private beta test. There are still things to be done, and we would love your input in making this the best game possible. Everyone that attended Fan Faire 2007 has been selected to participate in the Legends of Norrath beta and soft launch roll-out. Starting next week, when you patch your EverQuest or EverQuest II client (We ll announce when this patch will happen.) it will automatically have the game program downloaded and ready to go. This will give you access to the game and allow you to start learning and playing against other players. Your beta account will automatically be credited with some cards for you to open and start building decks, but the first thing you are going to want to do is play through the tutorials – which can be launched from within the MMO by clicking the Legends of Norrath icon. Each person that participates in the Legends of Norrath beta will instantly be given one of two random starter decks, and two booster packs when you log into Legends of Norrath for the first time. Then, each week, for the duration of the beta test, you will be given two additional booster packs to open and include in your decks. All you need to do is go to your collection and open the packs to see what you get and start constructing decks. After you feel that you have a firm grasp of the rules, head over to the casual games lobby to play against other players, or test your mettle against the computer in skirmish mode or the scenarios. Eventually there will be other features we ll include, like trade and beta sealed deck and constructed tournaments! To challenge other players you can either launch the game within EverQuest or EverQuest II and head over to the Casual Game lobbies, or you can challenge other players within the MMO by clicking on the challenge button which will automatically launch the game application should they accept your challenge (be sure to have their server and character name handy). If you find any problems along the way, or have any suggestions for things you would like to see included, please visit our Beta Forumsto post about all things Legends of Norrath beta. At the end of the beta, each player that has helped us test will get to keep all cards or versions of cards that we carry forward to the live game– including any of the highly sought after loot cards they might get in their packs! SOE doesn t design cards with the intent of removing or changing them and our intention is to move all cards forward, but occasionally cards need to be balanced in order to preserve fair game play. These final versions will be automatically transferred to your live account.
https://w.atwiki.jp/cod4sub/pages/30.html
18. All In Get inside the ICBM launch facility. ICBM発射施設に潜入せよ。 S.A.S. U.S.M.C. JOINT OPERATION (S.A.S. アメリカ海兵隊 共同作戦) Nuclear Launch Detected (核ミサイルの発射を検知) RT-2UTTH Topol-M Intercontinental Ballistic Missile (RT-2UTTH トーポリM 大陸間弾道弾) RT-2UTTH Topol-M Intercontinental Ballistic Missile (RT-2UTTH トーポリM 大陸間弾道弾) WARHEAD 6 Nuclear 550kT MIRV+) (弾頭:6発の複数目標多弾頭型 550キロトン) SIMULATED WARHEAD TRAJECTORY 12 NUCLEAR 550kT MIRV (弾頭12発の着弾地点を予測) Analyzing Casualty projections...(予測被害 分析中…) Boston, MA-Population 4,411,835 (ボストン マサチューセッツ州 人口:441万1835人) Hartford, CT-Population 1,188,241 (ハートフォード コネチカット州 人口:118万8241人) New York, NY-Population 18,818,536 (ニューヨーク ニューヨーク州 人口:1181万8536人) Philadelphia, PA-Population 5,823,233 (フィラデルフィア ペンシルバニア州 人口:582万3233人) Baltimore, MD-Population 2,639,213 (ボルチモア メリーランド州 人口:263万9213人) Washington, D.C.-Population 5,290,400 (ワシントンD.C. 人口:529万400人) Richmond, VA-Population 1,175,750 (リッチモンド ヴァージニア州 人口:117万5750人) Norfolk, VA-Population 1,749,541 (ノーフォーク ヴァージニア州 人口:174万9541人) Total Projected Casualties 41,096,749 (推定合計死者数:4109万6749人) All In 「オールイン」 Day 6 - 07 16 17 6日目 - 午前7時16分17秒 Altay Mountains, Russia ロシア アルタイ山脈 Sgt. Soap MacTavish ”ソープ”・マクタビッシュ軍曹 22nd SAS Regiment 第22SAS連隊 Command (字幕なし) Command ブラボー6、ロシア側からはまだ解除コードを提供してもらえない。作戦を続行してくれ。以上。 Captain Price Go go go! Captain Price 行け行け! Sniper Team Two Bravo Six, Sniper Team Two is now in position. We ll give ya sniper cover and recon from where we are, over. Sniper Team Two ブラボー6、第2狙撃班は配置についた。狙撃と偵察で支援します。どうぞ。 Captain Price Copy! Keep us posted! Out! Captain Price 了解、何かあれば知らせてくれ、以上! Sniper Team Two This is Sniper Team Two. You ve got hostiles and light armor coming to you from the north. Suggest you get some C4 out there or find some heavy weapons, over. Sniper Team Two こちら第2狙撃班。北側に敵の歩兵と装甲車を確認。C4か重火器の準備をしたほうがいい。どうぞ。 Sniper Team Two 一人殺った。支援を継続する。 Sniper Team Two That got him. Head shot. Sniper Team Two 一人殺った。頭に一撃だ。 Captain Price Throw some smoke! Captain Price 発煙弾を投げろ! Captain Price あの装甲車がいると前に進めん!C4爆弾で破壊しろ! SAS あの装甲車にみんな殺られちまうぞ! SSgt. Griggs 接近できるように援護するんだ!煙幕を張れ! Gaz 煙幕を張れ! Gaz RPGを見つけるか、C4爆弾を使え! Captain Price Plant C4 that Armor! Captain Price 装甲車にC4を仕掛けろ! Captain Price 早くBMPを破壊しろ!爆弾を仕掛けるんだ! Captain Price ソープ、BMPにC4爆弾を仕掛けろ! Captain Price 装甲車を破壊するんだ!C4を使え! SAS 俺がBMPに爆弾を設置する!みんな下がれ! Sniper Team Two Sniper Team Two, we ve got your back. Sniper Team Two こちら第2狙撃班。現在、君らの後方にいる。 Command Bravo Six, this is command, gimme a sit-rep over. Command ブラボー6、こちら司令部。状況を報告せよ。 Captain Price We re inside the perimeter, approaching the gates to the silos! Out! Captain Price 施設内に進入した。現在、サイロのゲートに向かっている。 SSgt. Griggs We re gonna need some more ground support sir! SSgt. Griggs 追加の地上部隊が必要だ、大尉! Captain Price Already got it covered Griggs! Captain Price 俺たちだけで突破するんだ、グリッグス! <ミサイル発射基地で流されるロシア語の放送> Loud Speaker 危険が迫っている。総員出動せよ。未確認勢力が南ないし西から接近中。厳戒態勢。 Loud Speaker 施設が攻撃されている。至急すべての出入り口を封鎖せよ。 Loud Speaker 敵勢力を米特殊部隊と確認。警戒せよ。レッドスペツナズは侵入を阻止せよ。 Loud Speaker 祖国を栄光に尽くせ!この偉大な国家を守れ! Loud Speaker 同志!戦死者を思い出せ!犠牲を無にするな! Loud Speaker 偉大な国家がよみがえるのだ!後退するな!決して怯むな! SAS Cover me! I m gonna blow the gate! SAS ゲートを爆破する!援護してくれ! SAS Charges set! Get back get back! SAS 設置完了!下がれ! SAS Fire in the hole! SAS 点火するぞ! Captain Price Through the gate! Let s go! Captain Price ゲートを抜けろ!行け! SSgt. Griggs More BMPs! Take cover! SSgt. Griggs またBMPだ!隠れろ!(*1) Captain Price Soap! Griggs! Knock em out, GO! Captain Price ソープ、グリッグス、あの装甲車を何とかしろ! Gaz Keep your eyes open for RPGs! We can use em to take out the armor from long range! Gaz その辺にRPGはないか?あれならBMPを離れた所から狙い撃てる! SSgt. Griggs 早くBMPを何とかしねえと・・・ Captain Price よし、もう一台の装甲車も破壊するぞ! Captain Price 敵のRPGを奪うか、C4爆弾を使うんだ! Gaz 命中したぞ!もう一発ブチ込め! SAS まだ動いてるぞ!もう一発だ! Sniper Team Two This is sniper team two...target down. Sniper Team Two こちら第2狙撃班。目標を倒した。 Sniper Team Two Got him. We ll try to keep you covered from out here Bravo Six. Sniper Team Two 一人殺った。支援を継続する。 Team Three Bravo Six, this is Strike Team Three in serting from the northwest. Repeat, we re movin in from the northwest. Checkyour targets and confirm, over. Team Three ブラボー6、こちら第3突撃隊。北西よりそちらに移動中。繰り返す、北西よりそちらに移動中。発砲に注意してくれ。 Captain Price Copy Team Three! We ll meet you at the north end of the tarmac near the event shafts, out! Captain Price 了解した。アスファルトの北端にある排気口で落ち合おう。 Team Three Team, give us few seconds to cut through the vents. Team Three 排気口の蓋を切断する時間をくれ。 Marine Cutting. Standby. Marine 切断中、待機せよ。 Captain Price Squad, hook up! Captain Price フックを掛けろ! Sniper Team Two Bravo Six, Two Hinds closing fast on your position. You gotta get outta sight, now! Sniper Team Two ブラボー6、2機のハインドが高速でそちらに向かっている。急げ! Marine Team Two rappelling now. Marine 第2部隊、ラペリング中。(*2) SSgt. Griggs Incoming! SSgt. Griggs 空襲! Team Three Team Three rappelling now. Team Three 第3部隊、ラペリング中。 Captain Price Let s move! Middle vent! Hook up! Captain Price 中央の排気口から降下しろ。 Team Three Team Three is inside. Team Three 第3部隊、潜入した。 Captain Price Ok, we re in. Captain Price OK、こちらも潜入した。 (*1) BMP : ロシア軍の歩兵戦闘車。 (*2) ラペリング : ロープを使った懸垂降下。 (C)2007 ACTIVISION Ltd. (C)2007 Infinity Ward, Inc. 名前 コメント
https://w.atwiki.jp/heavymetaleye101/pages/13.html
ARCH ENEMY - ANTHEMS OF REBELLION 2003年発表の5枚目。 モダンなフィーリングもかかった硬質のへヴィメタル。前作同様プロドゥーサーにはNEVERMORE等を手がけていたことで有名なAndy Sneap。曲は今までに比べるとARCH ENEMYの持ち味だったギターソロ、泣きのメロディが圧倒的に減っており、逆にARCH ENEMYのブルータルメタルバンドとしての非常に力強く鋭いエッジの効いたゴリゴリのインストゥルメントが強調されたサウンドとなっている。若干NEVERMOREを地味に仕上げた作品のようなないような・・・ということはさておき、一聴するとARCH ENEMYとしては非常に地味なサウンドだが、そのドスの効いた音像は非常に素晴らしいものである。 ARCH ENEMYの持つ叙情味を外して露骨にメタリックなサウンドを追求したかのような②、⑨等は硬質な疾走感が良いし、③や④、⑫と⑬ではアモット兄弟のドラマティックなギターサウンドがしっかり生かされていて良いが、ポイントは⑤~⑦の流れだ。ゴリゴリとしたヘヴィネスとグルーヴ感、やや陰鬱的とも取れる雰囲気作りが特徴的だが、人によってはこれらがこのアルバムの足を引っ張っているのかもしれない。耳に馴染んでくる内にこの感触が堪らない・・・というところが個人的に感じられたが、この作品は所謂「するめアルバム」というやつではないだろうか。 TEAR DOWN THE WALLS (intro) SILENT WARS WE WILL RISE DEAD EYES SEE NO FUTURE INSTINCT LEADER OF THE RATS EXIST TO EXIT MARCHING ON A DEAD END ROAD (Inst) DESPICABLE HEROES END OF THE LINE DEHUMANIZATION ANTHEM (Inst) SAINTS AND SINNERS
https://w.atwiki.jp/warband/pages/466.html
dlga_start festival_talk|Good tiddings to you... dlga_start blocked_agent|This person seems busy. Maybe I should move on... dlga_blocked_agent close_window|I'm sorry. I didn't mean to disturb you. dlga_blocked_agent close_window.1|[Just Leave] dlga_start name_or_kill|You've lost! now give me his name, or I'll kill you! dlga_start player_won_spar|Hah, I've won my friend! Now give me his name. dlga_start close_window.1|Beautiful work, {playername}! Let me have my {reg33} coins. I hope you got your fair share from the weeping men of {s33}. dlga_start close_window.2|Shame on you, {playername}! You are a miserable failure. You couldn't even defeat those weeping men of {s33}. dlga_start player_give_to_son|Hello {reg59?mother father}. dlga_start kid_bye_talk|Hello {s11}. dlga_start king_ask_kid|Hello {playername}, they tell me you've come to ask my permission to grant your son lands in their name? dlga_start king_ask_kid_fem|Hello {playername}, they tell me you've come to ask my permission to grant your daughter lands in their name? dlga_start close_window.3|We're playing! dlga_start close_window.4|Mother said not to talk to strangers. dlga_event_triggered magister_officiorum|Greetings!! Your uncle has received word of your heroic victory in the name of Rome! dlga_start magister_officiorum|Greetings!! Your uncle has received word of your heroic victory in the name of Rome! dlga_start close_window.5|Ah {playername}, you just won't quite will you...^^ Have you met Rhydderch's men? Well, they're just DIEING to meet you! dlga_member_chat close_window.1|My poor {reg59?wife husband}, we have lost so much, yet there is still hope for as long we take breath, I will stay near you until we find a new home. dlga_member_chat close_window.2|I am with you, let us march on all who challenge Odin. dlga_start mab_final|We've done it {playername}! Aha, we have actually won, you the battle, me the next thousand years! I can not thank you enough my champion... dlga_mab_final mab_final2|What will happen now my Queen? dlga_mab_final2 mab_final3|What will happen? I will live on, rising every chance I have to keep the world in darkness and my power supreme, but I suppose you meant what will happen to you? dlga_mab_final3 close_window|That is up to you, I no longer have need of you, and will retire to the realms of magic for a time of rest. What you do with your life from here on is up to you, serve Mordred if you please, or kill him... follow, or lead - the choice is yours and I could care less. In the mean time, take this final blessing from your Queen. dlga_start father_circ|Hello stranger, come to pay your respects to the dead as I have? dlga_start close_window.6|Oh Master, master, master - why have you abandoned me? dlga_start child_rejoin|Hello again {reg59?mother father}, would you like me to rejoin you? dlga_start child_rejoin.1|Greetings again {reg59?sister brother}, would you like me to rejoin you? dlga_child_rejoin child_rejoin2|Yes, come with me. dlga_child_rejoin close_window|No, stay at home for awhile. dlga_child_rejoin2 close_window|Oh, it seems you don't have room for me, I'll wait here for now. dlga_child_rejoin2 close_window.1|Very well, I'll grab my things and meet you outside. dlga_start conversation_companioncamp|--You find your companion in their usual part of the camp.-- dlga_start close_window.7|I'm busy right now, {playername}. Let's try talking again another day. dlga_start close_window.8|{reg59?Lady Sir}, everything is in order in the camp. dlga_start siege_camp_talk|{reg59?Lady Sir}, your siege camp is ready! We hope to be soon breaching the walls of {s7}. dlga_siege_camp_talk siege_camp_talk_speach|Take courage and gather for my speach. dlga_siege_camp_talk close_window|Err...ummm...yeah, we should be able to do that...maybe. (need more charisma leadership to inspire troops) dlga_siege_camp_talk siege_camp_talk_options|Err...yes... good. (you try and summon somthing inspiring, but can't find the words) dlga_siege_camp_talk siege_camp_talk_options.1|I have some questions... dlga_siege_camp_talk_speach siege_camp_talk_options|You inspire your men with a rousing speach^^My brothers! Lo, we have marched these many days. Your prize yet waits. It is there, inside the walls of {s7}, you just need to take it, to be brave, to break open those gates like egg shells and march onward to glory! dlga_siege_camp_talk_options siege_camp_wound_report|Tell me, how many of us are wounded? dlga_siege_camp_talk_options siege_camp_battle_odds|Be frank soldier, do the men believe we can win this fight? dlga_siege_camp_talk_options close_window|Back to work with you dlga_siege_camp_wound_report siege_camp_talk_options|My {reg59?lady lord}, from what I've seen in the wound tents, of the {reg2} men in our party, at least {reg3} of them are wounded. dlga_siege_camp_battle_odds siege_camp_talk_options|{s6} dlga_conversation_companioncamp aaron_conversationcamp1|My {reg59?lady lord}, sometimes I think, as we travel along the northern lands, what a dismal world we live in. So much violence and many dangers we go through daily. dlga_aaron_conversationcamp1 aaron_conversationcamp2|Well, I think the Saxons are the hordes of Gog and Magog that will come at the last hour of the world and that the Kingdom of Camelot is the last human kingdom trying to fight the inevitable before the Second Coming. dlga_aaron_conversationcamp2 aaron_conversationcamp3|Err...can you explain that Gog and Magog thing? dlga_aaron_conversationcamp2 close_window|Very interesting, but I don't have time for this right now. dlga_aaron_conversationcamp3 aaron_conversationcamp4|Oh, well, the Bible mentions Gog as a leader of the horde coming from the land of Magog. In Ezekiel's prophecy, Gog leads a great army of skilled warriors from many different nations. They will attack the nation of men chosen by God, and there will be a great battle that will affect the whole world. I think that this is what is happening now, with all these pagans advancing over Englaland. dlga_aaron_conversationcamp4 beda_conversationcamp5|{s10} dlga_aaron_conversationcamp4 aaron_conversationcamp6|We need to focus on the here and now. When the End comes, I assure you we won't miss it. dlga_aaron_conversationcamp4 close_window|You worry too much, and I do not have time for this. dlga_beda_conversationcamp5 close_window|{s4} dlga_aaron_conversationcamp6 close_window|Yes, that's true. I tend to worry too much about things. I will enjoy the day. dlga_conversation_companioncamp egil_conversationcamp1|{playername}, I like you, but sometimes I think you're too naive as a leader. Allow me to give you some advice. dlga_egil_conversationcamp1 egil_conversationcamp2|I don't want to offend you, but I think you should take advantage of my experience. As you know, I grew up in the court of a king and spent a lot of time on the roads, where I met some of the greatest warlords and smartest companions. dlga_egil_conversationcamp2 egil_conversationcamp3|{s10} dlga_egil_conversationcamp2 close_window|I do not need your lessons. dlga_egil_conversationcamp3 close_window|{s4} dlga_conversation_companioncamp lezalit_greeting|Dia dhuit warlord! dlga_lezalit_greeting lezalit_greeting_wrong|Ummmm, Hello Lezalit. dlga_lezalit_greeting lezalit_greeting_right|Dia is Muire dhuit. dlga_lezalit_greeting lezalit_greeting_wrong.1|Dia ist Mornen dhuiths. dlga_lezalit_greeting lezalit_greeting_wrong.2|Dia what now?. dlga_lezalit_greeting_wrong lezalit_start|Ah no, Dia dhuit is our Gaelic greeting, it means God to you, and of course the proper response is 'Dia is Muire dhuit' meaning God and Mary to you! But anyway, I'm not here to teach you proper Gaelic dlga_lezalit_greeting_right lezalit_start|Yes! God and Mary to you! Ha you impress me {playername}, not many know a proper Gaelic greeting. dlga_lezalit_start donnachdh_conversationcamp1|As you know I'm from Hibernia and descend directly from ancient warriors. Even my mother came from the old clan that the hero Niall Noígillach belonged to. dlga_donnachdh_conversationcamp1 donnachdh_conversationcamp2|Hibernia is divided into small clans that are grouped under the ones that are more powerful. These form kingdoms, for ages five in number. It is very important for each clan to show its power, and they often fight small wars. We mostly fight against neighboring clans, where rivalry tends to flourish, but many times larger clans lead others to wars between kingdoms, because the most important men of the island aspire to the throne of Tara. Being the master of Tara means you are the high king, Ard Ruire, of all Hibernia, and that brings much glory for your clan. dlga_donnachdh_conversationcamp2 donnachdh_conversationcamp3|So many rivalries make conquest only easier. dlga_donnachdh_conversationcamp2 donnachdh_conversationcamp3_2|So many wars produce very tough warriors. dlga_donnachdh_conversationcamp2 donnachdh_conversationcamp3_3|Someone should unite all the clans. dlga_donnachdh_conversationcamp2 close_window|I'm interested very little in this. dlga_donnachdh_conversationcamp3 donnachdh_conversationcamp4|I admit that, I dare say that the island is desperate for a leader to unite them. But the kings of Hibernia have taken to small raids and have no interest in conquering. dlga_donnachdh_conversationcamp3_2 donnachdh_conversationcamp4|Yes, that's true. War eliminates the weakest and forces men to learn how to fight. It is definitely a good place to get warriors for your army. On the other hand, if you let yourself be entangled by Goidelic politics or you try to become {reg59?queen king} of Tara, you will realize that the island has certain political traditions and that nothing you do will ever change Hibernia. dlga_donnachdh_conversationcamp3_3 donnachdh_conversationcamp4|All men and clans covet the throne of Tara, but really hardly anyone is capable of sitting in it. Those who try tend to have short lives, but always another man and another clan come along, and the cycle continues. If the throne of Tara is ever yours, may you enjoy it as long as possible. Your clan will be famous and respected, but your life will be very short. dlga_donnachdh_conversationcamp4 close_window|Surely, Hibernia, as the Romans called it, is a different land. Forget everything you know, it is different! dlga_conversation_companioncamp donnachdh_dwywei_conv1|Every time I give an order in your name, Matheld questions my authority among your men. Now she is gathering with some warriors to mutter against me. I do not understand this hate, as we both are well born. dlga_donnachdh_dwywei_conv1 donnachdh_dwywei_conv2|The Gaelics are bloody thieves and raiders. They came from Hibernia to take our western lands. Some years ago, we lost our beloved king Drust MacErp fighting against the Northmen, and most of the Pictish nobility died with him. Then while our new King was fighting Pagan rebellions in the north, Dal Riata landed permanent troops inside our lands. dlga_donnachdh_dwywei_conv2 donnachdh_dwywei_conv3|-- She grits her teeth --^ Who can trust in this thieving race? Me? No! dlga_donnachdh_dwywei_conv3 donnachdh_dwywei_conv4|Stupid and stubborn Picts... dlga_donnachdh_dwywei_conv4 donnachdh_dwywei_conv5|Forget this old enmity. Now you have a common enemy. Together you must face all who appose us. dlga_donnachdh_dwywei_conv4 donnachdh_dwywei_conv6|I understand your concern about the Gaelics, but Lezalit has proven to be a man of honor. dlga_donnachdh_dwywei_conv4 donnachdh_dwywei_conv7|Is this how Gaelics are? Then I hate them, too. Dirty thieves! dlga_donnachdh_dwywei_conv5 close_window|As you wish. dlga_donnachdh_dwywei_conv6 close_window|I understand that Lezalit is not guilty of what happened. I'll try being nicer to him. dlga_donnachdh_dwywei_conv7 close_window|I hope, for your sake, that you are kidding, but I don't find you so funny. dlga_conversation_companioncamp morgant_conversationcamp1|{reg59?My lady Sir}, in Briton men with guts are a dying breed. In the past, we were a proud people, and our holdings stretched across all Britannia. Then the Romans came, and we lost the land. dlga_morgant_conversationcamp1 morgant_conversationcamp2|Now the sea brings the Saxons, as previously it did the Romans. Now, the Romano Britons fear losing this land they took from us to the Saxons and Jutes. Isn't fate ironic? dlga_morgant_conversationcamp2 morgant_conversationcamp3|Sure, but don't bother me about Saxons. They will lose what they've stole. dlga_morgant_conversationcamp2 morgant_conversationcamp3_2|The Saxons are strong. They will conquer your people. dlga_morgant_conversationcamp2 close_window|I have very little interest in this. dlga_morgant_conversationcamp3 morgant_conversationcamp4|It is possible. Maybe God has a sense of humor or our prayers have brought the Saxons to punish the Romanos. But who cares? Britannia is lost either way. dlga_morgant_conversationcamp3_2 morgant_conversationcamp4|You mean we are weak? I think not! It is true that we were disunited and unlucky with our kings, but Arthur has showed that it is possible to defeat the Saxons. We can only regret that there are not more to assist his legacy. Britannia may be lost for us, but not if we fight. dlga_morgant_conversationcamp4 morgant_conversationcamp5|Britannia will be returned to the Britons. I swear I will do it. dlga_morgant_conversationcamp4 morgant_conversationcamp5_1|Forget the past and focus on the present. dlga_morgant_conversationcamp5 close_window|I appreciate your words, but both of us know that, even if you conquer the whole island, Britannia of today has nothing in common with Britannia of yore. It will not be the same. dlga_morgant_conversationcamp5_1 close_window|Yes, you're right. There is little sense in mourning the past. Let us return to the present. dlga_conversation_companioncamp dwywei_conversationcamp1|{playername}, my parents were important people in Pictland, and their grandparents before them, and all my ancestors. They were descendants on the maternal side -- the one that matters to Picts -- of royal blood. dlga_dwywei_conversationcamp1 dwywei_conversationcamp2|However, there have been many changes in the kingdom known as Pictland. Our people are mixing with our old enemies, the Goidels of Dal Riata, and my family was disgraced. I tried to recover our prestige as a warrior, but since the Picts embraced Christ, women have been excluded from this profession more and more each day. Ultimately, I failed, and my family paid with their lives for my failure. dlga_dwywei_conversationcamp2 dwywei_conversationcamp3|I do not normally talk about this, but I would like to say I have found a new family while traveling with you. This helps me to ease the burden of my past. For years, I hated the current kings of Pictland. Now I don't care any more. My failure and the new laws of our land brought about the end of my family. I just pray that you don't judge me harshly for my past. dlga_dwywei_conversationcamp3 dwywei_conversationcamp4|What happened is in the past. You are very important to me. dlga_dwywei_conversationcamp3 dwywei_conversationcamp4_2|Thanks for sharing your story with me. I'm glad you found peace with yourself. dlga_dwywei_conversationcamp3 close_window|You caused the death of your family, and you do not want to be judged harshly? Nonsense! dlga_dwywei_conversationcamp4 close_window|--She looks down shyly--^^You are also very important to me. Oh, well, I have things to do. dlga_dwywei_conversationcamp4_2 close_window|Thank you for your understanding. dlga_conversation_companioncamp dwyweiromance_conversationcamp1|{playername}, although you see me fight hard in battles, mark my body with war paint, and scream while I stab our enemies... dlga_dwyweiromance_conversationcamp1 dwyweiromance_conversationcamp3|You know I'm a shy person, right? dlga_dwyweiromance_conversationcamp3 dwyweiromance_conversationcamp4|I did not know that. dlga_dwyweiromance_conversationcamp3 dwyweiromance_conversationcamp4_2|Yes, I know. dlga_dwyweiromance_conversationcamp3 close_window|I have little time now to hear about this. We'll talk later. dlga_dwyweiromance_conversationcamp4 close_window|Oh, I see. Well, well, I... we'll talk another day... dlga_dwyweiromance_conversationcamp4_2 close_window|What I mean is that I can say things, but I want you to know that I admire and appreciate you very much. Well, I do not want to talk more about this. It is cumbersome. We'll talk another day. dlga_conversation_companioncamp dwyweiromance2_conversationcamp1|I need to talk to you, {playername}. It is a very serious issue for me, but I will raise it only once. dlga_dwyweiromance2_conversationcamp1 dwyweiromance2_conversationcamp3|You know I'm interested in you, appreciate you and like you. I think you feel the same way when you look at me, but I'm not sure. Can it be...? dlga_dwyweiromance2_conversationcamp3 dwyweiromance2_conversationcamp4|Yes, Matheld, I like you a lot. dlga_dwyweiromance2_conversationcamp3 dwyweiromance2_conversationcamp4_2|Sorry, but I'm not interested in you that way. dlga_dwyweiromance2_conversationcamp4 dwyweiromance2_conversationcamp5|I am happy to hear you say that! I guess this means we're together, yes? dlga_dwyweiromance2_conversationcamp4_2 close_window|I'm sorry, I'm sorry, I feel embarrassed. I thought... I was wrong. Sorry, I will not bother you any more. Now, I have things to do. dlga_dwyweiromance2_conversationcamp5 dwyweiromance2_conversationcamp6|Yes, Matheld, you are my woman now. dlga_dwyweiromance2_conversationcamp5 dwyweiromance2_conversationcamp7|No. It was just a joke. I'm not interested in you at all. dlga_dwyweiromance2_conversationcamp6 close_window|I am so happy! I love you. We will have to keep this a secret from your wife, but I don't mind sharing you while we are on the road together. dlga_dwyweiromance2_conversationcamp6 close_window.1|I am so happy! I love you. I am going to put my things in your tent! dlga_dwyweiromance2_conversationcamp7 close_window|A joke? You're a jerk! What kind of person kids about things like that? Leave me alone. I do not want to see you any more. dlga_conversation_companioncamp reginhard1_conversationcamp1|My {reg59?lady good}, some of your men are muttering because the food is disgusting. Do you want their names? dlga_reginhard1_conversationcamp1 reginhard1_conversationcamp2|I really appreciate your concern, Klethi. dlga_reginhard1_conversationcamp2 reginhard1_conversationcamp3|Well, err... I know you are a generous {reg59?women man}. I'm sure you will reward my fidelity someway... You know what I mean, right? dlga_reginhard1_conversationcamp3 close_window|Sure. Take this money and keep me informed. dlga_reginhard1_conversationcamp3 close_window.1|Shut up, you greedy scum. Don't try to cheat me again. dlga_reginhard1_conversationcamp3 close_window.2|I always reward every man and women as they deserve. Don't forget that. dlga_reginhard1_conversationcamp3 close_window.3|It won't be necessary. Tomorrow the food will be better. dlga_conversation_companioncamp clovis1_conversationcamp1|Warlord, I think it's necessary to train our men more. Haven't you read Vegetius? The ancients knew how to convert simple farmers into great soldiers in just a few days. dlga_clovis1_conversationcamp1 clovis1_conversationcamp2|I can force them to practice harder. Trust me. You will see how I transform them into veteran warriors. dlga_clovis1_conversationcamp2 close_window|Alright, let them sweat, but I want good results. Take these 1000 coins to reward the best. dlga_clovis1_conversationcamp2 close_window.1|That is a good idea. I appoint you weapon master. dlga_clovis1_conversationcamp2 close_window.2|They are tired; I don't want to force them... for now. But I appreciate your offer. dlga_conversation_companioncamp ceawlin1_conversationcamp1|I want to tell you something important. A war band has to be led by a man of honor, but these times are too hard for mercy. The warriors need a strong leader, someone able to make hard decisions when they are needed. dlga_ceawlin1_conversationcamp1 ceawlin1_conversationcamp2|--You realize some of your men hear the conversation--^^Only a fool can consider mercifulness as weakness. dlga_ceawlin1_conversationcamp2 ceawlin1_conversationcamp3|Just so, but fear converts men into fools. Don't be weak, {playername}. They smell fear, like dogs. dlga_ceawlin1_conversationcamp3 close_window|I appreciate your concern, but I know how to manage my people. dlga_ceawlin1_conversationcamp3 close_window.1|Maybe you are right, my friend. I will follow your advice. dlga_conversation_companioncamp ailchu1_conversationcamp1|I have reconsidered my opinion about Klethi. Maybe she can be a good warrior after all. Do you know why? dlga_ailchu1_conversationcamp1 ailchu1_conversationcamp2|I am listening. dlga_ailchu1_conversationcamp2 ailchu1_conversationcamp3|Because she can bleed for a week and not die! Ha, ha, ha... Seriously, is she really necessary here? Her constant gossiping gives me headaches. dlga_ailchu1_conversationcamp3 close_window|Seriously, you give me headaches. Yet I keep you... dlga_ailchu1_conversationcamp3 close_window.1|If you are not comfortable here, you are free to go. dlga_ailchu1_conversationcamp3 close_window.2|Maybe a war band is not a good place for her. I'll think about it. dlga_conversation_companioncamp caio_conversationcamp1|In your army, I visit so many places and meet so many people. I didn't realize the world was so big! dlga_caio_conversationcamp1 caio_conversationcamp2|Honestly, my family and I lived a sheltered life all this time, only going to town to sell goods. Once I visited Pictavis, and I thought that was the greatest and most wonderful place. That was nothing compared to the places you take me now. dlga_caio_conversationcamp2 caio_conversationcamp3|And there are still many more places for you to visit. dlga_caio_conversationcamp2 caio_conversationcamp4|Why are you bothering me with this? dlga_caio_conversationcamp3 close_window|I'm sure there are plenty of places to visit. I can only say that joining you was the best decision of my life. I will never return to my parents. dlga_caio_conversationcamp4 close_window|Ah, excuse me, sorry. I understand that for someone like you, this is very trivial, but for me it's so new. I will not bother you with my silly talk any longer. Farewell. dlga_conversation_companioncamp caio_morgant_conv1|I want to talk to you about... dlga_caio_morgant_conv1 caio_morgant_conv2|Ymira is the stupidest women I have ever met. She is always asking about the most basic things. She knows nothing about tactics or war, and her ignorance puts all of us in danger. dlga_caio_morgant_conv2 caio_morgant_conv3|Excuse me if I have offended you. I just wanted to know what a cuenus is. dlga_caio_morgant_conv3 caio_morgant_conv4|--She is angrier and begins to speak louder--^^Don't you know? dlga_caio_morgant_conv4 caio_morgant_conv5|You have to be patient with Ymira. She is a valuable women and learns fast. dlga_caio_morgant_conv4 caio_morgant_conv6|Ymira, if you don't come up to scratch soon, you should consider leaving us. dlga_caio_morgant_conv4 close_window|Don't bother me with this foolishness again. dlga_caio_morgant_conv5 close_window|Thank you for your confidence. dlga_caio_morgant_conv6 close_window|I... understand. dlga_conversation_companioncamp brunhild_conversationcamp1|Sometimes when I sleep, I dream of my past life in Gaul, of my fathers murder and hiding in caves. These nightmares remind me of my time forever fearful. dlga_brunhild_conversationcamp1 brunhild_conversationcamp2|I am glad that I have left all that behind me. But God do I still hate Gaul, and treading its soil brings back those dark memories. When we visit those lands on our travels, I only ask you to have patience with me. I will spend most of the time in my tent when we are not walking or fighting, sulking and not wanting to talk to anyone. dlga_brunhild_conversationcamp2 close_window|Now, forgive me, but just talking about it has upset my stomach. I think all these memories make me so depressed that I may never fully heal. dlga_conversation_companioncamp bodo_conversationcamp1|--You note that he is impatient, nervous.--^^Hi {playername}. We've been traveling together for a while, and our friendship, at least for me, is sincere. In fact, I have not trusted anyone like this for years. dlga_bodo_conversationcamp1 bodo_conversationcamp2|Actually, I'm surprised that our relationship is so good. My life has not been easy, especially here in the north, and I find it hard to trust people, but you're winning my trust so easily, it scares me. dlga_bodo_conversationcamp2 bodo_conversationcamp3|It's good to trust others, Sigibert. dlga_bodo_conversationcamp2 bodo_conversationcamp3_2|That has happened to me as well. dlga_bodo_conversationcamp2 bodo_conversationcamp4|Keep your distance. You're just a soldier to me. dlga_bodo_conversationcamp3 close_window|Yes, you're right. I should trust myself more. Friendship is normal, not a dangerous shackle. Thanks my friend! dlga_bodo_conversationcamp3_2 close_window|You feel it, too? You see? We are suspicious people, too used to danger and to being deceived. I'll think about it! Thanks for your time. dlga_bodo_conversationcamp4 close_window|Yes, sorry. I was confused, but you've certainly cleared it up for me. dlga_conversation_companioncamp bodo_2conversationcamp1|{playername}, we have to talk! It is complicated. I do not know how to say this, but it needs to be said. dlga_bodo_2conversationcamp1 bodo_2conversationcamp2|Let me be clear, I've noticed how you look at me, and I fear that you're falling for me. I completely understand. I am an attractive man with warrior skills and leadership, but I must warn you that I can only marry a Frank. I hope you understand. dlga_bodo_2conversationcamp2 bodo_2conversationcamp3|I think you should stop experimenting with mushrooms, Sigibert. I have no interest in you. dlga_bodo_2conversationcamp2 bodo_2conversationcamp3_2|It's true. I really like you. dlga_bodo_2conversationcamp2 bodo_2conversationcamp4|Keep your distance, sir. You're a lowly soldier! I hardly even notice your presence. dlga_bodo_2conversationcamp3 close_window|Are you sure? That surprises me, I'm a real man, really macho, who attracts a lot of women. Well, luckily, now I can breathe easier. dlga_bodo_2conversationcamp3_2 bodo_2conversationcamp5|That worries me. You're an attractive woman, but you must know that I'm a Germanic Frank, my mother and father were Germanic Franks and my children MUST be Germanic Franks. I must make it clear that nothing will ever happen between us. dlga_bodo_2conversationcamp4 close_window|Yes, sorry. I was confused, but you've certainly cleared it up for me. dlga_bodo_2conversationcamp5 close_window|I was joking. I do not really like you. You're an ugly pig. dlga_bodo_2conversationcamp5 close_window.1|Do not worry. From now on, our relationship will strictly be that of warlord and soldier. dlga_bodo_2conversationcamp5 close_window.2|No problem, but I will keep your name on my wish list. dlga_conversation_companioncamp solveig_conversationcamp1|For the first time in my life, I feel like I am in a real army. Being a warrior and being beautiful have never made it easy for me to be part of a large group of men, but here you know how to maintain order, and people respect me. dlga_solveig_conversationcamp1 solveig_conversationcamp2|The Britons and Saxons, and the world in general, do not have a good opinion of a woman who leaves home armed and ready to fight. Exactly for this reason, such stories are more legend than reality. There are very few like me, and soon there will be none, believe me. dlga_solveig_conversationcamp2 solveig_conversationcamp3|In my army, we do not distinguish between men and women, only between good and bad warriors. dlga_solveig_conversationcamp2 solveig_conversationcamp3_2|You will always be well treated here. dlga_solveig_conversationcamp2 solveig_conversationcamp4|Woman, your place is at home with a husband. dlga_solveig_conversationcamp3 close_window|I know, and I like it here. You must know that you have a loyal follower in me. I am committed to your cause. dlga_solveig_conversationcamp3_2 close_window|Thanks, {playername}. I hope to stay with you for a long time. dlga_solveig_conversationcamp4 close_window|I am confused. On the one hand, you accept me in your army, but on the other hand, you say I should have stayed married and go home. You must be joking. Hah! Good one on old Deshavi. dlga_conversation_companioncamp solveig_2conversationcamp1|{playername}, I like you a lot. I must admit that I am drawn to you. dlga_solveig_2conversationcamp1 solveig_2conversationcamp2|As you know, I chose the path of war. I have not laid with a man since leaving my drunken husband in order to protect myself from love and men. It is not an easy way; it's not a comfortable way, but it has its laws, and if I break these, my life will become meaningless. My arms are my only husbands, and my shield is my home. I need you to respect that or I'll have to leave your company. dlga_solveig_2conversationcamp2 solveig_2conversationcamp3|I respect that, Deshavi, and I am not really attracted to you. dlga_solveig_2conversationcamp2 solveig_2conversationcamp4|Sorry, Deshavi, but I'm in love with you. dlga_solveig_2conversationcamp3 close_window|Well, part of me regrets that my feelings are not reciprocated, but the other part is happy to continue serving under your banner. I need to analyze these feelings. Good luck, friend. dlga_solveig_2conversationcamp4 solveig_2conversationcamp5|I understand. We love each other, but we can't be together. If I give in to this, I will end up locked away on a farm looking after 10 kids, and I could not bear that. I left my husband and family to be free and live an intense life. I want to enjoy the same freedoms as a man. I think it would be the best if I leave. dlga_solveig_2conversationcamp5 solveig_2conversationcamp6|Don't leave, Deshavi. We will never discuss this again, and I shall restrain myself. dlga_solveig_2conversationcamp5 solveig_2conversationcamp7|Yes, it is best that you leave. dlga_solveig_2conversationcamp6 close_window|I also want to stay. Let's not talk about it and keep our distance. From now on, I will put my tent as far away from yours as possible. Farewell. dlga_solveig_2conversationcamp7 close_window|Yes, I think that is most appropriate. Good luck, friend. May the fates accept you. dlga_conversation_companioncamp asbjorn_conversationcamp1|It's interesting how Christian priests speak about the end of the world. It is very similar to what the Saxons think. In both cases, we do not know when it will come, but we're sure it will. In both cases, it will be a catastrophe of epic proportions and of huge armies fighting in a devastated world. dlga_asbjorn_conversationcamp1 asbjorn_conversationcamp2|But they think differently about other things. For the Saxons, a large tree or pole, called Irminsul, named after the god Irmin holds great power. The spirit world is Neorxnawang, where the gods live and which is governed by Odin and his wife Frigg. We also believe other spirit realms exist filled with Elves and Nicors. dlga_asbjorn_conversationcamp2 asbjorn_conversationcamp3|Tell me more. dlga_asbjorn_conversationcamp2 close_window|Very interesting, but I have no time to listen. Farewell. dlga_asbjorn_conversationcamp3 asbjorn_conversationcamp4|Another world is the ice land of Jotunheim, where a giant lives, banished there by our gods, the Aesir. There are also Alfheim, home of the elves, and Svartalfaheim, inhabited by dark elves and dwarves. We are in Midgard, the Middle Earth, inhabited by men. Below is the dark world of Niflheim, inhabited by the dragon Nidhogg, who has been gnawing at the roots of Yggdrasil from the beginning of time. Someday the roots will all be eaten and Yggdrasil will fall, starting Ragnarok. dlga_asbjorn_conversationcamp4 asbjorn_conversationcamp5|Tell me more. dlga_asbjorn_conversationcamp4 close_window|Very interesting, but I have no time to listen. Farewell. dlga_asbjorn_conversationcamp5 asbjorn_conversationcamp6|At the end of time, Loki, his monsters and the dead will advance on the other worlds. Heimdall will sound his horn from the Rainbow Bridge, and gods and men will tremble with fear, for they will know that their time has come. A battle of gigantic proportions, the Ragnarok, will occur in which the gods and men will clash against the hosts of evil. The gods will lose, because it is well predicted, and their world will be destroyed by chaos. Odin will be swallowed up by the wolf Fenrir. dlga_asbjorn_conversationcamp6 asbjorn_conversationcamp7|Well, {playername}, I guess it's not a very promising fate, but it teaches us that, no matter what we do, we are doomed. Therefore, it is best to enjoy each new day thoroughly. dlga_asbjorn_conversationcamp7 close_window|Fate is inexorable, Katrin. dlga_asbjorn_conversationcamp7 close_window.1|I make my own destiny, Katrin. dlga_conversation_companioncamp helgi_conversationcamp1|{playername}, as you know, a long time ago I was in the land of Hisbania in the far south. I traveled all through the far lands of the Visgoths. I had good boots and became rich, until fate twisted things and brought me north. dlga_helgi_conversationcamp1 helgi_conversationcamp2|What I didn't tell you is that I suffered for love. I fell in love with the wife of a King, and she fell in love with me. We kept our love a secret, but someone betrayed us. The King killed his wife and put a price on my head, but I did not flee... dlga_helgi_conversationcamp2 helgi_conversationcamp4|I am listening. dlga_helgi_conversationcamp2 close_window|No more talking. You have to keep your hands off other people's wives. dlga_helgi_conversationcamp4 helgi_conversationcamp5|I painted my face black and dressed in dark clothes. That night, I broke into his manor and killed him in his sleep. Then I fled to the north-east, where nobody knew me. Although everything I told you before was true, this is the real reason I'm here with you today. However, I have discovered that you are a great leader that I like to follow. dlga_helgi_conversationcamp5 close_window|Thank you for your honesty. dlga_helgi_conversationcamp5 close_window.1|Nice story, but you have to keep your hands off other people's wives. dlga_conversation_companioncamp helgiromance_conversationcamp1|After the death of Helgi, the woman I was in love with, I thought it was impossible to fall in love again, {playername}. dlga_helgiromance_conversationcamp1 helgiromance_conversationcamp3|I think the old wound has finally healed, and I'm ready for a new relationship. dlga_helgiromance_conversationcamp3 helgiromance_conversationcamp4|I am happy to hear that. dlga_helgiromance_conversationcamp3 close_window|Well, we will see if your fight better in the shield wall now. dlga_helgiromance_conversationcamp4 close_window|I'm glad to hear that you are happy about it. dlga_conversation_companioncamp helgiromance2_conversationcamp1|I need to talk, {playername}. It is a very serious issue for me, but I will only raise it once. dlga_helgiromance2_conversationcamp1 helgiromance2_conversationcamp3|You know, I'm interested in you, appreciate you and like you. I think you feel the same way when you look at me, but I'm not sure. dlga_helgiromance2_conversationcamp3 helgiromance2_conversationcamp4|Yes, Athanagild, I like you a lot. dlga_helgiromance2_conversationcamp3 helgiromance2_conversationcamp4_2|Sorry, but I'm not interested in you. dlga_helgiromance2_conversationcamp4 helgiromance2_conversationcamp5|I am happy to hear you say that! After Helgi's death, I did not think I could fall in love again, but here we are. I think we will be fine. dlga_helgiromance2_conversationcamp4_2 close_window|I'm sorry! I'm sorry! I feel embarrassed. I thought... I was wrong. Sorry, I will not bother you any more about this. I have better things to do. dlga_helgiromance2_conversationcamp5 helgiromance2_conversationcamp6|Yes, we can be together, but please stop mentioning Helgi. dlga_helgiromance2_conversationcamp5 helgiromance2_conversationcamp7|No. It was just a joke. I'm not interested in you at all. dlga_helgiromance2_conversationcamp6 close_window|I am so happy. I realize you are a married women and we will need to keep this between us for now, but who knows what the future holds in such a dangerous world. dlga_helgiromance2_conversationcamp6 close_window.1|I am so happy. I love you. Let me go and move some of my things into your tent! dlga_helgiromance2_conversationcamp7 close_window|Save your stupid jokes for yourself, you bitch! Get lost! dlga_conversation_companioncamp agathinos_conversationcamp1|Hallo {playername}! My friend and I were just talking about you. We were discussing whether you're just a warlord or if you have ambitions of being a great King...as the Saxons say Brytenwalda. Oh, sorry to be rude. Here, please meet Heraclio. dlga_agathinos_conversationcamp1 agathinos_conversationcamp2|--Gailar changes his voice, making it sharp--^^Hallo {playername}, I am Heraclio from Nicea. dlga_agathinos_conversationcamp2 agathinos_conversationcamp3|Gailar, what does this mean? dlga_agathinos_conversationcamp2 agathinos_conversationcamp3.1|Greetings Heraclio. dlga_agathinos_conversationcamp2 close_window|Have you been eating mushrooms again? Maybe you need some sleep. dlga_agathinos_conversationcamp3 agathinos_conversationcamp4|Heraclio is spending a few days with us before returning to Nicea. I haven't seen him for a very long time -- not since my brother was crowned King of the Vandles. He will leave soon, but he wanted to meet you before he goes. dlga_agathinos_conversationcamp4 agathinos_conversationcamp5|It's high time I finally met you, Heraclio. dlga_agathinos_conversationcamp4 broken_mind|So its finally happened then? All those lies of yours have broken your mind!. dlga_broken_mind agathinos_conversationcamp7|I never lie!! I am a Prince, my Brother is King of the Vandles, I am royal...hear me? ROYAL!!.-- dlga_agathinos_conversationcamp5 agathinos_conversationcamp6|--Gailar changes his voice, making it sharp--^^My brother from another mother, the illustrious engineer Gailar, has told me a lot about you. He thinks you'll be Brytenwalda, but I think that you're just a warlord. dlga_agathinos_conversationcamp6 agathinos_conversationcamp7|Gailar is right. I will be Brytenwalda someday. dlga_agathinos_conversationcamp6 agathinos_conversationcamp7.1|You are right. I am simply a {reg59?women man} of war. dlga_agathinos_conversationcamp7 close_window|--Before your eyes, Gailar starts arguing with himself, changing his voice and without paying much attention to you.-- dlga_conversation_companioncamp brunhildvsegil_conv1|Are you serious, Lamhcalad? Did you really make out with a camp follower? I thought you were different and that you really cared about us, but now I see I was wrong. You are just a bastard in every meaning. dlga_brunhildvsegil_conv1 brunhildvsegil_conv2|Ymira, Honey, you are just a merchants daughter and I'm the son of a lord. Our story can't be real. We were just having fun, nothing else. I thought you knew that. You would have to be an idiot to think you can have a lord's son just like that. You will always be my favourite, but I have and I will always have my good times with others... Who knows? Maybe someday I will find a lady to marry. dlga_brunhildvsegil_conv2 brunhildvsegil_conv3|Calm down! Both of you. dlga_brunhildvsegil_conv2 brunhildvsegil_conv3.1|(Say nothing) dlga_brunhildvsegil_conv3 brunhildvsegil_conv4|Do you really think that? You are not so superior to me. Your father might be a lord, but your stepmother cast you out. You will never get anyone better than me, and you will lose me if your attitude doesn't change. dlga_brunhildvsegil_conv4 brunhildvsegil_conv5|I don't need to be officially recognized as an heir. Everyone knows that I'm the son of royalty. Every single lady in the kingdom sighs for me. Don't get me wrong, I love you and I really like what we have, but I can have so much more. dlga_brunhildvsegil_conv5 close_window|...^^--Nothing to do here. You run while you can.-- dlga_conversation_companioncamp clovisvshegil_conv1|You people think that strong arms can win any battle, but it's not always the case. A good formation or a smart strategy is much more important than bold warriors. Even in a duel, the strength of a soldier is not the key factor that makes him win or lose. dlga_clovisvshegil_conv1 clovisvshegil_conv2|That is what you weak people always think, and that's why we, the bravest soldiers of all Frankia, or even just simple Visgoths, pillage your lands and have even sacked Rome itself. If you spent more time training instead of your political scheming, you might still have a real kingdom instead of those tiny lands you have left in Italy... for now. dlga_clovisvshegil_conv2 clovisvshegil_conv3|Try to come openly, without any surprises, and we'll see what happens. I swear that your undisciplined men will fall in a few moments and that none of you would survive, because you don't know when one needs to retreat. dlga_clovisvshegil_conv3 clovisvshegil_conv4|Ha! Cowards! We prefer to be brave and dead instead of being shamed as losers. Victory or death! dlga_clovisvshegil_conv4 clovisvshegil_conv5|Rome makes better warriors than Franks. dlga_clovisvshegil_conv4 clovisvshegil_conv5_2|Frankia makes better warriors than Rome. dlga_clovisvshegil_conv4 clovisvshegil_conv5_3|I think you both are wrong. A good army needs both strict discipline and strong warriors. dlga_clovisvshegil_conv5 clovisvshegil_conv6|Ha! The Warlord thinks like me. dlga_clovisvshegil_conv6 close_window|I'll spare further words. dlga_clovisvshegil_conv5_2 clovisvshegil_conv6_2|Exactly. Ha! dlga_clovisvshegil_conv6_2 close_window|Who was asking? I thought this was a private discussion. dlga_clovisvshegil_conv5_3 clovisvshegil_conv6_3|... dlga_clovisvshegil_conv6_3 close_window|... dlga_conversation_companioncamp bedavsagathinos_conv1|--You notice Aaron staring with loathing at Katrin across camp...-- dlga_bedavsagathinos_conv1 bedavsagathinos_conv2|You are going to make her angry if you keep staring like that my friend. dlga_bedavsagathinos_conv2 bedavsagathinos_conv3|--Spits on the ground.--^^The Pagans are lustful people. dlga_bedavsagathinos_conv3 bedavsagathinos_conv4|What makes you think so? dlga_bedavsagathinos_conv4 bedavsagathinos_conv5|Even their priests live in sin and cohabit with their wives. How can they truly know God if they yield to the temptation of the flesh? dlga_bedavsagathinos_conv5 bedavsagathinos_conv6|Do not confuse celibacy with continence. I've known a few Pagans who truly feel connected to their gods in nature, and there is nothing more natural then sex. dlga_bedavsagathinos_conv6 bedavsagathinos_conv7|Sex is a carnal act. That takes us away from the path of God. Virginity is an obligation for any true man of God. Am I not right, {playername}? dlga_bedavsagathinos_conv7 bedavsagathinos_conv8|I agree with you, Aaron. These people have to be perverts. dlga_bedavsagathinos_conv7 bedavsagathinos_conv9|And what's wrong with sex? I know priests with more children than Noah. dlga_bedavsagathinos_conv7 bedavsagathinos_conv10|I don't want to get involved. dlga_bedavsagathinos_conv8 new_look|Well said. You step fully and still in the kingdom of heaven. dlga_new_look new_look2|Just look at her {playername}, a filthy Pagan whore if there ever was one. dlga_new_look2 close_window|--You look at Katrin across the camp and your eyes meet, she knows you've been talking about her. dlga_bedavsagathinos_conv9 bedavsagathinos_conv9_2|Ha! That was good! dlga_bedavsagathinos_conv9_2 close_window|Why do I even bother? I'm surrounded by lust. dlga_bedavsagathinos_conv10 close_window|I asked you because I thought you were a brave {reg59?women man} and not a coward who evades a straight answer. Farewell. dlga_start lovers_fire|Do you smell that stranger? Matheld and her fool may have beaten me, but if I can't have this farm - no one will! dlga_lovers_fire lovers_fire2|-You smell the smoke of a burning fire- ^^ You fool, you'll kill us both! dlga_lovers_fire2 close_window|Then even in death I shall have victory... ^^ not only do I take Matheld's precious farm, but her no doubt silly lover! dlga_start close_window.9|You dare show your face here? You've destroyed everything I've worked for! I will bath in your blood. dlga_start fight_merlin|You've done it HAHA. You've destroyed Merlin's legacy and helped plunge this world into another thousand years of darkness! I could kiss you {playername}, but alas there is no time to celebrate, I see Merlin has tracked us here! He brings the raged remains of Arthur's armies - desperate for a final assault.. dlga_mab_2ndquestspecial_situation fight_merlin|Arthurs Camelot may lie in ashes, but I see Merlin has tracked us here! He brings the raged remains of Arthur's armies - desperate for a final assault.. dlga_fight_merlin fight_merlin2|I have need of my champion one last time, will you lead my armies to this final battle? dlga_fight_merlin2 fight_merlin3|I have lived and breathed only for this day my Queen! dlga_fight_merlin2 fight_merlin3b|Should I send word to Mordred for help? dlga_fight_merlin3 close_window|Good, then ride out and take command, I will be there to of course - I would still prefer Merlin for myself. dlga_fight_merlin3b close_window|No time! Do not fear, I have gathered a new force of dark knights for this very day, we shall ride out together and take command - I would still prefer Merlin for myself however. dlga_start player_ringq|You've returned! Do you have it? Do you have the ring? dlga_player_ringq player_ringqhas|My Queen I have brought you the Ring of Eluned! dlga_player_ringq player_ringqnohas|My Queen I have lost the Ring of Eluned... dlga_player_ringqnohas close_window|You've lost it!! How could you be so stupid? You're lucky you have served me well in the past, or I would end you here and now! Go for now, I may call you again... if you're lucky. dlga_player_ringqnohas close_window.1|You've lost it!! I warned you what would happen if you disobeyed me again! dlga_player_ringqnohas player_stillsword|You've lost it!! How could you be so stupid? You better prey Merlin doesn't find it again, or this will be your last mistake dlga_player_stillsword close_window|You have one more chance to redeem yourself... bring me the sword of White-Hilt and we can forget this little mishap. dlga_player_ringqhas player_ringqhas2|Wonderful {playername}, HAHA! Let me see it... dlga_player_ringqhas2 player_ringqhas3|(You hand her the ring, her hands trembling at the sight of it.) dlga_player_ringqhas3 player_ringqhas4|Amazing, so much power in such a little thing. You have done well here {playername}, now receive your reward. dlga_player_ringqhas4 close_window|(The witch moves her hands over your head, maybe its your imagination, but you feel stronger then before). dlga_start player_swordq|You've returned! Do you have the sword? dlga_player_swordq player_swordqhas|My Queen I have brought you the sword! dlga_player_swordq player_swordqnohas|My Queen I have lost the sword... dlga_player_swordqhas player_swordqhas2|Wonderful {playername}, let me see it... dlga_player_swordqhas2 player_swordqhas3|(You draw the blade, kneel and offer her the sword, she runs a finger across the hilt and smiles.) dlga_player_swordqhas3 player_swordqhas4|You have done well {playername}, I will let you keep this blade, my champion deserves such a prize... dlga_player_swordqhas4 close_window|(As you rise the witch moves her hands over your head, maybe its your imagination, but you feel stronger then before). dlga_player_swordqnohas close_window|You've lost it!! How could you be so stupid? You're lucky you have served me well in the past, or I would end you here and now! Go for now, I may call you again... if you're lucky. dlga_player_swordqnohas close_window.1|You've lost it!! I warned you what would happen if you disobeyed me again! dlga_player_swordqnohas player_stillring|You've lost it!! How could you be so stupid? You better prey Merlin doesn't find it, or this will be your last mistake dlga_player_stillring close_window|You have one more chance to redeem yourself... bring me the ring of Eluned and we can forget this little mishap. dlga_start mab_1stquest|Ah my Champion has returned! I'm glad to see you received my call, I have a new mission for you. dlga_mab_1stquest mab_1stquest2|What do wish of me my Queen? dlga_mab_1stquest close_window|Forgive me my Queen, I will return later. dlga_mab_1stquest2 mab_1stquest3|Well {playername}, as you may or may not know, Merlin has been very busy since the death of my sister, he is gathering the thirteen treasures of Britannia for an important spell! dlga_mab_1stquest3 mab_1stquest4|If he succeeds his power would be strong enough to defeat me! dlga_mab_1stquest4 mab_1stquest5|Surely this can not be... dlga_mab_1stquest5 mab_1stquest6|Of course not {playername}, for you will stop him. Unlike Merlin - I do not need all the treasures, only the two most important ones... dlga_mab_1stquest6 mab_1stquest7|First, the sword of White-Hilt, and second The Stone and Ring of Eluned the Fortunate. dlga_mab_1stquest7 mab_1stquest8|Where do I find these treasures? dlga_mab_1stquest7 close_window|I will need to start this later my Queen. dlga_mab_1stquest8 mab_1stquest9|The sword of White-Hilt was lost during the Alt Clut civil war, I would start my search there. And The Stone and Ring of Eluned the Fortunate is with Merlin, you will need to steal it while he sleeps - not an easy task! dlga_mab_1stquest9 mab_1stquest10|Why not just kill Merlin and take his ring by force my Queen? dlga_mab_1stquest9 mab_1stqueststealinfo|How do I steal this ring? dlga_mab_1stquest10 mab_1stquest11|NO! Not yet... I want Merlin for myself, and only after he has seen his beloved Camelot turn to dust. Do you hear me {playername}? dlga_mab_1stquest11 mab_1stqueststealinfo|I hear you, then how do I steal this ring? dlga_mab_1stqueststealinfo mab_1stquest12|First you should wait till nightfall, Merlin has a house in Camelot; you will need intelligence and agility to pick the lock. Once inside sneak quietly to his bed and steal the ring in his sleep. dlga_mab_1stquest12 mab_1stquest13|It will be done my queen... dlga_mab_1stquest13 close_window|Excellent {playername}, excellent. Happy hunting to you. dlga_start close_window.10|What are you waiting for? Complete your mission! dlga_start mab_2ndquest|Ah my Champion returns, are you ready for your next mission? dlga_mab_2ndquest mab_2ndquest2|Yes my Queen... what do you need of me? dlga_mab_2ndquest close_window|Not yet, I will return later. dlga_mab_2ndquest2 mab_2ndquest3|With Merlin's position now weakened, we are ready for the next part of my plan... dlga_mab_2ndquest3 mab_2ndquest4|I have ordered the completion of a very special sword, crafted by the greatest sword-smith in all the lands. I had arranged a fair price for this blade, but now the fool is demanding twice the gold dlga_mab_2ndquest4 mab_2ndquest5|To me the price is of little consequence, but to break his word...to me? That I can not forgive. I wish for you to see him, show him retribution and bring this sword back to me! dlga_mab_2ndquest5 mab_2ndquest6|Yes my Queen... It will be done. dlga_mab_2ndquest5 close_window|I will need to start this later my Queen. dlga_mab_2ndquest6 close_window|Good. Then go. You will find him at his smithy in the far north reaches of Pictland - inside the cave of the hermits. dlga_start mab_2ndquestend|You've returned!! Do you have the blade? dlga_mab_2ndquestend mab_2ndquestend2|Yes my Queen, I bring you the blade of Clarent... dlga_mab_2ndquestend2 mab_2ndquestend3|Wonderful {playername}. Now the blade can go to its rightful owner...and this brings us to your next mission... dlga_mab_2ndquestend2 close_window|Wonderful {playername}. Now the blade can go to its rightful owner... Mordred. However, I can see you are already fighting a different rebellion. So I ask you keep this blade safe and return to me when you've finished helping {s6}. dlga_mab_2ndquestend2 mab_2ndquestend4|Wonderful {playername}. Now the blade can go to its rightful owner... Mordred. I see you are already helping them destroy Merlin's beloved Camelot. Good, now give them this blade with my power to aid your victory. dlga_mab_2ndquestend2 mab_2ndquestspecial_situation|Wonderful {playername}. Now the blade can go to its rightful owner...and this brings us to your next mission... dlga_mab_2ndquestend3 mab_2ndquestend4|Have you heard of Mordred? He claims the throne of Camelot - a simple fool mind you, but an important ally to our plans. I need you to seek him out, give them this blade and take up arms for their cause... dlga_mab_2ndquestend4 mab_3rdquest|Yes my Queen, I will do as you ask... dlga_mab_3rdquest close_window|I like you {playername}, you do what is asked without question....^^ This may be the last we see each other for a time, Mordred can not know of me or our goals, work with him to overturn {reg3?{s6} Arthur} and, when the time is right, kill him when you can. Once Camelot is turned to ruin I will call you again. Good luck my champion! Good-luck dlga_mab_2ndquestend4 mab_3rdquest1|Is that wise my Queen? Can he be trusted? dlga_mab_3rdquest1 close_window|You question me {playername}? Fear not, Mordred is but a means to an end... once Camelot is destroyed whether Mordred lives or dies is of little consequence to me.^^ This may be the last we see each other for a time, Mordred can not know of me or our goals, work with him to overturn {reg3?{s6} Arthur} and, when the time is right, kill him if you can. Once Camelot is turned to ruin I will call on you again. Good luck my champion! Good-luck dlga_mab_2ndquestend mab_2ndquestfail|No my queen...I have lost the blade! dlga_mab_2ndquestfail close_window|You failed me {playername}? I do not tolerate failure! Prepare to die. dlga_start mab_returned|You've returned...but without my sisters head? Don't wast my time {reg59?girl boy} - complete your mission! dlga_start mab_complete|... dlga_start close_window.11|Why have you returned before being summoned? Go away until I have need of you! dlga_start close_window.12|Hello stranger, you've come to be my champion? Then prove yourself to me, defeat my servants before they kill you. dlga_start queen_mab|You've done it?!! You've killed them all - HAHA, I've been waiting for you. dlga_start close_window.13|A part of me wonders if they are truly guilty dlga_start close_window.14|My {reg59?lady lord}, you heard the witnesses outside calling for blood, but only you can decide the {reg3?womans mans} guilt. dlga_start close_window.15|My {reg59?lady lord}, you've heard the rumors of your {s11}'s plotting, but only you can decide their guilt. dlga_start close_window.16|My {reg59?Queen King}, this is a dark day for our kingdom. dlga_start close_window.17|We will keep the prisoner here until you say otherwise. dlga_start lord_trial|{playername}... dlga_start close_window.18|Sorry, the high priest is over there if you want to talk. dlga_start close_window.19|Away before I curse you!. dlga_start close_window.20|Sorry, this is not a good time to talk. dlga_start close_window.21|What do you want? I do not have time for you! Get yourself a priest! dlga_start player_meet_fish|A hoy thee... We are poor fishermen from {s11} working for our supper, what do you need? dlga_player_meet_fish close_window|Surrender your fish and prepare to be boarded! dlga_player_meet_fish close_window.1|Good sailing to you! dlga_start player_options_assasin1|... dlga_player_options_assasin1 player_options_assasin|{playername}, why are you looking at me like that? dlga_player_options_assasin lord_pretalk|Oh nothing my lord, must have something in my eye dlga_player_options_assasin player_know_assasin|I know you hired an assassin to kill me! dlga_start player_finish_killquest|... dlga_player_finish_killquest lord_pretalk|{playername}, I heard the news! Arthur is dead and it's all thanks to you. We can now move to end these Britons once and for all. I thank you for this service and may call on you again the next time I need someone... removed. dlga_lord_talk confront_cheater|You ass, stop seeing my {reg59?husband wife} or you'll regret it! dlga_confront_cheater confront_cheater2|Oh will I {playername}? And what will do about it? dlga_confront_cheater2 lord_respond_to_insult_challenge_duel_confirm|I challenge you to a duel for honor! dlga_confront_cheater2 confront_cheater_friend|Stop for the sake of our friendship. dlga_confront_cheater2 lord_pretalk|Never-mind, I will speak with my {reg59?husband wife}. dlga_confront_cheater_friend close_window|Well {playername} I am sorry, but things between me and your {reg59?husband wife} have already ended. I would speak to them if I were you. dlga_lord_talk kill_arthur_start|My {reg65?Lady Lord}, You wanted to see me? dlga_kill_arthur_start kill_arthur_start2|Yes {playername}, I summoned you because I've heard you are a {reg59?woman man} who can get things done; and I have an important request for someone of your skills. dlga_kill_arthur_start close_window|Yes, I had summoned you, but that was before our relations fell, never-mind it for now. dlga_kill_arthur_start2 kill_arthur_start3|As you know, our people have been pushing hard against the puny Britons for years, however there is one Kingdom that remains our biggest threat... Camelot. dlga_kill_arthur_start3 kill_arthur_start4|I agree my {reg65?Lady Lord}, but what can we do about this? dlga_kill_arthur_start4 kill_arthur_start5|As I see it, Arthur is a problem to our expansion. He may be just a boy with a big sword, but he is also a symbol. For as long as he lives he will rally the foolish Britons around him - against us!...^^ I would like you {playername}, to remove him. dlga_kill_arthur_start5 kill_arthur_start6|Very well, but how should I do this? dlga_kill_arthur_start5 kill_arthur_refuse|I'm sorry, but I am no assassin. dlga_kill_arthur_refuse lord_pretalk|Really {playername}? You're refusing the summons of your own people? Well, I can't force you. dlga_kill_arthur_start6 kill_arthur_start7|Oh there are ways {playername}, you could attack or ambush his army and try to capture him, this may be difficult, but once he is your prisoner just slit his throat. ^^ Another option is just send an assassin. Either way, he is dead just the same. dlga_kill_arthur_start7 lord_pretalk|Now let us speak no more of this until the task is complete, and of course, it goes without saying - this shall remain our secret for as long as we both shall live. dlga_lord_talk ask_talk_merlin|Forgive me, but may I speak with Merlin? We have business to discuss. dlga_ask_talk_merlin ask_talk_merlin2|Of course {playername}, he's right here... dlga_ask_talk_merlin lord_pretalk|No {playername}, we are busy... dlga_ask_talk_merlin2 ask_talk_merlin3|Hello again {playername}, what do you need? dlga_ask_talk_merlin3 merlin_talk_party_enc|I thought I'd run into you here... dlga_merlin_talk_party_enc merlin_quest1_enconter|Merlin! The lady of the lake asked I seek you out dlga_merlin_talk_party_enc merlin_help_enconter|Merlin, My search for Rhygenydd has hit a dead end, have you heard of the Tor? dlga_merlin_help_enconter close_window|Hmmmm, oh yes {reg59?my lady sir}, the Tor is a great hill near Beckery, they even say Joseph of Arimathea is buried near there. I will mark it on your map dlga_merlin_talk_party_enc player_finish_ex_encounter|Merlin, I have brought you the sword Excalibur! dlga_merlin_talk_party_enc player_finish_hamper_encounter|Merlin, I have brought you The Hamper of Gwyddno Garanhir! dlga_merlin_talk_party_enc player_finish_grial_encounter|Merlin, I have brought you The Holy Grail! dlga_merlin_talk_party_enc player_finish_halter_encounter|Merlin, I have brought you The Halter of Clydno Eiddyn! dlga_merlin_talk_party_enc player_finish_knife_encounter|Merlin, I have brought you The Knife of Llawfrodedd! dlga_merlin_talk_party_enc player_finish_cauldron_encounter|Merlin, I have brought you The Cauldron of Dyrnwch the Giant! dlga_merlin_talk_party_enc player_finish_dish_encounter|Merlin, I have brought you The Crock and Dish of Rhygenydd! dlga_merlin_talk_party_enc player_finish_horn_encounter|Merlin, I have brought you The Horn of Bran! dlga_merlin_talk_party_enc player_finish_sword_encounter|Merlin, I have brought you The Sword White-Hilt! dlga_merlin_talk_party_enc player_finish_mab_quest_encounter|Merlin, I have done all you asked of me...are we ready to defeat Queen Mab? dlga_merlin_talk_party_enc close_window|I guess I should be going, take care Merlin. dlga_player_finish_ex_encounter close_window|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_ex_encounter close_window.1|Wonderful! I will make sure Arthur gets this back when I'm done with it. dlga_player_finish_ex_encounter close_window.2|Wonderful! But where is it? You lost it?!! {playername} I was trusting you with this simple task and now you've ruined everything! I will go speak with the lady, sometimes her magic can locate the sword - be careful with the other items, I won't be able to save them next time! dlga_player_finish_hamper_encounter close_window|Wonderful! I will bring it to the glass house between the worlds of man and magic. dlga_player_finish_hamper_encounter player_lost_item_enounter|Wonderful... dlga_player_finish_grial_encounter close_window|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_grial_encounter close_window.1|Amazing! How did you ever find this? So many have died looking for it for so long, you are truly blessed {playername}. dlga_player_finish_grial_encounter player_lost_item_enounter|Wonderful... dlga_player_finish_halter_encounter close_window|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_halter_encounter close_window.1|Wonderful! I will bring it to the glass house between the worlds of man and magic. dlga_player_finish_halter_encounter player_lost_item_enounter|Wonderful... dlga_player_finish_knife_encounter close_window|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_knife_encounter close_window.1|Wonderful! I will bring it to the glass house between the worlds of man and magic. dlga_player_finish_knife_encounter player_lost_item_enounter|Wonderful... dlga_player_finish_cauldron_encounter close_window|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_cauldron_encounter close_window.1|Wonderful! I will bring it to the glass house between the worlds of man and magic. dlga_player_finish_cauldron_encounter player_lost_item_enounter|Wonderful... dlga_player_finish_dish_encounter close_window|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_dish_encounter close_window.1|Wonderful! I will bring it to the glass house between the worlds of man and magic. dlga_player_finish_dish_encounter player_lost_item_enounter|Wonderful... dlga_player_finish_horn_encounter close_window|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_horn_encounter close_window.1|Wonderful! I will place it in the glass house between the realms of man and magic. dlga_player_finish_horn_encounter player_lost_item_enounter|Wonderful... dlga_player_finish_sword_encounter close_window|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_sword_encounter close_window.1|Wonderful! I will bring it to the glass house between the worlds of man and magic. dlga_player_finish_sword_encounter player_lost_item_enounter|Wonderful... dlga_player_finish_mab_quest_encounter close_window|Yes {playername}....we are ready! Bring me to the lady of the lake near Dozmary and we will complete the ceremony. dlga_player_lost_item_enounter close_window|But where is it? You lost it?!! {playername} I was trusting you with this simple task and now you've ruined everything! All is lost now - Mab has won! dlga_merlin_quest1_enconter merlin_quest1b_enconter|Yes, I knew you would come, Queen Mab is an evil that must be wiped from this world. dlga_merlin_quest1b_enconter merlin_quest1c_enconter|Yes, But how? dlga_merlin_quest1c_enconter merlin_quest1d_enconter|We must work together {playername}, only you, me, and the lady of the lake will be strong enough to end her...^^ Her magic blocks much of my sight, but I know her weakness... dlga_merlin_quest1d_enconter merlin_quest1_cont_enconter|Gather me all the 13 treasures of Britannia and I'll make a spell strong enough to defeat her. dlga_merlin_quest1_cont_enconter merlin_quest1_cont2_enconter|What are these treasures? dlga_merlin_quest1_cont_enconter merlin_quest1_decline_enconter|I'm far too busy to hunt for treasures! dlga_merlin_quest1_cont2_enconter merlin_quest1_cont22_enconter|Well, since you must know... hear me! There are Thirteen Treasures of Brittania ^One Excalibur, the sword of Arthur. If a well-born man draw it, they shall rule over all Britons. They say anyone who would steal the sword will find it taken by magic the next morning, for only the lady of the lake can determine those worthy.^^Two The Hamper of Gwyddno Garanhir. Food for one man would be put in it, but when it was opened again, food for a hundred men would be found in it. dlga_merlin_quest1_cont22_enconter merlin_quest1_cont23_enconter| Three The Holy Grail. A cup of stone with miraculous powers to provide happiness, eternal youth and sustenance to anyone who drinks from it.^Four The Halter of Clydno Eiddyn. This was fixed by a staple to the foot of his bed. Whatever horse he might wish for, he would find in the halter.^Five The Knife of Llawfrodedd Farchog. This would allow twenty and four men to eat at a table.^Six The Cauldron of Dyrnwch the Giant. If meat for a brave man were put in it, it would instantly be cooked. dlga_merlin_quest1_cont23_enconter merlin_quest1_cont24_enconter|Seven The Coat of Padarn Beisrudd. If a well-born man put it on, it would be the right size for him.^Eight and Nine The Crock and the Dish of Rhygenydd the Cleric. Whatever food might be wished for, it would be found in them.^Ten The Stone and Ring of Eluned the Fortunate. They say these items hold great magical power, I am lucky enough to possess them already.^Eleven The Dyrnwyn White-Hilt Sword of Rhydderch Hael. - They say it bursts into flames for those who yield it.^Twelve The Mantle of Arthur of Cornwall. Whoever is under it cannot be seen, yet he himself can see everyone.Thirteen The Horn of Bran Galed of the north. Whatever drink might be wished for would be found within it. dlga_merlin_quest1_cont24_enconter merlin_quest1_accept_enconter|Then I shall hunt down these treasures and bring them to you! dlga_merlin_quest1_cont24_enconter merlin_quest1_decline|I'm far to busy to hunt all these! dlga_merlin_quest1_accept_enconter close_window|Wonderful!! I will give you what little notes I have on these items, but some are unknown even to me. ^^ Happy hunting {playername}, and may the gods bless your journeys. dlga_merlin_quest1_decline_enconter close_window|Then do what you must and hurry back!! Queen Mab is always plotting - time maybe short. dlga_lord_talk lord_request_enlistment|My {reg65?Lady Lord}, I would like to like to enlist in your army. dlga_lord_talk lord_request_return|My {reg65?Lady Lord}, I would like to rejoin you. dlga_lord_talk lord_request_retire|My {reg65?Lady Lord}, I would like to like to retire from service. dlga_lord_talk lord_request_vacation|My {reg65?Lady Lord}, I would like to request some personal leave dlga_lord_talk ask_return_from_leave|My {reg65?Lady Lord}, I am ready to return to your command. dlga_lord_request_enlistment lord_pretalk|Sorry {playername}, but at the moment I'm not in need of any new soldiers. dlga_lord_request_enlistment lord_new_enlistment_options|Really {playername}? I thought you carried a nobles banner, do you really want to join me as a common soldier? I could instead offer you a mercenary contract if it pleases you better dlga_lord_new_enlistment_options lord_propose_mercenary|Ok, tell me more about this contract. dlga_lord_new_enlistment_options followthrough_lord_request_enlistment|No my {reg65?lady lord}, I wish to serve you as a soldier. dlga_lord_new_enlistment_options lord_pretalk|Well, on second thought my {reg65?Lady Lord}, I might try my luck alone a bit longer. My thanks. dlga_followthrough_lord_request_enlistment lord_request_enlistment_confirm|I've got room in my ranks for a {reg59?woman man} of your disposition, {playername}. I can take you on at the rank of a {s1}, with a weekly pay of {s2}. And food, of course. Plenty of room for promotion and you'll be equipped as befits your rank. You'll have your take of what you can scavange in battle, too. What do you say? dlga_lord_request_enlistment lord_request_enlistment_confirm|I've got room in my ranks for a {reg59?woman man} of your disposition, {playername}. I can take you on at the rank of a {s1}, with a weekly pay of {s2}. And food, of course. Plenty of room for promotion and you'll be equipped as befits your rank. You'll have your take of what you can scavange in battle, too. What do you say? dlga_lord_request_enlistment_confirm close_window|Seems a fair lot and steady work in these lands. I'm with you, my {reg65?Lady Lord}. dlga_lord_request_enlistment_confirm lord_pretalk|Well, on second thought my {reg65?Lady Lord}, I might try my luck alone a bit longer. My thanks. dlga_lord_request_enlistment lord_pretalk.1|I do not trust you enough to allow you to serve for me. dlga_lord_request_retire lord_pretalk|Very well {playername}. You are relieved of duty. dlga_lord_request_vacation lord_pretalk|Very well {playername}. You shall take some time off from military duty. Return in two weeks. dlga_ask_return_from_leave lord_pretalk|Welcome back {playername}. Your regiment has missed you I daresay, Now return to your post. dlga_lord_request_return lord_pretalk|Welcome back {playername}. We may have lost the last one, but those bastards won't defeat us again. dlga_lord_talk end_avange|My Lord, I was forced to kill Conanus...I bring proof he was a traitor. dlga_lord_talk end_avange.1|My Lord, I bring you proof lord Conanus is a traitor dlga_lord_talk explain_arthur2|I have done as you ordered, Conanus is dead! dlga_start close_window.22|{playername}!! You escaped justice the last time we met, but I promise it will not happen again! Defend yourself, or die. dlga_explain_arthur2 end_avange2|You have done well here {playername}! Your father would be proud. Do I recall you saying he was a knight? dlga_explain_arthur end_avange|He was a traitor my lord, he murdered my father who died at the treachery of the long knives. I bring you proof of his deeds. dlga_end_avange end_avange2|Let me see that! .... well, well this is something! I may have only been a child when this happened, I remember it well. Lost many a good knight that day, did I hear your father was one of them? dlga_end_avange2 end_avange3|He was, his name was Sir Devon. dlga_end_avange3 close_window|You're sir Devon's {reg59?girl boy}? I remember him! One of the few of my fathers men I could bare! HAHA. Very well, I'm granting you the honor of bringing me Conanus for trial. Go now and see justice done. dlga_end_avange3 arthur_dube|You're sir Devon's {reg59?girl boy}? I remember him! One of the few of my fathers men I could bare. And one of the few men to respect my crown even though I was only ten years old. You have done us a great service here today please lower your knee. dlga_arthur_dube arthur_dube2|Yes my lord dlga_arthur_dube arthur_dube2_reject|Sorry my lord, but I have no interest in serving Camelot dlga_arthur_dube2_reject close_window|Truly? Well this is disappointing {playername}, of course you are free to do as you wish, but I'm sure your father would wonder why you rejected this offer. dlga_arthur_dube2 close_window|{playername}, for your service to the realm and for the memory of your father, I hereby knight thee {reg59?lady sir} {playername} of Camelot, from this day forth, till the day you die. Stand and be recognized. dlga_explain_arthur explain_arthur_no_proof2|He was a traitor my lord! dlga_explain_arthur_no_proof2 explain_arthur_no_proof3|And I suppose you have proof of this {playername}? Let me see it. dlga_explain_arthur_no_proof3 explain_arthur_no_proof4|Well no my lord, I had the proof, but I lost it. dlga_explain_arthur_no_proof4 close_window|This is unfortunate for you then {playername}, without proof of your accusation, I have no choice but to brand you a murderer. Your trial shall begin shortly...guards! guards! dlga_start lord_start|Greetings my governor! Hail {playername} Rector provinciae of us all. dlga_start lord_talk|{reg3?{playername}, I'm sorry to be the one to tell you this but I have found another lady to spend my life with and so most end our courtship, I will always hold what we shared close to my heart. {playername}, I understand you have chosen to marry another, so be it. I will end our courtship at once and speak no more of this.} dlga_start player_roman_response|{playername}! I've been hearing some nasty rumors, they say you are trying to restore the Roman empire?! This can not be, I ask that you stop this insanity. dlga_player_roman_response mad_response|You are talking to the Rector provinciae, and I shall have your respect! dlga_player_roman_response calm_response|Rex Theoderic must believe there is a chance of success. dlga_mad_response close_window|Then it truly is madness...sad. There was a time I thought I saw greatness in you {playername}, a shame you've been lost to the demons in your mind. dlga_calm_response lord_pretalk|Theoderic is a foul and a puppet. Perhaps one day you will see that too. dlga_start merc_orders|For Rome! dlga_start officiorum_introduce_1|Good day to you, {playername}. Your uncle sends his regards. dlga_officiorum_introduce_1 officiorum_introduce_2|Forgive me, who are you? dlga_officiorum_introduce_2 magister_options|Forgive me, your uncle sent me to advise your progress. You may speak to me if you need assistance dlga_start magister_options|Yes {playername}? dlga_magister_pretalk magister_options|Anything else? dlga_member_chat magister_options|Yes {playername}? dlga_event_triggered magister_officiorum3|As you can see, you are now rector of us all! dlga_magister_officiorum magister_officiorum2|Greetings stranger, but how is this possible? We've only completed our mission a short time ago dlga_magister_officiorum2 magister_officiorum3|We were stationed nearby to record your victory... or defeat. With orders to join you once the first settlement re-joined the empire. I dispatched a messenger the moment the last treaty was signed dlga_magister_officiorum3 magister_officiorum4|What does my uncle want me to do next? dlga_magister_officiorum4 magister_officiorum5|It just so happens I have a letter from your uncle right here. dlga_magister_officiorum5 close_window| - Your eyes dash to the letter in his hands - dlga_magister_options progress_report|How would you rate our progress thus far? dlga_magister_options request_army|Tell my uncle I need an army dlga_magister_options rome_news|Have you heard any news from Rome? dlga_magister_options close_window|That is all for now dlga_progress_report magister_pretalk|Well since you failed to convince any of the city states to join us, we will need to capture at least four settlements for Rome before you can be called a governor. dlga_progress_report magister_pretalk.1|Well since you failed to convince any of the city states to join us, we will need to capture at least eight settlements for either Rome or your faction before you may be called a governor. dlga_progress_report magister_pretalk.2|It is too soon for us to speak of progress dlga_progress_report progress_report2|{reg11?We have {reg11} lords on our side We have no lord with us yet}, whereas {reg21?{s9} still has {reg21} lords supporting them {s9} have no loyal lords left}. {reg19?We control {reg13?{reg13} towns } {reg14?{reg14} castles } {reg15?and {reg15} villages } We don't control any settlements}, while {reg29?they have {reg23?{reg23} towns } {reg24?{reg24} castles } {reg25?and {reg25} villages } they have no remaining settlements}. Overall, {s30}. dlga_progress_report2 magister_pretalk|Then, we must keep fighting and rally our supporters! dlga_request_army magister_pretalk|I'm sure your uncle will need to see more progress before sending you an army! dlga_request_army magister_pretalk.1|I do feel Rex Theoderic would expect you to wait a few months before asking again. dlga_request_army magister_pretalk.2|I will dispatch word to your uncle to send an army to help us! dlga_request_army magister_pretalk.3|You have already asked for an army recently, {s6} dlga_request_army magister_pretalk.4|I'll see what I can do. dlga_rome_news magister_pretalk|The army dispatched to you has departed Romes gates, I heard there was much celebration seeing the eagle standards marching once again. dlga_rome_news magister_pretalk.1|I heard the army dispatched to aid you has crossed the alps! It won't be long now. dlga_rome_news magister_pretalk.2|I heard there is many plots forming against Rex Theoderic, as has often been the case with Roman politics. dlga_rome_news magister_pretalk.3|I have heard Rex Theoderic and the Pope are often at each others throats over who shall control Italy. dlga_rome_news magister_pretalk.4|I've heard your uncle is working heard to keep the peace at home. dlga_rome_news magister_pretalk.5|I have not heard any news lately. dlga_start close_window.23|Oh {playername}, I still can't believe {s7} is truly gone.^^She turns away from you and sobs. dlga_start close_window.24|I'm so sorry {playername}, you should speak to the priest over there... dlga_start player_funeral_talk|We are gathered here to say our final forwells to the great {s7} and commit their soul to the gates of heaven. dlga_start pl_funeral_talk2|You should say something about your {s6}, {s7} may hear you before crossing into the fields of {reg4?Hades Neorxnawang}. dlga_pl_funeral_talk2 pl_funeral_talk3|{playername}, please give some final words on your {s6}^^ I could not think of a better place for their body to rest. Speak loud and clear and their soul may hear you before crossing over. dlga_player_funeral_talk pl_funeral_talk3|{playername}, perhaps you should want to take this moment to give some final words on your {s6}?^^ I could not think of a better place for their body to rest. Speak loud and clear and their soul may hear you before crossing over. dlga_pl_funeral_talk3 pl_funeral_talk_wisdom|{s6} was wise, and all I had left in this world... I shall miss you. dlga_pl_funeral_talk3 pl_funeral_talk_fort|{s6} was the bravest person I knew...that I'll probably ever know. dlga_pl_funeral_talk3 funeral_talk_temp|We all die, not many truly live... dlga_pl_funeral_talk3 funeral_talk_justice|Why did {s6} have to die? What god would allow this! dlga_pl_funeral_talk3 funeral_talk4|What can I say? {s6} was alive and now their dead. dlga_pl_funeral_talk3 funeral_talk5|-just bow your head and say a prayer.- dlga_pl_funeral_talk_wisdom funeral_talk6|(You speak of pleasant memories, and things you learned from your {s6}, though you did your best, the speech was a little cold.) dlga_pl_funeral_talk_fort funeral_talk6|(You speak from the heart with passion, and of how your {s6} faced hardships, bringing tears to many of the ladies saying good-bye.) dlga_start funeral_talk|You should say something about your {reg2?grand-mother mother}, she may hear you before crossing into the gates of heaven. dlga_start funeral_talk.1|You should say something about your {reg2?grand-mother mother}, she may hear you before crossing into the fields of {reg4?Hades Neorxnawang}. dlga_funeral_talk funeral_talk2|I wouldn't know what to say right now. dlga_funeral_talk2 funeral_talk3|Just speak from your heart my child. Your {reg2?grand-mother mother} loved this spot, I could not think of a better place for her body to rest. As a child she would play in the old fort on the hill...as an adult she would sit on this very spot staring up at the Roman Villa and imagining life in days past. Your {reg2?grand-mother mother} loved Rome - even if she was too young to know it. dlga_funeral_talk3 funeral_talk_wisdom|{reg2?grand-mother mother} was wise, and all I had left in this world... I shall miss you. dlga_funeral_talk3 funeral_talk_fort|{reg2?grand-mother mother} was the bravest women I knew...that I'll probably ever know. dlga_funeral_talk3 funeral_talk_temp|We all die, not many truly live... dlga_funeral_talk3 funeral_talk_justice|Why did she have to die? What god would allow this! dlga_funeral_talk3 funeral_talk4|What can I say? {reg2?grand-mother mother} was alive and now she's dead. dlga_funeral_talk3 funeral_talk5|-just bow your head and say a prayer.- dlga_funeral_talk_wisdom funeral_talk6|(You speak of pleasant memories, and things you learned from her, though you did your best, the speech was a little cold.) dlga_funeral_talk_fort funeral_talk6|(You speak from the heart with passion, and of how your {reg2?grand-mother mother} faced hardships, bringing tears to many of the ladies saying good-bye.) dlga_funeral_talk_temp funeral_talk6|(You speak elegantly, yet a little reserved, a few ladies seem moved.) dlga_funeral_talk_justice close_window|(You speak of the unfairness of death and curse your god. Thou passionate, the priest was not amused) dlga_funeral_talk4 close_window|Hmph! dlga_funeral_talk5 funeral_talk6|{s4} dlga_funeral_talk6 close_window|{s6} dlga_start close_window.25|I'm so sorry {playername}, go talk to the priest over there so we can say our final good-byes... dlga_start priest_start|Hello {reg59?sister brother} {playername}, its good to see you this glorious day.^^ I trust you slept well? dlga_start priest_start.1|Hello {playername}, its good to see you this glorious day. ^^ I trust you slept well? dlga_priest_start priest_2|Good morning my {s2}! Yes I slept peacefully. Would you like me to tend the cabbages today? dlga_priest_2 priest_3|All in good time {reg59?sister brother}, but first perhaps you will follow me down to the river? Brother Markus is missing, and I'd suspect he's taken the good {s3} again. I may need help carrying him back with us. dlga_priest_3 close_window|Of course, lead the way my {s2}! dlga_start dead_brother|My God, brother Markus is dead! His throat has been cut...what beast could have done such a thing? dlga_start dead_brother.1|Odin give us strength, brother Markus is dead! His throat has been cut...what beast could have done such a thing? dlga_dead_brother dead_brother2|{s3}, we should get back to the {s4}, who ever did this might still be out here. dlga_dead_brother2 close_window|Yes...yes you're right {playername}. We need to - ^^ What was that? dlga_start region_attack|Heavens help us {playername}!! We are under siege. Quickly, back to the monastery before its too late. dlga_start region_attack.1|Woden help us {playername}!! We are under siege. Quickly, back to the temple before its too late. dlga_region_attack region_attack2|I'm right behind you! dlga_region_attack2 close_window|We're too late!! The {s4} is under attack!! dlga_start priest_final|I'm close to death {playername}, I can feel Gods hands touching my soul. It's glorious, I can feel them, so much love, so much - dlga_start priest_final.1|I'm close to death {playername}, I can feel Woden's hands touching my soul, guiding it to Walhalla. It's glorious, I can feel them, so much strength, so much - dlga_priest_final priest_final2|Rest now Brother... dlga_priest_final2 priest_final3|Promise me one thing {reg59?sister brother}, find out who was behind this attack and see they are brought to justice. dlga_priest_final3 close_window|I promise it will be done! dlga_start close_window.26|{s6} dlga_start mother_feeling|^^My {reg59?daughter son}!! Is that really you? You've come home after all this time. dlga_mother_feeling esposabarco_1|^^{s2} dlga_esposabarco_1 esposabarco_12|Yes, Mother. I'm glad you are well today. I've come home. dlga_esposabarco_1 esposabarco_11|You remember me? That's wonderful! dlga_esposabarco_1 close_window|I will see you later, Mother. dlga_esposabarco_12 mother_feeling2|^^Not only well but happy! I'm so glad to see you after all these years, please stay for dinner! Your uncle will be happy to see you also. dlga_mother_feeling2 esposabarco_13|^^{s2} dlga_esposabarco_11 esposabarco_10|^^You are my child. I am your mother. How could I ever forget you? dlga_esposabarco_10 esposabarco_14|It's just, I've been away so long... I'll be staying for a while if thats ok, where is uncle? dlga_esposabarco_13 esposabarco_14|I will mother, I'll be staying for a little while, where is uncle? dlga_esposabarco_14 mother_feeling3|{s2}^^Where he always is these days, sitting out by the fields 'watching' the servants work...poor man - blind as the night, but he can still fight like a lion. dlga_mother_feeling3 esposabarco_15|^^{s2} dlga_esposabarco_15 mother_feeling4|I'm happy he's been here for you since father died. dlga_esposabarco_15 close_window|I should go see him now then, I'll be back in a moment. dlga_mother_feeling4 esposabarco_16|^^{s2} dlga_esposabarco_16 close_window|^^Oh dear. I miss your father everyday. Just thinking of him now fills me with sadness... please go see your uncle while I collect myself here. dlga_start close_window.27|Good to see you back my {reg59?lady lord}! I'd like to chat, but I must complete the chores now. dlga_start close_window.28|{s1} dlga_start close_window.29|I don't talk to slaves, get back to your cage! dlga_start close_window.30|Good to see you my {reg59?lady lord}, we protect this farmstead in the name of you and your father dlga_start close_window.31|Hssssss, you want to talk? Go speak with Queen Mab. dlga_queen_mab ask_mab|Who are you? dlga_queen_mab fight_mab|I think you're mistaken, I'm not here to join you, but to KILL you! dlga_queen_mab mab_explain|You wanted me kill your own servants? dlga_fight_mab close_window|What!! Did Merlin send you? Then curse you both to hell! dlga_mab_explain mab_explain2|They knew their purpose, it was the only way to find a champion worth his blade... dlga_mab_explain2 ask_mab|Who are you? dlga_ask_mab ask_mab2|Who am I? I am the old one, the wind, the sky, the ground beneath your feet, I am a god and protector of the old ways... dlga_ask_mab2 fight_mab2|You're a crazy one too. dlga_ask_mab2 ask_mab3|My lady, I wish to serve you dlga_fight_mab2 close_window|How dare you? curse you to hell! dlga_ask_mab3 ask_mab4|Patience child, first I have a task for you, my sister is the lady of the lake, she has pledged herself to Arthur (like a fool)... Arthur is Merlin's ally and therefore my enemy, thus my sister is now my enemy. dlga_ask_mab4 ask_mab5|I need you to prove you have what it takes, kill my sister!! dlga_ask_mab5 mab_quest|My lady, it will be done! dlga_ask_mab5 mab_questno|You want me to kill your own sister? No I can't dlga_mab_questno close_window|hmmmm perhaps you need more time, go away now and think it over, but I warn you, don't return here unless you are willing to do what is needed. dlga_mab_quest close_window|Good! You will find my sister near her lake at Dozmary Pool, return with her head so I know its done. dlga_mab_returned close_window|Sorry I will go now dlga_mab_returned fight_mab2|I've changed my mind...I've come to kill YOU! dlga_mab_complete mab_complete2|You've returned...and you brought the head? Wonderful! dlga_mab_complete2 mab_complete3|With my sister dead, Merlin's position is weaker. Soon my revenge will be complete! dlga_mab_complete3 mab_reward|I live to serve you in all things my Queen dlga_mab_reward mab_reward2|Yes...yes as it should be... dlga_mab_reward2 close_window|With this act you have sealed your destiny with mine, Merlin will know what you've done - be careful for he is resourceful.^^ I will call on you again in the coming days and give you your next task, but in the mean time - here is your reward. dlga_start lake_start_new|Why have you summoned me from my sleep? dlga_start lake_start|Why have you summoned me from my sleep? dlga_lake_start lake_start2|My lady, your sister wants you dead... dlga_lake_start fight_lady|I've come to end you! dlga_fight_lady close_window|What? I don't want to hurt you...but I will if I must. dlga_lake_start2 lake_start3|Yes, it is true {playername} - this I have seen. dlga_lake_start3 lake_start4|You know my name? dlga_lake_start4 lady_lake|oh yes, I have seen you...I have seen many things... ^^ things that are... ^^things that will be, and things that yet could never be... dlga_lady_lake lady_lake2|Then you know why I've come... why would you show yourself to me? dlga_lady_lake2 lake_choose|Your path is still an open one. Even if I know why you've come, it may not yet be true. You have a choice now {playername} - keep with my sister in all her wicked pursuits, or fight for good - what say you? dlga_lake_choose lake_good|I choose good! dlga_lake_choose lake_evil|I choose evil! dlga_lake_evil close_window|Then I'm afraid I can not help you dlga_lake_good close_window|Blessings be. You must go then... seek out Merlin, he will know how to stop my sister. dlga_start close_window.32|Foolish {playername}!! You could have had power, gold...glory! But instead you chose death. I will end you here and now! dlga_lake_start_new lake_start_new2|My lady, Merlin asked that I seek you out... dlga_lake_start_new2 lake_start_new3|Yes, it is true {playername} - this I can now see. dlga_lake_start_new3 lake_start_new4|You know my name? dlga_lake_start_new4 lady_lake_new|oh yes, I have seen you...I have seen many things... ^^ things that are... ^^things that will be...^^ and things that yet could never be... dlga_lady_lake_new lady_lake_new2|Then you know I've spent my life on only good pursuits, valuing honor above all else dlga_lady_lake_new2 lake_choose_new|Oh yes, it is why Merlin and I have paid close attention to you for many years, only those pure of heart can defeat our evil and wield our blade... dlga_lake_choose_new lake_good_new|I will help you! dlga_lake_choose_new close_window|I'm afraid I wont have time for this right now. dlga_lake_good_new lake_good_new2|Blessings be! then take this blade to guide you, there is only two like it in all the land. You will need it to defeat my sister....Mab. dlga_lake_good_new2 lake_good_new3|Who, my lady, is Mab? dlga_lake_good_new3 lake_good_new4|You mean you haven't met her yet? Strange, she normally seeks out the good and the pure to corrupt. Mab is an evil force who cares for nothing but the destruction of Camelot and the return of the old ways....thou we may all wish to return to a time of magic, we also know our time is passing. dlga_lake_good_new4 close_window|Out of these dark ages, a world of reason and science is about to dawn. Fighting this would be fruitless and impossible, yet Mab will keep fighting until her last breath. Go seek out merlin and he will tell you what to do. dlga_start witch_weald|Hello stranger, come for a blessing have we? Or maybe you need a love potion crafted? Yes a big sud like you needs lots of love potions don't they? Come in child. dlga_witch_weald bless_blade|I need this blade blessed for an important...mission dlga_witch_weald witch_sale|hmmm, let me see what you have for sale. dlga_witch_weald close_window|Nothing for now witch dlga_bless_blade bless_blade_pay|Oh yes, I've seen this blade before, so much death, so much sadness...I will bless it for you but it will cost 500 coins dlga_bless_blade player_lost_blade|Which blade is that? dlga_player_lost_blade close_window|Damn! I've lost it somewhere, never-mind then. dlga_bless_blade_pay close_window|I'm afraid, I don't have enough for that, I will have to come back later. dlga_bless_blade_pay bless_blade_pay2|Very well here is the coins dlga_bless_blade_pay2 bless_blade_pay3|The witch waves her hands over the blade, muttering in a foreign language, then hands the blade back to you dlga_bless_blade_pay3 bless_over|Thats it? dlga_bless_over close_window|What were you expecting? Of course thats it. I'm tired now - leave me be! dlga_witch_sale witch_pre_talk|Of course! dlga_witch_sale witch_pre_talk.1|I don't have anything new right now, come back later dlga_witch_pre_talk witch_weald|Yes. dlga_start lord_pretalk|Good job, {playername}! Looks like you were able to track down the bandits and show them what happens to those who would destroy someone else's property. Here is your reward {reg5} coin. It is well earned, and I am very grateful. dlga_start lord_pretalk.1|Well, {playername}, I guess that at least some of those brigands eluded you, and of course it will be the peaceable citizens of this land who will pay the price. Still, it was good of you to try. dlga_start close_window.33|{s4}. dlga_start close_window.34|{s4} dlga_start child_talk|Hello {reg59?mother father}, I can't wait until I'm old enough to serve our family. dlga_child_talk child_talk_age|How old are you now? dlga_child_talk close_window|CHEAT - I want you to grow-up dlga_child_talk child_respond_birthday|When is your birthday? dlga_child_respond_birthday close_window|I was born {s6}. dlga_child_talk close_window.1|Farewell my {s11} dlga_child_talk_age close_window|I'm {reg2}. {s7} says I need to be at least twelve before I join you. dlga_start child_talk.1|Hello {s11}, I can't wait until I'm old enough to serve our family. dlga_start smith_talk|I see you down there... no doubt Mab has sent you, I told her to pay my price. dlga_smith_talk smithy_truth|You changed your price, Mab is not happy! dlga_smith_talk smithy_threten|No words, give me the blade, or die! dlga_smithy_truth smithy_truth2|It was not I, but she that changed our deal...pay me the 10,000 coins promised and you shall have the finest blade in all the lands, or leave... if you enter here however, you will meet your end stranger. dlga_smithy_truth2 smithy_buyblade|Very well, I will give you 10,000 coins - give me the blade. dlga_smithy_buyblade close_window|You will? Wonderful - here you are then, take care stranger. dlga_smithy_truth2 close_window|There is no way to reason with a fool, Mab will have your blade! dlga_smithy_threten close_window|First she changes our deal, then sends a thug to threaten me? No I would rather die then hand over my blade to such a person. dlga_start hunter_start|Good to see you {playername}, I trust you slept well? dlga_hunter_start hunter_start2|Yes my friend, though the hunger kept me awake for a few hours...do you think today will be our luck? dlga_hunter_start2 close_window|Aye, I have a good feeling about this forest, thou we must be careful. The local lord hunts nearby and likes to believe he owns this place, even if my belly says otherwise. I think I heard an animal in the clearing ahead...I will follow you. dlga_start lord_hunter|STOP in the name of {s6}! I own this forest... peasant, and you have committed the crime of hunting here. What say you? dlga_lord_hunter hunter_beg|My lord, please forgive us! I knew not this was your land. dlga_lord_hunter hunter_challenge|You don't own this land and I know my rights!! dlga_lord_hunter hunter_fight|You killed my friend!! I will make you pay for this! dlga_hunter_beg hunter_beg2|Very well, then I will forgive this, yet the death of your companion be a reminder of the punishment of repeating this offense. I also claim your deer and banish you from my forest. dlga_hunter_beg2 close_window|Thank you my lord. Let it be known I {playername} will trouble you no longer. dlga_hunter_beg2 hunter_beg22|Please my lord. I {playername}, am hungry! Allow me my kill and I'll leave you in peace. dlga_hunter_beg22 close_window|How dare you? You break the law and ask to keep your possession above your life? I will make you pay for that! dlga_hunter_challenge close_window|How dare you? You break the law and then challenge my authority? I will make you pay for this insolence. dlga_hunter_fight close_window|Then I will end you here. dlga_start bran_start|Stand aside stranger, you are between me and my mead! dlga_bran_start bran_start2|Forgive me...but aren't you the hero Bran Galed? dlga_bran_start close_window|How rude! dlga_bran_start2 bran_start3|Aye, that is I...HAHA - I'm a regular poet too obviously, I imagine it pays better then being a hero dlga_bran_start3 bran_start4|You're obviously a drunk one also. dlga_bran_start4 bran_quest|HA, never a truer word spoken! What can I do for you stranger? dlga_bran_quest bran_quest2|Sir, I've come to seek your Horn, is there any chance you'd sell it to me? dlga_bran_quest2 bran_quest3|Of course, that is...if I still possessed it, it was stolen from me a few nights back - but I know who took it. dlga_bran_quest3 bran_quest4|Who? dlga_bran_quest4 bran_quest5|Not so fast there stranger, if I told you that you may get it back, but whats to stop you from just taking it yourself and leaving poor Bran unpaid? Bran likes to be paid stranger... dlga_bran_quest5 bran_quest_final|Tell you what, I'll tell you who took it, but first I want the money for my horn in advance... 500 coins for the name, then you're free to take it for yourself. dlga_bran_quest_final bran_quest_final2|A strange arrangement, but here you are...tell me his name. dlga_bran_quest_final close_window|I will have to get back to you on this. dlga_bran_quest_final2 bran_quest_final3|A pleasure doing business with you stranger... dlga_bran_quest_final3 bran_quest_final4|Ummmm, his name? dlga_bran_quest_final4 close_window|oh yes, right... his name is Barnimious, he was a guard here, but deserted his post the same day my horn disappeared - always eying it he was! I heard he was from...well cant remember the name.But he went into hiding, and no one can find him. He's probably hiding in one of the local villages nearby. dlga_start music_1|What do you want? dlga_music_1 music_2|I am looking for a horn stolen from Bran Galed. You look like the fellow I am looking for. dlga_music_1 close_window|Nothing. Sorry to trouble you. dlga_music_2 music_3|I don't understand, {reg59?madam sir}. I never stole anything. I think you've got the wrong man. dlga_music_3 music_4|Then come with me. If you are innocent, you have nothing to fear. We'll go now and talk to Bran Galed, and if he says you are not the man who stole his horn, you'll be free to go. dlga_music_4 music_5|I'm not going anywhere, friend. You're going to have to fight for your silver today. dlga_music_5 music_fight_start|No problem. Too bad you can't see reason. dlga_music_fight_start close_window|Die, scum! dlga_start frisianship_merchant_1|Stop right there! who goes there? Speak up. dlga_frisianship_merchant_1 frisianship_merchant_2|It's me uncle... {playername}. I've come home. dlga_frisianship_merchant_2 frisianship_merchant_3|{playername}?! Is it really you?! After all these years, it is good to hear your voice. dlga_frisianship_merchant_3 frisianship_merchant_4a|Yes, it is good to see you too uncle. dlga_frisianship_merchant_3 frisianship_merchant_4b|Tell me, what has happened since I left? Mother doesn't look well dlga_frisianship_merchant_4a frisianship_merchant_5|Have you seen your mother yet? She will be thrilled! Oh and you must meet our new trainer! The mans been showing me how to fight without eyes, incredible really. dlga_frisianship_merchant_4b frisianship_merchant_5|Don't you worry for your mother. She is sick, but strong! And I'm sure she will be better now you are safe at home. Say - have you met our new trainer yet? A true veteran! He's been teaching me how to fight without eyes, incredible man!. dlga_frisianship_merchant_5 frisianship_merchant_6|Thanks! Where is this trainer? dlga_frisianship_merchant_6 frisianship_merchant_7|Probably up by the old mill either training or keeping watch... we've heard reports of a Saxon raiding party in the area, so we've been training the servants how to fight - I'm sure they will be ready for battle now. dlga_frisianship_merchant_7 close_window|Thank you uncle, but I don't need any training. dlga_frisianship_merchant_7 close_window.1|Ok uncle, I shall go meet your veteran. dlga_start trainer_intro_11|Good day to you, {reg59?lass lad}. The lord hired me to protect this farmstead and train their servants. Here, on matters of defense, my word is the law. dlga_trainer_intro_11 trainer_intro_21|I see. You must be the veteran. Can I learn about fighting from you? dlga_trainer_intro_11 close_window|Nice to meet you. I will be back later. dlga_trainer_intro_21 trainer_intro_31|Indeed, you can. I don't have anything better to do while we aren't in combat! I can find you some opponents to practice with if you like. Or if you have any questions about theory of combat, feel free to ask. dlga_trainer_intro_31 trainer_intro_41a|As a matter of fact, I do have a few questions. dlga_trainer_intro_31 trainer_intro_41b|Actually, I can move on to practice. dlga_trainer_intro_41a trainer_talk_combat1|Well, ask anything you like. dlga_trainer_intro_41b trainer_practice_11|Good. It's good to find someone eager for practice. Let's see what you will do. dlga_start trainer_practice_11|That was a good fight. dlga_start trainer_practice_11.1|Ha! Looks like you've developed a bit of a limp there. Don't worry. Even losses have their value, provided you learn from them. Shake the stars out of your eyes and get back in there. There's no other way to win. dlga_start trainer_talk2|Good day. Ready for some training today? dlga_trainer_pretalk2 trainer_talk2|Well, are you ready for some training? dlga_trainer_talk2 trainer_practice_11|I am ready for some practice. dlga_trainer_talk2 trainer_combat_begin1|First, tell me something about combat... dlga_trainer_talk2 close_window|I need to leave now. Farewell. dlga_trainer_combat_begin1 trainer_talk_combat1|What do you want to know? dlga_trainer_combat_pretalk trainer_talk_combat1|What else do you want to know? dlga_trainer_talk_combat1 trainer_explain_combat|Tell me about combat. dlga_trainer_talk_combat1 trainer_pretalk2|I guess I know all theory I need. Let's talk about something else. dlga_trainer_explain_combat trainer_explain_combat_2|Good question. The first thing you should know as a fighter is how to defend yourself. Keeping yourself out of harm's way is the first rule of combat, and it is much more important than giving harm to others. Everybody can swing a sword around and hope to cut some flesh, but only those fighters that are experts at defense live to tell of it. dlga_trainer_explain_combat_2 trainer_explain_combat_3|Now. Defending yourself is easiest if you are equipped with a shield. Just block with your shield. [Hold down the right mouse button to defend yourself with the shield.] In this state, you will be able to deflect all attacks that come from your front. However, you will still be open to strikes from your sides or your back. dlga_trainer_explain_combat_3 trainer_explain_combat_4|What if I don't have a shield? dlga_trainer_explain_combat_4 trainer_explain_combat_5|Then you will have to use your weapon to block your opponent. This is a bit more difficult than defending with a shield. Defending with a weapon, you can block against only ONE attack direction. That is, you block against either overhead swings, side swings or thrusts. Therefore, you must watch your opponent carefully and start to block AFTER he starts his attack. In this way, you will be able to block against the direction of his current attack. If you start to block BEFORE he makes his move, he may just attack in another direction than the one you are blocking against and score a hit. dlga_trainer_explain_combat_5 trainer_explain_combat_6|Finally, Attacking is the best defense, they say. A tactic many fighters find useful is taking an offensive stance and readying your weapon for attack, waiting for the right moment for swinging it. [You can ready your weapon for attack by pressing and holding down the left mouse button.] dlga_trainer_explain_combat_6 trainer_explain_combat_7|That sounds useful. dlga_trainer_explain_combat_7 trainer_explain_combat_8|It is a good tactic, but remember that, your opponent may see that and take a defensive stance against the direction you are swinging your weapon. If that happens, you must break your attack and quickly attack from another direction [You may cancel your current attack by quickly tapping the right mouse button]. dlga_trainer_explain_combat_8 trainer_explain_combat_9|If my opponent is defending against the direction I am attacking from, I will break and use another direction. dlga_trainer_explain_combat_9 trainer_pretalk2|Yes, selecting the direction you swing your weapon is a crucial skill. There are four main directions you may use right swing, left swing, overhead swing and thrust. You must use each one wisely. [To control your swing direction with default controls, move your mouse in the direction you want to swing from as you press the left mouse button]. dlga_trainer_practice_11 trainer_practice_11|If I may say so, I see great warrior in you. ^^Some servants have been idle since our last training. Let's see if one of them could help us. dlga_trainer_practice_11 novicemaster_are_you_ready1|A farmer will fight you. Are you ready? dlga_novicemaster_are_you_ready1 novicemaster_ready_to_fight1|Yes I am. dlga_novicemaster_ready_to_fight1 close_window|Here we go then. I'll tell the others to come watch this. Good luck. dlga_novicemaster_are_you_ready1 novicemaster_not_ready1|Just a moment. I am not ready yet. dlga_novicemaster_not_ready1 close_window|Hey, you will never make it if you don't practice. dlga_trainer_lair_pretalk trainer_training_lair0|Anything else? dlga_start trainer_talk_lair|Good day, {playername}. How may I help you? dlga_trainer_talk_lair trainer_training_lair0_tr|I'd like to discuss training options. dlga_trainer_training_lair0_tr trainer_training_lair0|I can take your recruits and turn them into warriors. dlga_trainer_training_lair0 trainer_training_lair2|I need some men to be trained. dlga_trainer_training_lair0 trainer_training_lair4_stop|Please, stop training my men here. dlga_trainer_training_lair0 close_window|Never mind. dlga_trainer_training_lair2 trainer_training_lair3a|Do you want me to use an alternative promotion when available? dlga_trainer_training_lair3a trainer_training_lair3|Yes. dlga_trainer_training_lair3a trainer_training_lair3.1|No. dlga_trainer_training_lair3 close_window|Alright, I will train the recruits in {s11}. Place the troops you want me to train at the bottom of the garrison list. dlga_trainer_training_lair4_stop trainer_lair_pretalk|As you wish, my {reg59?lady lord}. dlga_start frisianship_mer_1|Oh no, we're in trouble! dlga_start close_window.35|May we talk later, {playername}? I need to give some orders to my men. dlga_frisianship_mer_1 frisianship_mer_2|What's happened? dlga_frisianship_mer_2 frisianship_mer_3|Saxons!! They're attacking... I will help the best I can, but without eyes this could go badly for me. Please help us {playername}! dlga_frisianship_mer_3 frisianship_mer_4c|You can count on me, uncle! dlga_frisianship_mer_3 frisianship_mer_4b|Calm down, uncle! Tell me why are the Saxons attacking us? dlga_frisianship_mer_4b frisianship_mer_5|Because they attack all things not Saxon! We need to fight them. Just tell me what direction to charge! dlga_frisianship_mer_4c frisianship_mer_5|{s2}^^I - I knew I could. Now come on and lets show these Saxon's what it means to challenge the homestead of a former Knight of the round table! dlga_frisianship_mer_5 close_window|This way uncle, follow the sound of my war-cry! dlga_start merchant_quest_1_prologue_11|{playername}...is that you? dlga_merchant_quest_1_prologue_11 merchant_quest_1_prologue_1|Yes uncle, it is me...are you alright? dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_22|I am close to death {playername}, I can feel this world closing in around me - it won't be much longer now. At least I die knowing there is still someone left to avenge us. dlga_merchant_quest_1_prologue_22 merchant_quest_1_prologue_2|I will uncle, did you see where they took mother? dlga_merchant_quest_1_prologue_22 merchant_player_go|I've heard enough. I will avenge what happened here. Farewell. dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_33|No. But I saw the man who took her, I'm sure it was Dorca - he is a beast. A lowborn calling himself king, but without any lands say a few swamps and a small hillfort... dlga_merchant_quest_1_prologue_33 merchant_quest_1_prologue_3|Where shall I find him uncle? dlga_merchant_quest_1_prologue_33 merchant_player_go|I've heard enough. I will find this Dorca. Farewell. dlga_merchant_quest_1_prologue_3 merchant_quest_1a|His 'holdings' are to the east, but before you go you will need men to fight for you. Go to the tavern in Camelot and ask for a man named Riik. dlga_merchant_quest_1a merchant_quest_1b|Who is Riik? What shall I tell him? dlga_merchant_quest_1a merchant_player_go|I will find this Riik. Farewell uncle. dlga_merchant_quest_1b merchant_quest_1c|He is a friend of the family. He will help us when he learns what happened here. -- oh I do not have the strength to stand, such a strange feeling...I...I dlga_merchant_player_go merchant_quest_1c|Well, you are impatient! Good. You should go to Camelot... Ask to speak with a man called Riik - he will help you...I....I dlga_merchant_quest_1c close_window|Rest now uncle. We shall meet again in {s6}. dlga_start close_window.36|We should be on the road now, I am ready when you are. dlga_start rik_ask_drink|Greetings stranger...won't you have a drink with me? dlga_rik_ask_drink player_drink_rik|may I know who I'm drinking with? dlga_rik_ask_drink close_window|Sorry I only drink alone. dlga_player_drink_rik player_drink_rik2|My name is unimportant, but most around here call me Riik, come pull up a stool dlga_player_drink_rik2 riik_explain|Riik? I've been asked by my uncle to seek you out! I am {playername}, my father served the round table, my mother- dlga_riik_explain riik_explain2|An angle of pure virtue... a sod like I should not even mention her name.^^ No need to explain further {playername}, I know who you are - god has it been that long? I remember holding you in my arms as a newborn babe dlga_riik_explain2 riik_explain3|Why have I never heard of you? dlga_riik_explain2 riik_help|mother's been taken hostage by a man called Dorca! I need to find him. dlga_riik_explain3 riik_explain4|Reasons my child, I loved your mother very much...too much perhaps, but she was a married lady and I, I loved your father too much to betray him. I thought of returning after his untimely death, but somehow it just didn't seem right. A family friend taking advantage of your fathers death? I couldn't live with it, so I left - yet I still wrote your uncle from time to time... before his eyes failed that is... how is the old sod? dlga_riik_explain4 riik_help|Dead! A man named Dorca attacked our homestead, they've taken mother hostage. dlga_riik_help riik_help3|What!? How could this be? dlga_riik_help3 riik_help_fin|They attacked without warning! They killed uncle and took mother, will you help me get her back? dlga_riik_help_fin close_window|Will I help? Of course I'll help {reg59?girl boy}! I loved your mother like she was my own wife. I may not be as young as I used to be, but I can still carry a spear. We will need others to help us though - somehow I don't think an old man and a young {reg59?girl boy} is enough to storm Dorca's stronghold. We can buy slaves in the villages and train them to fight! We can also recruit better troops from the towns, but this will require a lords permission, and I fear your mother may not have time for that! I figure at least ten men should do, but of course the more the better our chances. dlga_member_chat close_window.3|We need to find out where Dorca is keeping your mother...and soon! dlga_member_chat close_window.4|We need to attack Dorca's stronghold on the isle of Vectis. There is no turning back now! dlga_member_chat close_window.5|We should get your mother back home safely. She looks at me with such kindness - I can not bare to stay much longer. dlga_event_triggered island_talk|We've arrived on the isle of Vectis, once filled with summer homes of the Roman elites, now a cold and deserted place... we should hurry to Dorca's stronghold, although I fear death awaits us there. dlga_island_talk island_talk2|We will prevail here! I will hear no more talk of death. dlga_island_talk2 close_window|You are right {playername}, forgive me... We have surely killed many of Dorca's men already - he shouldn't have many left defending his stronghold... we should press on! dlga_start close_window.37|Thank you {reg59?my daughter my son}! You saved me from those heathens before they could harm me. come now... bring me home. dlga_member_chat close_window.6|Please take me home now dlga_start close_window.38|We are home my {reg59?daughter son}, I shall get to work organizing the servants and rebuilding it....although I fear it will never be the same to me now. Here take this silver I took from Dorca's corpse. dlga_event_triggered riik_goodbye|{playername}, I fear I must leave now also. Seeing your mother again has awoken the old feelings I had for her, I can not bare it. I must travel far from here and never return. dlga_riik_goodbye riik_goodbye2|Where will you go? dlga_riik_goodbye2 close_window|I'm not sure, Hisbania perhaps. I've heard there are wars there for an old veteran like me to lend a blade. Anywhere that takes me far from these feelings in my heart. Farewell to you. I am happy to have seen you one last time. dlga_start mother_talk|My {reg59?daughter son}, I am happy to see your face! As you can see our home is not what it was before, but it is only me here after all. dlga_mother_talk player_upset|But our home... It's smaller then a peasants! dlga_mother_talk mother_talk2|Yes mother, I understand. dlga_mother_talk2 mother_talk3|Thank you my {playername}, perhaps when I'm gone you will chose to make it larger and have a family of your own here...I pray for such happy days dlga_player_upset player_sorry|I am sorry you don't agree {playername}, but with what gold shall I use to build your future palace? Your fathers coin is long gone, and I am old now dlga_player_sorry close_window|I am sorry mother, I promise you I will get back fathers titles, and rebuild you a home to be proud of. dlga_mother_talk3 close_window|I promise that I will. But before then I'll get back fathers titles, and rebuild a home you will be proud of. dlga_start meet_grandmother|I'm sorry...have we met? dlga_meet_grandmother meet_grandmother2|I am your {reg59?grand-daughter grand-son}, I fear I have bad news... dlga_meet_grandmother close_window|No sorry, I must have gotten lost. dlga_meet_grandmother2 meet_grandmother3|I am sorry... of course! {s7} said I had a grand-child. Let me look at you...^^ awe yes you have their eyes. What did you want to tell me? dlga_meet_grandmother3 meet_grandmother4|{s8} is gone.... I'm sorry to be the one to tell you grand-mother. But I thought you should know. dlga_meet_grandmother4 close_window|No!!!!!!^^ - The women bursts into an uncontrollable sob, you see her gasping for air, her tiny frame shakes uncontrollably, then, she passes out in front of you. - dlga_start close_window.39|Welcome back my {reg59?daughter son}. dlga_start slave_master_1|Stop right there slave! Get back to your cage, it may not be safe yet. dlga_slave_master_1 slave_master_2|Maybe I can help? What's happened? dlga_slave_master_1 slave_master_3|I saw master fall! What will happen to us now? dlga_slave_master_3 slave_master_4|Typical slave, only worried about themselves. Hay don't worry I'm sure we will find you a new master. Now get back to the road dlga_slave_master_2 slave_master_4|What do you thinks happened? Bandits!! Your master might be dead, but I have orders to get you to Lundien - and thats exactly what I'm going to do. dlga_slave_master_4 slave_master_5|But - dlga_slave_master_5 close_window|Damn, another wave of them!! Stay out of my way slave. dlga_start last_slave_1|Ha, We've won slave! Now get back to your cage. dlga_last_slave_1 last_slave_2|I'm not going back. Not again!! dlga_last_slave_1 last_slave_3|I just saved your life! Please let me go free... dlga_last_slave_2 close_window|Then I'm afraid you must die! No slave escapes during my watch! dlga_last_slave_3 last_slave_4|It is true, you could have run back there but didn't, I'm not sure if you're very brave or very stupid. dlga_last_slave_4 last_slave_5|Perhaps a little of both? dlga_last_slave_5 last_slave_6|Ha! I like you slave. Haha dlga_last_slave_6 slavep_set_free|My name is {playername} dlga_slavep_set_free slavep_set_free2|Well {playername}, this isn't usual, but your master is dead, and you did help us back there so.... dlga_slavep_set_free2 slavep_set_free3|hmmmm, there is an awful lot of smoke around here isn't there?, hard to see isn't it? A slave could have slipped away in all that commotion, in fact yes, I think one did get away dlga_slavep_set_free3 close_window|Thank you sir, I won't forget this. dlga_start close_window.40|Well get out of here before I change my mind. dlga_start close_window.41|Thank you {playername}! My brother has returned to me in one piece and is safe on my ship. I will not have the misfortune of telling my mother to prepare a funeral.^^ In thanks I will tell all my fellow captains you and your party are welcome a board our ships dlga_start port_crew_talk|Hello again {playername}! What can I do for you this fine day? dlga_start port_crew_pretalk|Aye landlubber, stay away from my ship if you know whats good for you, I always kill stowaways on sight. dlga_port_crew_pretalk port_crew_talk|What do you want? dlga_port_crew_talk book_voyage|I need to book passage on your next voyage dlga_port_crew_talk rescue_brother2|I have brought more men to rescue your brother. dlga_port_crew_talk close_window|Sorry, I should be moving along now. dlga_book_voyage close_window|I'm sorry {playername}, the seas around this town are deadly and I won't take passengers from here. If you head north perhaps a Captain in Landreger will take you . dlga_book_voyage player_pay_crew|Oye, very well. I should be leaving soon - been here too long as it is. I suppose we can take you and your party for {reg7} coin. dlga_book_voyage close_window.1|And I told you, no one boards my ships except my crew. dlga_book_voyage start_ship_quest|Do I look like a ferry captain to you?!! Bloody landlubbers - always thinking us sea people have nothing better to do then sit around waiting for one of your sorry arses to book passage somewhere... dlga_player_pay_crew sea_traval_yes|Very well here is the gold, lets depart. dlga_player_pay_crew player_no_money_ship|I'm afraid I don't have that much on me. dlga_player_no_money_ship close_window|I'm sorry {playername}, despite what you've done for me, I have mouths to feed and crew to pay, and I'm not running a charity, come back when you have the gold. dlga_player_pay_crew close_window|Actually, never mind. I'll stay where I am for now dlga_sea_traval_yes port_chief_travel|Very well, get on board landlubber. dlga_port_chief_travel port_chief_travel_2|From here, I'm traveling to ports in Friese, and Englaland. Where do you want to go? dlga_port_chief_travel port_chief_travel_2.1|From here, I'm traveling to ports in Englaland, Brittony, and Hibernia. Where do you want to go? dlga_port_chief_travel_2 port_chief_travel_3|{s1} dlga_port_chief_travel_3 port_chief_travel_4|You want to travel to {s1}? {s2} dlga_port_chief_travel_4 port_chief_travel|Oh, then I should pick somewhere else then... dlga_port_chief_travel_4 port_chief_travel_5|Thank you! dlga_port_chief_travel_5 close_window|Stinken landlubbers! dlga_start_ship_quest start_ship_quest2|I'm sorry - dlga_start_ship_quest2 start_ship_quest3|Hah! But no, I'm sorry for snapping, just been at this port for too long; losing my sea legs and waiting for those bastards to deliver my brother. If I knew the land beyond this port I'd get him myself, but - hmmm perhaps we can make an arrangement after all. dlga_start_ship_quest3 start_ship_quest4|I could meet your brother and bring him here. Where did you arrange to meet him? dlga_start_ship_quest3 close_window|I'm sorry I don't have time for this. dlga_start_ship_quest4 rescue_brother|I didn't arrange to meet him ya stupid landlubber - he's been taken prisoner, don't you understand? My poor simple brother in the hands of landlubbing thieves! dlga_rescue_brother rescue_brother2|Then I'll be happy to rescue him for you. dlga_rescue_brother2 captain_quest_2a|You? A land- sorry, I suppose in this situation, a landlubber is exactly what I need. Very well, I've heard reports there is a small group of robbers lurking on the outside of town. I suspect they are all from the same band that took my brother. Hunt them down and defeat them, then make them disclose the location of their lair. dlga_rescue_brother2 close_window|You and what army landlubber? You have no followers! If you want to help come back when you've got some men. dlga_captain_quest_2a close_window|Very well. I shall hunt for bandits. dlga_start daughter_talk|Hello {reg59?mother father}... dlga_start daughter_talk.1|Hello {reg59?sister brother}... I was just thinking about {s6}, I do miss them still. dlga_start close_window.42|Ah {playername}, I'm afraid someone wants you dead, we've been hired to see that happens. Now make ready to meet your god! dlga_start looter_leader_saxon_new|What do you want? Can't you see I'm busy with my siege? dlga_looter_leader_saxon_new looter_leader_saxon_new2|Your siege of Lundien is taking too long! dlga_looter_leader_saxon_new2 looter_leader_saxon_new3|Is it now? And I suppose you would just storm the gates? dlga_looter_leader_saxon_new3 looter_leader_saxon_new4|As a matter of fact...yes. {s7} has asked I take command here and for your support in the battle ahead of us. dlga_looter_leader_saxon_new4 looter_leader_saxon_new5|Oh {s7} asked you did they? Well we are not under their leadership, we serve only ourselves, been here for many years.^^ Why should we let some upstart lead us and share our glory? dlga_looter_leader_saxon_new5 player_pay_saxons|Because I will pay you. One thousand coins...plus anything you take from Lundian. dlga_looter_leader_saxon_new5 player_persu_saxond|Perhaps, I can show you my plan and convince you. dlga_looter_leader_saxon_new5 close_window|Never-mind. It will mean more glory for me and my men. dlga_player_persu_saxond player_persu_saxond2|Very well, show us this great plan of yours... dlga_player_persu_saxond2 player_persu_saxond3|- You spend time trying to convince the men to join you... - dlga_player_persu_saxond3 close_window|Very well, consider us with you! I warn you however, we will not keep following if you try leading us far from these walls, or if you take too long launching the attack. dlga_player_persu_saxond3 close_window.1|Huh, you consider that a plan? No, we won't be butchered due to a poor commander. dlga_player_pay_saxons close_window|Well then, consider us with you! I warn you however, we will not keep following if you try leading us far from these walls, or if you take too long planning the attack. dlga_looter_leader_saxon_new close_window|Nothing. Good-luck to you. dlga_start close_window.43|We are with you, now lead us to glory! dlga_start looter_leader_saxon|What do you want fool? dlga_looter_leader_saxon close_window|You've been looking for you, your siege of Lundien ends today! dlga_looter_leader_saxon close_window.1|Nothing. We'll leave you in peace. dlga_start looter_leader_1bf|What do you want fool? dlga_looter_leader_1bf looter_leader_2bf|I've been looking for you. Tell me where you keep your prisoners, and I'll let you go. dlga_looter_leader_1bf close_window|Nothing. We'll leave you in peace. dlga_looter_leader_2bf looter_leader_3bf|Hah! Those prisoners are only going free if you pay their ransom. Did you bring any silver? dlga_looter_leader_3bf close_window|No, but I brought steel. dlga_start bandit_leader_ship_cap|Ay! Spare me! Spare my life! Let me go, and I'll go far away from here, and learn an honest trade, and you'll never hear of me again! dlga_bandit_leader_ship_cap bandit_leader_ship_cap2|I'll spare your life -- but in exchange, I want information. Either you or your mates kidnapped the brother of a ship captain. Tell me where you're hiding him, and give me your word that you'll stop troubling the people of these parts, and you can go free. dlga_bandit_leader_ship_cap2 close_window|Oh bless you, {reg59?my lady sir}. Bless you. We've done the man no harm. We've been keeping him in our hideout near {s9}. I will describe where in detail so there is no mistaking it. dlga_start close_window.44|Thank you! Thank you! You saved me from those heathens before they could harm me. I must be getting back to my brother, I'll be sure to tell him of your bravery. dlga_start port_chief2|Welcome, landlubber. I am the shipwright here dlga_start port_chief2.1|{s1} dlga_port_chief2 port_chief3|What do you need? dlga_port_chief3 port_chief_buy_ship|I want to buy a ship. dlga_port_chief_buy_ship close_window|I'm afraid there isn't any ships in town for sale right now. dlga_port_chief_buy_ship close_window.1|Follow me! dlga_port_chief3 close_window|I want to see my ships dlga_port_chief3 port_chief_info_main|I have some questions about ships and sea travel. dlga_port_chief_info_main port_chief_info_main_1|What do you want to know? dlga_port_chief_info_main_1 port_chief_info_a_1|Why do people go to sea? dlga_port_chief_info_main_1 port_chief_info_b_1|How do I find my way at sea? dlga_port_chief_info_main_1 port_chief_info_c_1|What do I need to know if I want to buy a ship? dlga_port_chief_info_main_1 port_chief_info_d_1|What makes a ship fast? dlga_port_chief_info_main_1 port_chief2|That's all I wanted to know. Thanks! dlga_port_chief_info_a_1 port_chief_info_main|You can earn a lot of money if you trade goods or slaves across the sea. Others use it for raiding settlements. Finally, no one from Saxony or Juteland will respect you as a leader if you don't have a good ship. dlga_port_chief_info_b_1 port_chief_info_main|Look at the sun at day. Rest at night. The better you are at finding your way, the faster you travel. dlga_port_chief_info_c_1 port_chief_info_c_2|First, you need to know what type of ship you want. If you want to trade, then a Currach may be a good choice. They have much room for cargo, but they are not very fast. The Galley and the Nydam are fast warships and are able to carry many troops. If you only have a few men, then a small Roundship would perhaps suit you better. dlga_port_chief_info_c_2 port_chief_info_main|The second important factor is the type of wood the ship is made from. Ships made out of oak wood are the best ships, but are also expensive. Beech is cheaper, but it rots faster. dlga_port_chief_info_d_1 port_chief_info_main|The wind -- if you place your sails in a position to catch it best. If there is no wind at all, then your crew has to row. More rowers will make the ship faster. If you have more than one ship in your fleet, then your fleet will only be as fast as your slowest ship. A skilled Navigator can also make your fleet faster. dlga_port_chief3 port_chief_pick_up_ship1|Is my ship ready yet? dlga_port_chief_pick_up_ship1 port_chief2|My men and I are still working on it. Come back in {reg1} days. dlga_port_chief_pick_up_ship1 port_chief_pick_up_ship2|The ship is ready! Do you want us to launch it? dlga_port_chief_pick_up_ship2 port_chief_pick_up_ship3|Yes! dlga_port_chief_pick_up_ship2 port_chief2|No, not yet. dlga_port_chief_pick_up_ship3 port_chief2|Sorry, you're meeting with me outside of the docks, come talk to me in port to launch your ship. dlga_port_chief_pick_up_ship3 port_chief2.1|Sorry, your sea-king skill isn't high enough to add an additional ship to your current fleet in this port. dlga_port_chief_pick_up_ship3 close_window|Well, take a look at it and give it a name. dlga_port_chief_pick_up_ship3 port_chief2.2|There is not enough room left in the port for another ship. dlga_port_chief3 port_chief_build_ship_main|I want you to build me a ship. dlga_port_chief_build_ship_main port_chief_build_ship_main_1|What kind of ship do you want to have? dlga_port_chief_build_ship_main_1 port_chief_build_ship_main_2|I just need a small Roundship. dlga_port_chief_build_ship_main_1 port_chief_build_ship_main_2.1|I want a Currach for trading. dlga_port_chief_build_ship_main_1 port_chief_build_ship_main_2.2|I'm interested in a double-sized warship. A Galley, please. dlga_port_chief_build_ship_main_1 port_chief_build_ship_main_2.3|I have many warriors. Can you build a Nydam for me? dlga_port_chief_build_ship_main_1 port_chief2|I changed my mind. dlga_port_chief_build_ship_main_2 port_chief_build_ship_main|Sorry, I'm not skilled enough. Only the Saxons and Jutes are able to build a {s11}. dlga_port_chief_build_ship_main_2 port_chief_info_main_3|What kind of wood would you like to use? dlga_port_chief_info_main_3 port_chief_build_ship_main_4|Oak wood. I want quality. dlga_port_chief_info_main_3 port_chief_build_ship_main_4.1|Pine would be fine. dlga_port_chief_info_main_3 port_chief_build_ship_main_4.2|I don't want to spend very much, use ash wood for all I care. dlga_port_chief_info_main_3 port_chief2|I changed my mind. dlga_port_chief_build_ship_main_4 port_chief_build_ship_main_5|To build your {s11} out of {s12} wood I ask {reg11} coin for my work. {s2}It will take {reg12} days to build this ship. dlga_port_chief_build_ship_main_5 port_chief_build_ship_main_6|Build this ship for me! dlga_port_chief_build_ship_main_5 port_chief_build_ship_missing_1|Err, does it look like I am a merchant? I don't have these things with me. dlga_port_chief_build_ship_missing_1 port_chief2|Sorry, but I can't finish your ship without these materials. Buy them and come back once you have everything ready. dlga_port_chief_build_ship_main_5 port_chief_build_ship_missing_2|I don't have enough coin right now. dlga_port_chief_build_ship_missing_2 port_chief2|Sorry, but I have a family to feed and workers to pay. When you get the money, then come back and see me. dlga_port_chief_build_ship_main_5 port_chief_build_ship_missing_3|I will consider this and may come back later. dlga_port_chief_build_ship_missing_3 port_chief2|Take your time, but trust me. My ships are worth every coin. dlga_port_chief_build_ship_main_6 port_chief2|Very well! Come back in {reg12} days. dlga_port_chief3 close_window.1|Nothing, for now. Farewell. dlga_start slave_trade_start|Greetings {s6}, would you be interested in my merchandise? dlga_slave_trade_start port_prisoners_2|{s9} wouldn't prosper without my slaves, they are the finest slaves in a hundred miles. dlga_port_prisoners_2 port_recruitsl|I want to buy some slaves. dlga_port_prisoners_2 port_prisoners_3|I've brought some prisoners. Will you buy them from me? dlga_port_prisoners_2 close_window|No. Farewell. dlga_port_prisoners_3 port_prisoners_4|Of course. Let's see what you brought me. dlga_port_prisoners_4 close_window|A pleasure doing business with you. dlga_port_recruitsl close_window|I'm sorry I forgot I just sold my last slave to a local merchant this morning. Come back later, {reg59?mame sir} - I should have more. dlga_port_recruitsl slave_buy|You're in luck, I currently have {reg1} slave{s6} available for purchase. dlga_slave_buy slave_buy2|Just one? Very well, I'll buy them. dlga_slave_buy slave_buy2.1|I would like to buy one slave. dlga_slave_buy slave_buy2.2|I would like to buy two slaves. dlga_slave_buy slave_buy2.3|I would like to buy three slaves. dlga_slave_buy slave_buy2.4|I would like to buy four slaves. dlga_slave_buy slave_buy2.5|I would like to buy all your slaves. dlga_slave_buy2 slave_toomany|I don't think you have enough room in your party for that many troops. dlga_slave_buy2 close_window|Great! they cost 25 silver a man, oh how embarrassing - it doesn't look like you have that much with you. dlga_slave_buy2 port_recruits2|Sure, I can sell you {reg5} if you could pay 25 coin per slave...Does that suit you? dlga_port_recruits2 slave_bought|Tell {reg7?them him} to get ready. dlga_slave_bought close_window|Nice doing business with you. dlga_port_recruits2 close_window|No, not now. dlga_slave_toomany close_window|I'll have to come back later then dlga_start new_seneschal_talk|Greetings my {reg59?lady lord}, I am the local guild chronicler, I manager things at the local Rest Hall. What can I do for you? dlga_sen_pretalk new_seneschal_talk|Anything else? dlga_new_seneschal_talk seneschal_messenger_system1|I want to send a message to one of my lords. dlga_seneschal_messenger_system1 messenger_system2|Of course - I can hire a messenger. Who do you want to sent it to? I've heard the following are nearby dlga_new_seneschal_talk seneschal_job_search|Have you heard of any jobs around here? dlga_seneschal_job_search sen_job_result|Let me think... dlga_sen_job_result seneschal_job_search|I have heard that {s7} {s9}{s10} You may want to speak with {reg4?her him}. dlga_sen_job_result sen_pretalk|There may be other work, of course -- lords and village mayors often have other tasks which we don't hear about. Also, the villages around here frequently need help, although they'd be more likely to pay you with a wedge of cheese and goodwill than with cold hard coin. dlga_sen_job_result sen_pretalk.1|No not recently. dlga_new_seneschal_talk town_donate|I want to donate money to the town to help prosperity. dlga_town_donate town_donate2|Oh thank you my good {reg59?lady sir}, I do think a donation of a thousand coins would go along way to helping the poor people here. dlga_town_donate2 sen_pretalk|Very well, here is the gold. dlga_town_donate2 sen_pretalk.1|Actually, never-mind. dlga_new_seneschal_talk seneschal_gossip|What are people talking about these day?. dlga_seneschal_gossip sen_pretalk|I don't know anything that would be of interest to you. dlga_seneschal_gossip sen_pretalk.1|{s61} dlga_seneschal_gossip sen_pretalk.2|Well, nothing new lately. Prices, weather, the war, the same old things. dlga_new_seneschal_talk new_seneschal_ask_location|Perhaps you know where to find someone... dlga_new_seneschal_ask_location new_seneschal_ask_location2|Well, a man in my position does hear a lot of things. Of whom were you thinking? dlga_new_seneschal_ask_location2 new_seneschal_ask_location_3|{s1} dlga_new_seneschal_ask_location2 sen_pretalk|Never mind. dlga_new_seneschal_ask_location_3 sen_pretalk|{s1} dlga_new_seneschal_talk seneschal_bank_ask|Tell me, do you keep records of my debts and holdings? dlga_seneschal_bank_ask close_window|Well of course, that's one of the main things I do...I'll fetch the book. dlga_new_seneschal_talk close_window|Nothing for now dlga_start messanger_begin|Greetings my {reg59?lady lord}, {reg4?cold night {s7}} isn't it? . dlga_messanger_begin messenger_system1|I want to send a message. dlga_messanger_begin close_window|Yes, I should go. dlga_messenger_system1 close_window|A thousand apologies {reg59?lady sir}, but it appears my lord has forbidden we talk to you. dlga_messenger_system1 messenger_system2b|Of course - that's why I'm here my {reg59?lady lord}. Where is the message going? dlga_messenger_system2b send_playerlord|I'm sending to a lord in my Kingdom dlga_messenger_system2b send_other_lord|I'm sending to a lord in another Kingdom dlga_messenger_system2b send_monarch|I'm sending to another Monarch. dlga_send_playerlord messenger_system2|OK. I've heard the following are nearby dlga_send_other_lord messenger_system2other|OK. I've heard the following are nearby dlga_send_monarch messenger_system2king|OK. Which monarch did you have in mind? dlga_messenger_system2 messenger_system3|{s1} dlga_messenger_system2 close_window|No, none of those. Later, perhaps. dlga_messenger_system2other messenger_system3|{s1}. dlga_messenger_system2other close_window|No, none of those. Later, perhaps. dlga_messenger_system2king messenger_system3|{s1}. dlga_messenger_system2king close_window|No, none of those. Later, perhaps. dlga_messenger_system3 messenger_system4|Very well. What is the message to {s4}? dlga_messenger_system4 close_window|It is this... dlga_start peartoc_hello|Greetings stranger, welcome to Peartoc...what's left of it. dlga_peartoc_hello wolves_dead2|Farmer, I'm looking for Rhydderch, where is his hall? dlga_peartoc_hello peartoc_ask|What's happened here? dlga_peartoc_hello close_window|Never-mind, I'm leaving. dlga_peartoc_ask peartoc_ask2|Recently? Or in the last few years?... dlga_peartoc_ask2 peartoc_ask3|Our village used to be much different, Kings of old built many great halls here, but that was before we were cursed. First with our lords defeat and abandonment, then the sickness, and now the wolves have come down from the mountains. dlga_peartoc_ask3 saw_bood2|I saw the blood back there... wolves did this? The tracks looked too large. dlga_saw_bood2 saw_bood|Yes. dlga_saw_bood kill_wolves|They grow larger with every person they steal... braver too - before they only took children playing outside the village, now they strike down full grown men in their own homes. dlga_peartoc_ask3 peartoc_ask4|Wolves? dlga_peartoc_ask4 saw_bood|Yes, you can see where the last attack happened right over there, I haven't had time to clean it up yet. The family had been here for years, but these damn beasts won't rest until they've consumed us all. dlga_kill_wolves kill_wolves_pledge|Sir, I will help you kill these beasts once and for all. dlga_kill_wolves wolves_dead2|I've really only come to see Rhydderch, where is he? dlga_kill_wolves_pledge kill_wolves_pledge2|You will? Thank you stranger! A million times thank you. We don't have much here, but if you were to kill these beast I'd give you what little we have. dlga_kill_wolves_pledge2 kill_wolves_pledge3|Where would I find them? dlga_kill_wolves_pledge3 close_window|Just head in the direction of the tracks leading south...you will see their lair over the hill - but be careful, there are many and they are strong. dlga_start close_window.45|Good-luck stranger! We are counting on you. dlga_start wolves_dead|Stranger we heard the howls. Are you alright? Are the wolves truly dead? dlga_wolves_dead wolves_dead2|Yes, they will trouble you no longer. Now I really need to find Rhydderch. dlga_wolves_dead2 wolves_dead3|It's Rhydderch you seek? Oh stranger, I'm sorry to be the one to tell you this... dlga_wolves_dead3 wolves_dead4|Shortly after his return from the war he and his men entered his great hall and never came out. The doors are locked, and I'm afraid it is more a tomb now then a hall. dlga_wolves_dead4 wolves_dead5|And no one has entered the place in all these years? dlga_wolves_dead5 wolf_reward|Well as I say the doors are locked, and our master had forbid we enter it, thou perhaps now is the time to bury the past and move forward in this new chapter you have given us. dlga_wolves_dead5 wolves_dead6|Well as I say the doors are locked, and our master had forbid we enter it, some believe he will return one day... others believe they are still up there, transformed at night into the very wolves that plague us. dlga_wolf_reward wolf_reward2|Which reminds me... I promised you a reward, it's not much, but its the least we can do.^^ If you want to enter the hall no one will stop you, its over the hill to the north dlga_wolf_reward2 close_window|Thank you sir, and good luck to you. dlga_wolves_dead6 close_window|If you want to enter the hall no one will stop you, its over the hill to the north - I warn you however be careful {reg59?lady sir}, the wolves hunt at night. dlga_start close_window.46|Good-luck to you stranger. dlga_start player_meet_giant|{s10} dlga_player_meet_giant player_meet_giant2|{s10} dlga_player_meet_giant close_window|Sorry, I should go dlga_player_meet_giant2 player_meet_giant3|{s10} dlga_player_meet_giant3 player_meet_giant4|Yes my lord. dlga_player_meet_giant4 player_meet_giant5|{s10} dlga_player_meet_giant5 close_window|Then I will hunt this boar and bring you its head! dlga_player_meet_giant5 close_window.1|I'm sorry my lord, I can not take this task right now. dlga_player_meet_giant5 close_window.2|(leave) dlga_player_meet_giant5 giant_rescue_mission|Another task? What is it this time? dlga_giant_rescue_mission giant_rescue_mission2|You've proven you're a {reg59?women man} who can get things done {playername}, I need you to rescue my friend Mabon ap Modron. dlga_giant_rescue_mission2 giant_rescue_mission3|Where do I find him? dlga_giant_rescue_mission2 close_window|I'm too busy right now, I'll come back later dlga_giant_rescue_mission3 giant_rescue_mission4|He is currently a prisoner of {s11}, they keep him locked away in the dungeon of Caer Gloui, you must rescue him and bring him to safety, only then will you get my cauldron. dlga_giant_rescue_mission4 close_window|Very well my lord, I will rescue your friend. dlga_player_meet_giant5 player_persu_giant|Because you are a man of honor and we had a deal. dlga_player_meet_giant5 close_window.3|I can see there is no reasoning with you...Die now! dlga_player_persu_giant close_window|Very well!! Let no man say I am not honorable, here is your cauldron - now get out of here before I change my mind. dlga_player_persu_giant close_window.1|HA, what need does a Giant have with honor? dlga_start meet_patarn_map|Greetings again fool, I will never give you my coat...do you hear me? NEVER! dlga_start meet_patarn_map.1|Greetings stranger, I am Saint Paternus. We are traveling these roads on our way to Ceredigion - what can I do for you? dlga_start meet_patarn_map.2|Greetings stranger, I am Saint Paternus. Perhaps you've visited my Monastery here in town? A wonderful place if you ask me. dlga_meet_patarn_map ask_coat_nice|Paternus, I've come to respectfully ask for your coat. dlga_meet_patarn_map case_threaten|Paternus! I need your coat, hand it over now!! dlga_meet_patarn_map close_window|I should be moving along dlga_ask_coat_nice ask_coat_nice2|Have you my {reg59?child son}, well it holds great value to me, and you don't look like a beggar - what business would you have with it? dlga_ask_coat_nice2 mention_merlin|Saint, Merlin needs this coat for an important ceremony dlga_ask_coat_nice2 mention_merlin_known|Saint, Forces of evil wish to harm us, only your coat can stop them! dlga_mention_merlin mention_merlin2|MERLIN?!! I should have known that pagan friend of Arthur was behind this treachery! Are you friends with Arthur and his lot? dlga_mention_merlin2 mention_merlin_nofriend|No my lord, forgive me - Arthur is no friend of mine, however sometimes we must work with our enemies to defeat an even greater evil. dlga_mention_merlin_nofriend mention_merlin_nofriend2|Well said stranger, well said. ^^ So Arthur will not receive my coat? dlga_mention_merlin_nofriend2 mention_merlin_known|I swear he shall not. dlga_mention_merlin2 mention_merlin_known|Forgive me - Although I know Arthur, he is no friend of mine. My request comes from me alone. dlga_mention_merlin_known make_case_coat|Hmmm, very well, I will then hear your case, but I warn you, this better not be another of Arthur's tricks, he's always wanted my coat and has tried to steal it more then once. dlga_mention_merlin_known close_window|NO, NO, NO!! I can't trust you wont hand it over to him the first chance you get. Did you know that Arthur once tried to steal my coat? Of course you didn't, or you would never have mentioned him. dlga_mention_merlin2 mention_merlin_known.1|My lord, I do know Arthur well, he is a good man. dlga_make_case_coat case_friend|My Saint, you have no doubt heard that I, {playername} - am a friend to our church... dlga_case_friend get_coat|Oh {playername}? I have indeed heard of you. In fact some might say you are close to Sainthood yourself! ^^ Very well, here is my coat. dlga_make_case_coat case_flatter|Surely, a man as regale as you will see the wisdom in what I say (flatter).... dlga_case_flatter flatter_works|Oh good {reg59?lady sir}, please continue... dlga_flatter_works flatter_works2|(You talk with Paternus for hours, each time flattering him every chance you get, finally he agrees to give you his coat) dlga_flatter_works2 get_coat|Ah the hour grows late, I've enjoyed our talks friend, but I must be moving along. - here is my coat and good luck to you. dlga_case_flatter close_window|Ha, what kind of man do you take me for? No I will not give my coat to false flattery - good day to you. dlga_make_case_coat case_lie|I promise I will use this coat to defeat Arthur (lie).... dlga_case_lie lie_works|Oh good {reg59?lady sir}, please continue... dlga_lie_works flatter_works2|(You talk with Paternus for hours, telling the long and complex story of how you'll defeat Arthur with the Saints coat, finally the man agrees to give you the cloth) dlga_case_lie close_window|Ha, what kind of man do you take me for? No I will not give my coat to liars and thieves! Get away from me now. dlga_make_case_coat case_threaten|I grow tired of this, hand over the coat or die! (threaten).... dlga_case_threaten close_window|You would hurt a Saint? By God stranger, there is no salvation for you in this world. - here take the damn thing I hope you chock on it! dlga_case_threaten close_window.1|You would hurt a Saint? Well I wont make it easy for you, you're about to see how this warrior Saint does battle dlga_make_case_coat close_window|Never-mind for now. dlga_get_coat close_window|Thank you my Saint, take care. dlga_start close_window.47|{playername} run... RUN! It's a trap...Mab is here to kill you! dlga_start close_window.48|What will I do without him? He was my world...^^forgive me {playername}, I will stay behind to bury my husband. dlga_start knight_wife|Go away stranger, can't a women drink alone without {reg59?someone a man} trying to {reg59?harass sweet-talk} her? dlga_knight_wife knight_wife2|Forgive me, I was looking for Rhygenydd, but I see you're busy. dlga_knight_wife close_window|Sorry to trouble you. dlga_knight_wife2 where_rhyd|Did you say Rhygenydd? He is my husband {reg59?girl sir}, what business do you have with him? dlga_where_rhyd where_rhyd2|I need his Crock and Dish, or rather Merlin needs them for an important mission - can I speak with your husband? dlga_where_rhyd2 where_rhyd3|He's missing! Not that anyone from the castle cares what happens to a lowly knight. Sure they're all needed when the Saxons raid, or if there is a war to fight, but now - when one is missing no one even notices! dlga_where_rhyd3 where_rhyd4|I'm sure its just an oversight, have you spoken to the captain of the Guards about your husbands whereabouts? dlga_where_rhyd4 find_rhyd|Of course I've talk to them! They told me he deserted, of course that isn't true! My husband would never leave his post - he loved Camelet, counted Arthur a true friend, but now, in this dark hour I can't even be allowed to speak with our king. dlga_find_rhyd find_rhyd2|My lady, I will find your husband. dlga_find_rhyd close_window|I'm afraid I'm too busy right now to help you search. dlga_find_rhyd2 find_rhyd3|You will? Blessings be to you {reg59?lady sir}, thank you! dlga_find_rhyd3 find_rhyd4|Do you have any inkling where he might have gone? dlga_find_rhyd4 find_rhyd6|Only this, he'd been telling me for days he may know the location of the Holy Grail. Said when he brought it back, Arthur would give us lands of our own, said he would finally be someone... he always wanted that... my poor foolish Rhygenydd dlga_find_rhyd6 find_final|Where my lady, I need to know where... dlga_find_final find_final2|All he said was the Tor... yes that was it, somewhere close to the Tor. Do you know what that means? dlga_find_final2 find_final3|No my lady, but I will find out. dlga_find_final3 close_window|Well I'm coming with you! Anything beats sitting around here waiting for bad news. dlga_start close_window.49|We need to find my husband, lets get going! dlga_start close_window.50|Greetings! I serve Arthur, the one true King. dlga_start merlin_die|I am close to death {playername}... dlga_merlin_die merlin_die2|No, this can not be... how will I defeat Mab without you? dlga_merlin_die2 merlin_die3|You shall {playername}, her armies gather for her final attack, but she is too late - I have completed the ceremony...take this sword of White-Hilt and with it's new power drive it through her heart! dlga_merlin_die3 merlin_die4|I... I will. Let this be my final pledge to you kind wizard. Mab will die. dlga_merlin_die4 close_window|Good {playername}. I know you will. Everything comes down to this final battle - go now, rally your men and meet this evil on the field dlga_start merlin_talk|{s10} dlga_merlin_pretalk merlin_talk|Anything else? dlga_merlin_talk merlin_explain|{s10} dlga_merlin_talk merlin_quest1|Merlin! The lady of the lake asked I seek you out dlga_merlin_talk merlin_quest1mab|Merlin! I met a women named Mab... we fought but her body disappeared in front of me! dlga_merlin_talk merlin_help|Merlin, My search for Rhygenydd has hit a dead end, have you heard of the Tor? dlga_merlin_help merlin_pretalk|Hmmmm, oh yes {reg59?my lady sir}, the Tor is a great hill near Beckery, they even say Joseph of Arimathea is buried near there. dlga_merlin_talk player_finish_ex|Merlin, I have brought you the sword Excalibur! dlga_player_finish_ex merlin_pretalk|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_ex merlin_pretalk.1|Wonderful! I will make sure Arthur gets this back when I'm done with it. dlga_player_finish_ex merlin_pretalk.2|Wonderful! But where is it? You lost it?!! {playername} I was trusting you with this simple task and now you've ruined everything! I will go speak with the lady, sometimes her magic can locate the sword - be careful with the other items, I won't be able to save them next time! dlga_merlin_talk player_finish_hamper|Merlin, I have brought you The Hamper of Gwyddno Garanhir! dlga_player_finish_hamper merlin_pretalk|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_hamper merlin_pretalk.1|Wonderful! I will bring it to the glass house between the worlds of man and magic. dlga_player_finish_hamper player_lost_item|Wonderful... dlga_player_lost_item close_window|But where is it? You lost it?!! {playername} I was trusting you with this simple task and now you've ruined everything! All is lost now - Mab has won! dlga_merlin_talk player_finish_grial|Merlin, I have brought you The Holy Grail! dlga_player_finish_grial merlin_pretalk|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_grial merlin_pretalk.1|Amazing! How did you ever find this? So many have died looking for it for so long, you are truly blessed {playername}. dlga_player_finish_grial player_lost_item|Wonderful... dlga_merlin_talk player_finish_halter|Merlin, I have brought you The Halter of Clydno Eiddyn! dlga_player_finish_halter merlin_pretalk|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_halter merlin_pretalk.1|Wonderful! I will bring it to the glass house between the worlds of man and magic. dlga_player_finish_halter player_lost_item|Wonderful... dlga_merlin_talk player_finish_knife|Merlin, I have brought you The Knife of Llawfrodedd! dlga_player_finish_knife merlin_pretalk|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_knife merlin_pretalk.1|Wonderful! I will bring it to the glass house between the worlds of man and magic. dlga_player_finish_knife player_lost_item|Wonderful... dlga_merlin_talk player_finish_cauldron|Merlin, I have brought you The Cauldron of Dyrnwch the Giant! dlga_player_finish_cauldron merlin_pretalk|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_cauldron merlin_pretalk.1|Wonderful! I will bring it to the glass house between the worlds of man and magic. dlga_player_finish_cauldron player_lost_item|Wonderful... dlga_merlin_talk player_finish_coat|Merlin, I have brought you The Coat of Padarn! dlga_player_finish_coat merlin_pretalk|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_coat merlin_pretalk.1|You got it? AHA - wonderful, better not let Arthur see this one, he's been after that coat for years. I will hide it between the realms of man and magic. dlga_player_finish_coat player_lost_item|Wonderful... dlga_merlin_talk player_finish_dish|Merlin, I have brought you The Crock and Dish of Rhygenydd! dlga_player_finish_dish merlin_pretalk|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_dish merlin_pretalk.1|Wonderful! I will bring it to the glass house between the worlds of man and magic. dlga_player_finish_dish player_lost_item|Wonderful... dlga_merlin_talk player_finish_sword|Merlin, I have brought you The Sword White-Hilt! dlga_player_finish_sword merlin_pretalk|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_sword merlin_pretalk.1|Wonderful! I will bring it to the glass house between the worlds of man and magic. dlga_player_finish_sword player_lost_item|Wonderful... dlga_merlin_talk player_finish_mantle|Merlin, I have brought you The Mantle of Arthur! dlga_player_finish_mantle merlin_pretalk|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_mantle merlin_pretalk.1|Wonderful! How ever did you manage to get this item from Arthur?? Actually never-mind, I probably shouldn't know. dlga_player_finish_mantle player_lost_item|Wonderful... dlga_merlin_talk player_finish_horn|Merlin, I have brought you The Horn of Bran! dlga_player_finish_horn merlin_pretalk|Wonderful! We now have all the items! It will take me a few days to prepare, come back to me then. dlga_player_finish_horn merlin_pretalk.1|Wonderful! I will place it in the glass house between the realms of man and magic. dlga_player_finish_horn player_lost_item|Wonderful... dlga_merlin_talk player_finish_mab_quest|Merlin, I have done all you asked of me...are we ready to defeat Queen Mab? dlga_player_finish_mab_quest close_window|Yes {playername}....we are ready! Bring me to the lady of the lake near Dozmary and we will complete the ceremony. dlga_merlin_talk close_window|I guess I should be moving along then. dlga_merlin_explain player_fortune|{s10} dlga_player_fortune player_fortune_2|Tell me what do you see? dlga_player_fortune close_window|I don't have time for crazy men and magic dlga_player_fortune_2 player_fortune_3|{s6} dlga_player_fortune_3 merlin_addon|Yes, there are some that say I'm more powerful then you Merlin. dlga_merlin_addon player_fortune_3|Careful child, humility is a virtue...^^ --He clears his throat -- ^^{s6} dlga_player_fortune_3 player_fortune_4|What else! dlga_player_fortune_4 player_fortune_end|{s7} dlga_player_fortune_end player_fortune_end2|Ok I better get going then dlga_player_fortune_end player_fortune_end2.1|that's it? dlga_player_fortune_end2 close_window|Yes my {reg59?child son}, Do as I've told and come back to me later. dlga_player_fortune_end2 close_window.1|Even though you are wicked my {reg59?child son}, if you were to change your ways, I may have more to tell you. dlga_player_fortune_end2 close_window.2|I'm tired my {reg59?child son}, come back when you have done more in this world and I may have more to tell you. dlga_player_fortune_end2 close_window.3|I have no more to say to my enemies. Go know, you have made your choice. dlga_merlin_quest1 merlin_quest1b|Yes, I knew you would come, Queen Mab is an evil that must be wiped from this world. dlga_merlin_quest1mab merlin_quest1mab2|You battled her and won? Amazing! Perhaps we could help each other for your new enemy, is my oldest enemy. dlga_merlin_quest1mab2 merlin_quest1b|She wasn't always evil you know, but something changed in her - now she is ruled only by hatred and jealousy. She can't be killed, and least not without my help. And kill her we must... dlga_merlin_quest1b merlin_quest1c|Yes, But how? dlga_merlin_quest1c merlin_quest1d|We must work together {playername}, only the three of us - me, you, and the lady of the lake will be strong enough to end her...^^ Her magic blocks much of my sight, but I know her weakness... dlga_merlin_quest1d merlin_quest1_cont|Gather me all the 13 treasures of Britannia and I'll make a spell strong enough to defeat her. dlga_merlin_quest1_cont merlin_quest1_cont2|What are these treasures? dlga_merlin_quest1_cont merlin_quest1_decline|I'm far too busy to hunt for treasures! dlga_merlin_quest1_cont2 merlin_quest1_cont22|Well, since you must know... hear me! There are Thirteen Treasures of Brittania ^One Excalibur, the sword of Arthur. If a well-born man draw it, they shall rule over all Britons. I was lucky enough to get this when Arthur died.^^Two The Hamper of Gwyddno Garanhir. Food for one man would be put in it, but when it was opened again, food for a hundred men would be found in it. dlga_merlin_quest1_cont2 merlin_quest1_cont22.1|Well, since you must know... hear me! There are Thirteen Treasures of Brittania ^One Excalibur, the sword of Arthur. If a well-born man draw it, they shall rule over all Britons. They say anyone who would steal the sword will find it taken by magic the next morning, for only the lady of the lake can determine those worthy.^^Two The Hamper of Gwyddno Garanhir. Food for one man would be put in it, but when it was opened again, food for a hundred men would be found in it. dlga_merlin_quest1_cont22 merlin_quest1_cont23| Three The Holy Grail. A cup of stone with miraculous powers to provide happiness, eternal youth and sustenance to anyone who drinks from it.^Four The Halter of Clydno Eiddyn. This was fixed by a staple to the foot of his bed. Whatever horse he might wish for, he would find in the halter.^Five The Knife of Llawfrodedd Farchog. This would allow twenty and four men to eat at a table.^Six The Cauldron of Dyrnwch the Giant. If meat for a brave man were put in it, it would instantly be cooked. dlga_merlin_quest1_cont23 merlin_quest1_cont24|Seven The Coat of Padarn Beisrudd. If a well-born man put it on, it would be the right size for him.^Eight and Nine The Crock and the Dish of Rhygenydd the Cleric. Whatever food might be wished for, it would be found in them.^Ten The Stone and Ring of Eluned the Fortunate. They say these items hold great magical power, I am lucky enough to possess them already.^Eleven The Dyrnwyn White-Hilt Sword of Rhydderch Hael. - They say it bursts into flames for those who yield it.^Twelve The Mantle of Arthur of Cornwall. Whoever is under it cannot be seen, yet he himself can see everyone. I too have this item alreadyThirteen The Horn of Bran Galed of the north. Whatever drink might be wished for would be found within it. dlga_merlin_quest1_cont23 merlin_quest1_cont24.1|Seven The Coat of Padarn Beisrudd. If a well-born man put it on, it would be the right size for him.^Eight and Nine The Crock and the Dish of Rhygenydd the Cleric. Whatever food might be wished for, it would be found in them.^Ten The Stone and Ring of Eluned the Fortunate. They say these items hold great magical power, I am lucky enough to possess them already.^Eleven The Dyrnwyn White-Hilt Sword of Rhydderch Hael. - They say it bursts into flames for those who yield it.^Twelve The Mantle of Arthur of Cornwall. Whoever is under it cannot be seen, yet he himself can see everyone.Thirteen The Horn of Bran Galed of the north. Whatever drink might be wished for would be found within it. dlga_merlin_quest1_cont24 merlin_quest1_accept|Then I shall hunt down these treasures and bring them to you! dlga_merlin_quest1_cont24 merlin_quest1_decline|I'm far to busy to hunt all these! dlga_merlin_quest1_accept close_window|Wonderful!! I will give you what little notes I have on these items, but some are unknown even to me. ^^ Happy hunting {playername}, and may the gods bless your journeys. dlga_merlin_quest1_decline close_window|Then do what you must and hurry back here!! Queen Mab is always plotting - time maybe short. dlga_lord_talk ask_4excalibur|My Lord, I come to ask you loan me Excalibur for an important mission... dlga_ask_4excalibur lord_pretalk|Are you mad {playername}? I don't even like you, why would I give away such power to you? dlga_ask_4excalibur lord_pretalk.1|{playername} I barley know you, why would I give a stranger such a sword? dlga_ask_4excalibur lord_pretalk.2|No {playername} I might like you a little, however I already turned down Merlin (a true friend and companion), so imagine how strong I would need our friendship to be to grant such a thing dlga_ask_4excalibur ask_4excaliburb|hmmm and may I ask {playername} what will you do with it? dlga_ask_4excaliburb ask_4excaliburb2|We will need this item to destroy queen Mab your grace, she wishes nothing but your own destruction dlga_ask_4excaliburb2 ask_4excaliburb22|Queen Mab you say? I've heard the stories, heard Merlin rage on about her when we've had too much wine, but I thought it fantasy, thou I trust Merlin's insights this whole notion of magic I find hard to believe. dlga_ask_4excaliburb22 ask_4excalibur_final|It is true my lord, I've seen her, whether you believe in her gifts or not, one thing is true - her hatred of you. ^^Please lend me the sword so I may end this threat to you. dlga_ask_4excalibur_final lord_pretalk|Very well {playername}. I have come to trust you with my life, and I trust Merlin, if you both tell me you need my sword, then you do. Here she is... bring her back to me when this work is done. dlga_lord_talk ask_4mantle|My Lord, I come to ask for the Mantle of Arthur dlga_ask_4mantle lord_pretalk|What? How dare you ask for such a thing {playername}, This is one of my most prized possessions - thus I dare not ware it, I keep it locked away safely from ANYONE that might use it for ill gain. dlga_lord_talk ask_4farog|My Lord, I'm looking for a man named Llawfrodedd Farchog dlga_ask_4farog lord_talk|Ah yes, my good Llawfrodedd. He is one of my truest knights and like so many - has pledged in finding the holy grail. He left a year ago, last I heard he was searching the lands of the Franks. dlga_lord_talk player_ask_halter|I'm looking for the Halter of Clydno Eiddin, have you heard of it? dlga_player_ask_halter lord_talk|Clydno? Wasn't he ruler of Gododdin before Gawain joined the round table? Maybe ask him, or search the old territory for clues. dlga_lord_talk ask_gawain|Gawain, what can you tell me about the Halter of Clydno Eiddin? dlga_ask_gawain lord_pretalk|Go away {playername}, I don't answer questions to those I dislike dlga_ask_gawain lord_talk|Only this, Clydno Eiddin was lord of Din Eidyn (as you probably guessed), any search for his Halter should begin there. dlga_lord_talk ask_4rhydd|My Lord, I'm looking for a man named Rhydderch dlga_ask_4rhydd ask_4rhydd2|How Dare you speak that name in my presence?!! dlga_ask_4rhydd2 ask_4rhydd3|Oh good, you do know of him. dlga_ask_4rhydd3 ask_4rhydd4|Yes, I've heard of him. He could have doubled his lands and joined me in a just war against an unjust King, but instead he chose the wrong side and paid dearly for it. dlga_ask_4rhydd4 lord_talk|I will not speak of him. Go talk to the other losers if you want, I'm sure they will enjoy remembering how they lost their crown. dlga_start quest_save|Greetings my {reg59?child son}, I am a local of this area dlga_quest_save quest_save2|Greetings father, I am looking for Rhydderch, but I fear the people I need to speak with are all dead and gone. dlga_quest_save2 quest_save3|Yes it is true, Alt Clut is defeated, but fate smiles on you my child, for I have heard of this Rhydderch you seek... dlga_quest_save3 close_window|He was a local warlord of this area, and backed the old King during Caw's rebellion. I heard that after the war he retreated to his homestead at Peartoc and refused to see anyone, here I'll show you where on this map. dlga_start ghost_killed|I'm happy to tell you, {playername}, that my 'ghost' ex-lover doesn't bother me anymore. You really did it, {playername}! You're my new hero! dlga_ghost_killed ghost_killed2|It was nothing my lady, now about our deal... dlga_ghost_killed2 close_window|Yes, the mantle...I retrieved it for you already. Here - and again thank you! dlga_lord_talk ask_4bran|My lord, I am looking for Bran Galed, does he still serve you? dlga_ask_4bran ask_4bran2|Ah yes, Bran...well if you call serving sitting in a tavern night and day drinking away his health, then yes - he still serves. dlga_ask_4bran2 ask_4bran3|I am sorry to hear that. dlga_ask_4bran3 lord_talk|Well {playername} I am sorry too, he was once one of my most fiercest knights, now a drunkard...but I forgive this for his years of faithful service to my crown.^^ You will find him in the tavern at Caer Ligualid. dlga_start final_clue|Greetings my {reg59?child son}, I am Bedos a local of this area dlga_final_clue final_clue2|Greetings Bedos, could you tell me, have you heard of the Halter of Clydno Eiddin? dlga_final_clue close_window|I should be going, no time for a man of god right now dlga_final_clue2 final_clue3|Aye, I am old, I remember Clydno well, he was a great man, led the armies of Gododdin against Gwynedd soon after their king murdered a young prince dlga_final_clue3 final_clue4|Gwynedd? dlga_final_clue4 final_clue5|Oh yes, it was long ago mind you, ah the young prince of Gwynedd, he had a better claim you see, but a child - so Gwynedd's king murdered him in his sleep and both Clydno and Rhydderch Hael joined together to avenge him dlga_final_clue5 final_clue6|I'm sorry, but what does any of this have to do with the Halter? dlga_final_clue5 final_clue6.1|Get to the point old man! dlga_final_clue6 final_clue7|I'm getting to this child, Clydno always kept his Halter with him you see, even when he crossed the borders and fought the tyrant of Gwynedd dlga_final_clue7 final_clue8|It was a great battle, yet on this day the forces of evil held the field. They say the halter was lost there, and is likely in possession of Gwynedd's royal house dlga_final_clue8 close_window|Thank you Bedos, I will go to Gwynedd dlga_final_clue8 close_window.1|Finally a straight answer! dlga_lord_talk player_buy_halter|My lord, I have come for the Halter of Clydno Eiddin dlga_player_buy_halter player_buy_halter2|Have you now {playername}, well this halter has been in my family for generations, I wouldn't simply hand it over without a price...tell me how much is it worth to you? dlga_player_buy_halter2 player_buy_halter3|My lord, I need it for an important mission! dlga_player_buy_halter2 player_buy_halter3.1|My lord, the very balance of good and evil is at stack! dlga_player_buy_halter3 buy_yes_no|So... a lot then? Tell you what, I'll give it to you for the low price of 10,000 coins. dlga_cant_afford_halt lord_pretalk|A pity then, come back when you can dlga_buy_yes_no buy_yesyes|Here you are then, 10,000 coins. dlga_buy_yes_no cant_afford_halt|I'm afraid I can't afford that! dlga_buy_yesyes lord_pretalk|A pleasure doing business with you {playername}, truth be told I am glad to be rid of it, bad luck to keep something took with such treachery dlga_start buy_haltermonk|Greetings my {reg59?child son}, I am a local monk of this area dlga_buy_haltermonk buy_haltermonk2|Dear Monk, I am looking for the lost Halter of Clydno Eiddin, but I'm afraid it is lost for good. dlga_buy_haltermonk2 buy_haltermonk3|Take heart my child, fate smiles on you this day!^^ Before these lands were conquered the good king asked I keep his family possessions safe, I have the halter hidden nearby. dlga_buy_haltermonk3 buy_haltermonk4|A miracle! Can I have it? dlga_buy_haltermonk3 buy_haltermonk4.1|Give it over old man, I need it! dlga_buy_haltermonk4 buy_yes_nomonk|Hmmmm, well I think its safe to say the royal family of Gwynedd isn't coming back for it, very well... I will sell it for only 10,000 coins dlga_cant_afford_halt_monk close_window|A pity then, come back when you can dlga_buy_yes_nomonk buy_yesyes_monk|Here you are then, 10,000 coins. dlga_buy_yes_nomonk cant_afford_halt_monk|I'm afraid I can't afford that! dlga_buy_yesyes_monk close_window|A pleasure doing business with you my child, truth be told I am glad to be rid of it, bad luck to keep something took with such treachery dlga_lord_talk ask_franks_farog|My Lord, I'm looking for a man named Llawfrodedd Farchog dlga_ask_franks_farog lord_pretalk|Never heard of him - who is he? Actually never mind...I dont care dlga_ask_franks_farog lord_pretalk.1|hmmm now that you mention it, name rings a bell, I think I met him nearly a year ago, told him the best place to find his Grail was with the monks. That was the last I heard from him. dlga_lord_talk ask_irish_dyrn|My Lord, I'm looking for Dyrnwch the Giant dlga_ask_irish_dyrn ask_irish_dyrn2|And what business do you have with them {playername}? dlga_ask_irish_dyrn2 ask_irish_dyrn3|Merely to talk with him my lord...I've heard he's a legend. dlga_ask_irish_dyrn3 ask_irish_dyrn4|Of course he's a legend, but in this case - a true one. Very well, I'll show you where he is for 500 coins dlga_ask_irish_dyrn4 ask_irish_dyrn6|Very well, here is the gold dlga_ask_irish_dyrn4 cant_afford_halt|I'm afraid I can't afford this right now. dlga_ask_irish_dyrn6 lord_pretalk|Excellent, I'll show you where he lives. I warn you however, he is not a man who enjoys a strangers visit. dlga_lord_talk ask_lord_rhydaa|I've heard your neighbor to the north had civil war recently, do you have any news about that? dlga_ask_lord_rhydaa ask_lord_rhydab|Any news? You could say that, it was my family who fought that war! You see, Caw was a noble under my father before his rebellion... dlga_ask_lord_rhydab ask_lord_rhyd|Wait, then it was your father who was defeated by Caw? Do you know a man called Rhydderch? dlga_ask_lord_rhyd ask_lord_rhyd2|Ah Yes, thou in truth its been a long time since I heard that name, I was very young when my father suffered rebellion. dlga_ask_lord_rhyd2 ask_lord_rhyd3|Listen, I grow tired of remembering such a bloodied past, you remind me of my Brother Guipno, he won't stop talking about those days, of our defeat, of our loss and banishment from our own home - you should talk to him as he enjoys such conversation. dlga_ask_lord_rhyd3 lord_quest_fin222|Do you know where I can find your brother? dlga_ask_lord_rhyd3 lord_quest_fin222.1|And where in hell do I find him? Can you take me to him? dlga_lord_quest_fin222 lord_pretalk|No, last I heard he was down in the southern lands trying to gather support for our cause, a foolish quest if you ask me. My Brother needs to accept our families loss; and be happy with what we have left. dlga_lord_talk merlin_dead_arth|My Lord, I'm sorry to be the one to tell you this, but Merlin is gone. dlga_merlin_dead_arth merlin_dead_arth2|Gone? What do you mean gone? He's probably just off on one of his adventurers. dlga_merlin_dead_arth2 merlin_dead_arth3|No my lord...he is dead - killed by Queen Mab in a great battle near Dumnonia, where, I avenged him. ^^ Mab will trouble you no longer my grace. dlga_merlin_dead_arth3 merlin_dead_arth4|Forgive me {playername}, it will take time to understand all this... I knew Merlin couldn't be with us forever, but I thought we had more time. dlga_merlin_dead_arth4 arther_offer|He was a good man... but today is not the day for mourning, today we celebrate a new hero and a glorious victory in the name of Camelot....kindly take your knee. dlga_merlin_dead_arth4 close_window|He was a good man... We shall prepare a great funeral and afterwards feast for the glorious victory you have given us in the name of Camelot. dlga_arther_offer arther_offer2|I offer you a chance to serve me my good {reg59?lady sir}, to be a knight and lord of Camelot, to repay the debt you have paid with so much blood on the fields of battle... dlga_arther_offer2 lord_give_oath_2|(take a knee) dlga_arther_offer2 arther_offer_reg|I'm sorry my lord, I have no interest in joining your kingdom! dlga_arther_offer_reg close_window|You dare insult me {playername}? First I learn my truest friend is dead, and now you betray my kindness... curse this day! dlga_start bishop_talk|Greetings my {reg59?lady son}, I am your personal emissary of God... how can I help you today? dlga_bishop_pretalk bishop_talk|Anything else? dlga_bishop_talk bishop_action|Bishop, we need God to cleanse us of our sins. Here are 500 coins for widows and orphans. dlga_bishop_action bishop_pretalk|Ego absolvo te a peccatis tuis, in nomine Patris et Filii et Spiritus Sanctii. Amen. Your men will feel better now. dlga_bishop_talk bishop_action2|Bishop, we need you to work harder at converting this settlement. Here is 1500 coins for the work. dlga_bishop_action2 close_window|Thank you my child... I will use this money to 'convince' others to join our one true faith. dlga_bishop_talk minister_faith|I want a report on the piety of my subjects and new conversions. dlga_minister_faith minister_faith2|{s22} dlga_minister_faith2 bishop_pretalk|Thanks. dlga_bishop_talk close_window|That is all for now. dlga_award_fief_to_vassal_co_ruler award_fief_to_vassal_defer_co_ruler|I wish to defer the appointment of a lord, until I take {s7}. dlga_award_fief_to_vassal_defer_co_ruler close_window|As you wish, my {reg59?lady lord}. We can discuss this more at a later date. dlga_award_fief_to_vassal_co_ruler_2 close_window|As you wish {reg59?my wife my husband}. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_event_triggered magister_officiorum1b|Greetings!! Your uncle has received word of your heroic victory in the name of Rome! dlga_magister_officiorum1b magister_officiorum2b|Greetings stranger, but how is this possible? We've only taken the settlement a short time ago dlga_magister_officiorum2b magister_officiorum3b|We were stationed nearby to record your victory... or defeat. With orders to join you once the first settlement had been taken. I dispatched a messenger the moment the walls fell dlga_magister_officiorum3b magister_officiorum4b|What does my uncle want me to do next? dlga_magister_officiorum4b magister_officiorum5b|It shall take at least a month for us to receive more orders, but it is my understanding he wants you to approach the other Romano-Briton city states with royal decrees and convince them to rejoin the empire dlga_magister_officiorum5b magister_officiorum6b|And when do I get to become governor of the lands I'm conquering? dlga_magister_officiorum6b close_window|I'm sure when your uncle decides you are ready, in the mean time, I shall join you as your magister officiorum - Hail Rome! dlga_event_triggered award_fief_to_rome|My {reg59?lady lord}, {s1} has fallen to our troops, should I send word to Rex Theoderic of our victory? dlga_award_fief_to_rome close_window|Yes, send word 'Glory is Rome.' dlga_award_fief_to_self award_fief_to_self_2|I want {s1} for myself. dlga_award_fief_to_self_2 close_window|As you wish, {reg59?my lady sir}. You will be the new {reg59?lady lord} of {s1}. dlga_award_fief_to_vassal award_fief_to_vassal_defer|I am not even sure if this place is worth conquering... dlga_award_fief_to_vassal_defer close_window|Very well {reg59?my lady sire}. I shall await your instructions. dlga_award_fief_to_vassal_2 close_window|As you wish, {reg59?my lady sire}. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_event_triggered center_captured_rebellion|{s1} is not being managed by anyone. Whom shall I put in charge? dlga_center_captured_rebellion center_captured_rebellion_2|{s11}. {s1} dlga_center_captured_rebellion center_captured_rebellion_2.1|{reg0?{s65} Please {s65}}, I want to have {s1} for myself. (fiefs {s0}) dlga_center_captured_rebellion center_captured_rebellion_2.2|{s66}, you should have {s1} for yourself. (fiefs {s0}) dlga_center_captured_rebellion center_captured_rebellion_2_defer|First, let us assess this lands value... dlga_center_captured_rebellion_2_defer close_window|Hmmm. All right, {playername}. I value your counsel highly. I shall defer appointment of a lord for {s1} for the time. dlga_center_captured_rebellion_2 close_window|Hmmm. All right, {playername}. I value your counsel highly. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_start abad_talk|What may I do for you child? dlga_abad_pretalk abad_talk|Yes? dlga_start close_window.51|If you want to speak with the abbot he's inside... dlga_start monk_start|Hello my {reg59?child son}, welcome to Beckery, Britannia's oldest monastery... dlga_monk_start monk_grail|Greetings monk, I've been told You might know where I should look for the holy grail? dlga_monk_grail grial_goon|Oh no... not another one. Listen my {reg59?child son}, I will tell you what I tell all young adventurers who seek Christ's cup dlga_grial_goon grial_goon2|Yes?... dlga_grial_goon2 grial_goon3|Give up! End this madness before it consumes you. dlga_grial_goon3 grial_goon4|But I thought - dlga_grial_goon4 grial_goon5|You thought what? You would just walk in here and we would show you where to dig?^^ Foolish child, even if I did know where it was, why would I give it to the first adventurer to come looking for it?^^ hmmmm now where did I put that wine? dlga_grial_goon5 grial_goon6|Sorry I offended you. Would you like some wine? dlga_grial_goon5 close_window|Sorry I asked! dlga_grial_goon6 grial_final|Oh yes thank you!^^ (the monk drinks the flask quickly before turning back to face you)^^ I'm sorry my {reg59?child son}, its just we get so many like you asking the same questions, although it can be good to get visitors, I fear it could also be dangerous dlga_start monk_start_farog|Hello my {reg59?child son}, welcome to St Martin, home to the Abbey of Marmoutier, and Alcuin's scriptorium... dlga_start close_window.52|Go with God my child... dlga_grial_final grial_final2|So you do know more? dlga_grial_final2 close_window|Only this, our order was indeed founded by Joseph of Arimathea. He is buried nearby between here and the village, I'll show you where on this map, of course I don't know what good it will do you. dlga_monk_start_farog monk_start_farog2|Monk, I am looking for a man named Llawfrodedd Farchog, have you seen him? dlga_monk_start_farog2 monk_start_farog3|Ah, yes... hard to forget a man looking for the holy grail - even if some would call that man a fool. He was here about six months ago dlga_monk_start_farog3 monk_start_farog4|Please, I need to know, where did he go? dlga_monk_start_farog4 monk_start_farog5|If I recall I didn't know much of course, but I directed him to the scriptorium where I believe brother Alcuin sent him off towards the glass tower dlga_monk_start_farog5 monk_start_farog6|And what pray is the glass tower? dlga_monk_start_farog6 close_window|Not really glass of course, just a nickname given to an old Roman tower towards Pictavis, here - I'll show you on this map. dlga_abad_talk abad_quest|Pater, is there anything I can do to help your monastery? dlga_abad_quest abad_quest1|Perhaps. We are building more houses for our new brothers, and we definitely need more timber. Would you be able to bring us {reg33} pallets? dlga_abad_quest abad_forest_quest1|Perhaps. I have heard some horrible things go on in those pagan forests... sacrifices, naked dancing, even witchcraft! It would be better to cut down those so called sacred trees and use the wood to build a proper chuch to God. If these pagans wish to worship wood, let them do it in a church that at least has a chance of saving their souls. dlga_abad_quest abad_pretalk|No, my {reg59?child son}, we don't need your help at the moment dlga_abad_quest1 abad_pretalk|Pater, you can count on me dlga_abad_talk abad_thankyou|Pater, I brought you {reg33} pallets of timber, as you requested. dlga_abad_thankyou abad_pretalk|Thank you, {playername}. The brothers of {s3} will be praying nightly for your soul. Amen. dlga_abad_quest1 abad_pretalk.1|Pater, I don't believe I have time for this. dlga_abad_forest_quest1 abad_pretalk|Pater, you can count on me dlga_abad_forest_quest1 abad_pretalk.1|I'm sorry I can't do that. dlga_abad_talk abad_thankyou22|Pater, I done as you asked, there is one less pagan grove in these lands. dlga_abad_thankyou22 abad_pretalk|Thank you, {playername}. The brothers of {s3} will hold a feast day in your honor. Amen. dlga_abad_talk abad_action|Pater, we need God to cleanse us of our sins. Here are 500 coins for widows and orphans. dlga_abad_action close_window|Ego absolvo te a peccatis tuis, in nomine Patris et Filii et Spiritus Sanctii. Amen.^^ Your men will feel better now. dlga_abad_talk abad_talk_conv|Pater, I would like to know more about converting people to the one true faith! dlga_abad_talk_conv abad_talk_conv1|Sure, my son. I will be more than happy to talk to you about the matters of Christianity, but I don't have a lot of free time. Would you consider a donation to our monastery? I think 500 coins will help my brothers make this place even more beautiful. dlga_abad_talk_conv1 abad_talk_conv2|Of course, here is my donation. dlga_abad_talk_conv1 abad_pretalk|Sorry, I don't have this kind of money at the moment. dlga_abad_talk_conv1 close_window|I really don't see why I should pay you. Good day! dlga_abad_talk_conv2 abad_talk_conv2a|Thank you, my {reg59?daughter son}. Our Lord, Jesus Christ will be pleased. Now, about conversion. You see, each settlement has some mix of true Christians, pagans, heretics and, God forbid, atheists. Every day, events affect people's beliefs. Some turn to Christianity, and others abandon it. That effect is fairly insignificant, on balance, unless there is some kind of force that compels people to choose one way over the others. Certain lords and minor adventurers come with a sword and try to force people to change their beliefs. That, of course, is not God's way. dlga_abad_talk_conv2a abad_talk_conv2b|Our Lord, Jesus Christ, teaches us that any influence we exert on people should come through convincing, preaching and other non-violent means. However, force of threat produces results that are more spectacular, albeit short-lived. This can be improved by compelling people to build a house of worship and hiring a good priest to teach them. Initially, many people may not like that they are being forced to follow our God, but eventually, through God's Word, they change. dlga_abad_talk_conv2b abad_talk_conv3|With persistence and patience, more and more people will turn to the only true faith, just as they have done elsewhere in Europe. The more people are converted, the easier it will be to convert the rest. But please be prepared for setbacks! Initially, it will be a difficult process. If too many people living in that particular place become too angry, they may even riot and burn down the house of worship. Even then, don't despair. Rebuild it and continue with your mission. Also, it helps if your settlement is near a monastery. God bless you, my {reg59?daughter son}. I pray that your way will be blessed if you decide to follow this path. Amen. dlga_abad_talk_conv3 abad_pretalk|Thank you, father. That was very informative. dlga_abad_talk_conv3 abad_talk_conv4|You mentioned forced conversion... dlga_abad_talk_conv4 abad_talk_conv4a|Yes, my {reg59?daughter son}. Some of our more overzealous brothers, especially the ones who consider themselves to be great soldiers, think that chopping off a few heads will force people to abandon their beliefs in favor of Christianity. While it may work to some degree in the very short term, inevitably these people will reconvert to their old gods the moment the sword is back in its sheath. If this is the path that you wish to take, I advise that you have a dozen or so clergymen with you to facilitate the process. dlga_abad_talk_conv4a abad_pretalk|Being formidable is important, but it is also essential to be able to speak intelligently and persuasively. Your personality will also play a role. Being bold and courageous should help your case, as opposed to being shy and compassionate. Lastly, I highly recommend that you build up relations with the people first. It is well known that people are more receptive if they trust and like you. May God help you, my {reg59?daughter son}. Amen. dlga_abad_talk abad_talk_wine|Pater, I have heard great things about the wine of this monastery. Can I buy some of it? dlga_abad_talk_wine abad_talk_wine2|{s4} dlga_abad_talk_wine abad_pretalk|Sorry, my {reg59?daughter son}. We have just sold it to someone else. dlga_abad_talk_wine2 abad_pretalk|Very well. I want to buy some. dlga_abad_talk_wine2 abad_pretalk.1|Actually, I prefer to talk about other things. dlga_abad_talk abad_grail|Pater, is there anything you can tell me about the holy Grail? dlga_abad_grail abad_grail22|Oh my {reg59?child son}, don't tell me you're another adventurer looking for this lost item? So many have searched for it over the years, and many will continue to search I'm sure. dlga_abad_grail22 abad_grail22b|Pater, is it truly lost then? dlga_abad_grail22b abad_grail22b2|My {reg59?child son}, many believe it is, and that it will remain so - that is, until God wills it found. That doesn't stop people from searching for it of course. dlga_abad_grail22b2 abad_clue_grial|Is there nothing more you can tell me then? dlga_abad_clue_grial close_window|Well only that the stories say it was brought to Britannia by Joseph of Arimathea, I doubt this is true, but you could talk with the monks of Beckery, the oldest Monastery in Britannia. dlga_abad_grail abad_pretalk|My {reg59?child son}, I'm afraid your standing in the church isn't high enough for me to feel comfortable discussing such things. dlga_abad_grail abad_pretalk.1|Sorry, my {reg59?child son}. We don't disuse such things with outsiders or pagans. dlga_abad_talk close_window|Nothing{reg0?, Pater }. I must take my leave now. dlga_start pagano_talk|Greetings and welcome to Herelas Grove, here we follow the true calling of Paganism, different then the others. dlga_start pagano_talk.1|Greetings, I am high priest of what some now call the old gods, but my gods are the only ones that matter. dlga_pagano_pretalk pagano_talk|{playername}. What do you need? dlga_pagano_talk pagano_angry|I am not a pagan, but follow Christ! You should do the same. dlga_pagano_angry close_window|Oh away! Because we are in this place I will not immediately offer your life to the gods. - The priest's eyes burn with hot fire. - Begone from my sight! Let this land neither feed nor give you rest, but speed you away to a cursed grave. dlga_pagano_talk pagano_ayuda|I am still true to the pagan ways, praying to the old gods for strength this day. - You bow your head. - dlga_pagano_talk pagano_ayuda.1|I wish to be taught about the old gods so that I might honor them (conversion to paganism). dlga_pagano_talk druid_sacrifice_4|I have done as you asked and brought a cow for sacrifice. - You bow your head, dlga_pagano_talk pagano_convert|I wish for this settlement to be more pagan... here is 1500 coins for the work. dlga_pagano_convert close_window|Very good! I will use these funds to convince others in returning to the old Gods. dlga_pagano_talk pagani_faith|I want a report on the piety of my subjects and new conversions. dlga_pagani_faith pagoni_faith2|{s22} dlga_pagoni_faith2 pagano_pretalk|Thanks. dlga_pagano_talk pagano_quest22|Is there anything I can do to help this hof? dlga_pagano_quest22 pagano_quest122|Perhaps. We are having a feast soon, to honor the solus, and we are running low on some essential supplies. Would you be able to bring us {reg33} drinking horns of mead? dlga_pagano_quest22 close_window|No, my {reg59?child of god son}, we don't need your help at the moment. dlga_pagano_quest122 close_window|You can count on me. dlga_pagano_talk pagano_thankyou22|Priest, I brought you {reg33} drinking horns of mead, as you requested. dlga_pagano_thankyou22 close_window|Thank you, {playername}. The gods will be proud of our {s3} and your efforts. May she guide you in battles. dlga_pagano_quest122 close_window.1|Priest, I don't believe I have time for this. dlga_pagano_talk close_window|I have no need for a man of any god at this time. dlga_pagano_ayuda pagano_ayuda2|Come, brave warrior! - He smiles, pleased. - {reg4?{s7} Odin} is more than pleased to smile upon great warriors like yourself, and he knows your feats of arms. I am here to bring you back to honour the old gods of our ancestors, {playername}, but you must also help us. Christianity spreads like a plague and displaces the old gods from their rightful seats. We need money to recruit warriors to kill their cowardly clerics. - He places his hands on your shoulders. - We ask for just 300 coins. I can even tell everyone how {playername} is truly favoured by {reg4?{s8} Odin, Es, and Os}, letting all the kingdom know of your respect for our gods, but you must fund my travels. My travel expenses would amount to 1000 coins for that. dlga_pagano_ayuda2 pagano_sins|Kill them all. I will donate 300 coins. dlga_pagano_sins pagano_pretalk|Thank you, warrior of {reg4?{s7} Odin}. I will talk to your men about {reg4?{s8} Odin and his sons Wecta, Baeldaeg, Casere and Wihtlaeg}. That will encourage them to fight proudly by your side, to earn their seats at Waelcyrge. dlga_pagano_ayuda2 pagano_pretalk|Thank you. I want this realm to love and respect me. I will give you 1000 coins. dlga_pagano_ayuda2 pagano_angry|Are you selling {reg4?{s7} Odin}? What a pig you are! dlga_pagano_ayuda2 pagano_pretalk.1|Actually, cancel that order. dlga_pagano_talk herelas_grove|Tell me, how is your Paganism different from the others? dlga_herelas_grove druid_ayuda2|Hssss, I'll tell you. Here we are not afraid to spill the blood of our enemies in Woden's name! I've sacrificed many to him and I will continue to do so even if my brothers call me mad. dlga_druid_angry close_window|What? Then why punish me with your presence? Begone! dlga_druid_ayuda2 druid_venta|I want to sell you all prisoners I brought. dlga_druid_venta druid_venta2|Do you have any pretty virgins? HAH! Anyways, I will pay you silver according to prisoner quality. dlga_druid_venta2 druid_venta3|Your gods and goddesses will be pleased with such sacrifice material as I bring. dlga_druid_venta2 pagano_pretalk|Let me think about it again. dlga_druid_venta3 close_window|I'll tell you one thing we are not here by chance. We are north of the wall, a territory free from law and Christian morality. Here, we are close to all the gods and goddesses, and can practice our beliefs both freely and fully. dlga_druid_ayuda2 druid_angry|Human sacrifices? You're a fool! dlga_druid_ayuda2 pagano_pretalk|Actually, forget this. dlga_pagano_talk druid_sacrifice_1|I want to make a sacrifice. I will give you 2000 coins for the expenses of the ceremony. dlga_druid_sacrifice_1 druid_sacrifice_2|Yes, yes, bring the money! Well, let me think...I'm afraid we don't have any animals ready to sacrifice. You will have to bring me at least one cow for the ceremony. dlga_druid_sacrifice_2 druid_sacrifice_3|Very well then I will bring you a cow from a nearby village. dlga_druid_sacrifice_2 pagano_pretalk|On second thought, forget this for now. dlga_druid_sacrifice_2 ask_human_sac|I was thinking something more...human. dlga_ask_human_sac pagano_pretalk|I'm sorry {playername}, no sane Priest of Woden would spill human blood in such a way, there is perhaps only one I know of, they follow Herelas in the north. dlga_ask_human_sac human_sac|Hsssss, you've come to right place my child!^^ I will do as you ask, the power you will receive from the gods will make all men tremble! dlga_human_sac human_sac2|But my gifts are not cheap! It shall cost you 4000 coins! dlga_human_sac2 human_sac3|Very well, carry out the ceremony at once. dlga_human_sac2 pagano_pretalk|I'm afraid I don't have the money for this. dlga_human_sac2 pagano_pretalk.1|Actually, forget this for now. dlga_human_sac3 human_sac4|Yes, yes, bring the money! Well, let me think... So far, I haven't had to do anything serious. I used to slay these wretched beggars and enjoy their screams.^^-The Witch summons his followers, and they surround you. They begin to chant in a language you don't understand. The Witch swings from side to side with a cruel smile and a huge knife in his hands. dlga_human_sac4 close_window|-The Witch pronounces your name and opens the throat of a prisoner tied to the alter.^^You close your eyes...- dlga_druid_sacrifice_3 close_window|Wonderful {playername} dlga_druid_sacrifice_4 druid_sacrifice_5|Yes, yes, bring the cow!^^-The Priest summons his followers, and they surround you. They begin to chant in a language you don't understand. The Priest swings from side to side with a joyous smile and a huge knife in his hands. dlga_druid_sacrifice_5 close_window|-The Priest pronounces your name and opens the throat of the beast tied to the alter with the ritual knife.^^You close your eyes...-
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407 名前: D two×three×four ◆cCdWxdhReU [sage] 投稿日: 2007/08/19(日) 00 52 22 ある女子生徒の視界に、銀色が掠める。 ああ、綺麗だなあ。何とは無しにそう思って、目で追った。 追った先には、何も無かった。 あれ?おかしいな‥‥見間違いだろうか。 見間違い?いや、そもそも『何を見間違うというんだろう。』 『見るものなんて何も無かったじゃないか。』 自分は何故視線をそらしたか、小さな疑問を抱きながら校門をくぐる。 今日は少し早めについてしまった。何をして時間をつぶそうか。 遅刻がちな恋人に、起きているかどうか確認のメールでも送ってみようか。 もしかしたら、それがモーニングコールになるかも知れない。 女子生徒は、口元で笑いながら階段を上る。 穂群原、何時も通りの一日が始まる。 そして、衛宮士郎にとっても今日は、何時も通りの一日だった。 朝、何時もと同じ時間に起き、同じ時間に学校に来た。 同じように授業を受け、同じように昼飯を食べた。 すべては何時も通りだった。 否、何時もと何処かずれていた。 家族同然の後輩が、急に無理を言って数日前から我が家に泊り込んでいた。 誠実という言葉をそのまま人間にしたような学友が、授業中に転寝をしていた。 それだけではない。小さな違和感。つまづき。疑問。 通常を異常にしない程度に散りばめられた異変の数々。 誰にも気付かせず。 誰も気付かず。 何時も通りに日が暮れる。夕焼けだけは、紛れも無く。何時も通りに赤かったと言えるだろう。 その日最後、そして最大の異変に。 唯一。 衛宮士郎は気付いてしまった。 夕焼けに照らされた無人の校舎と、校庭にただ一人佇む影と 猛スピードで走る軽自動車。 唸る、車体。 「‥‥‥はぁっ?!」 408 名前: D two×three×four ◆cCdWxdhReU [sage] 投稿日: 2007/08/19(日) 01 10 35 驚いたのはまず一つ、ブレーキをかける風の無い自動車の速度にだった。 次に一つ。その自動車が、眼前に立つ人間に向かってまっすぐに走っている事だった。 もう一つ、その明らかな『異常』に。 『一歩踏み出して手を伸ばせばふれられる』。そんな距離になるまで気がつかなかった事、だった。 「危ない!」 危険を判断する。全身が逃げろと叫ぶ。 車が向かう先は自分ではない。身動ぎ一つで避けられるかもしれない。 危険を判断する。大声で逃げろと叫ぶ。 一歩踏み出してとどくならば、一歩踏み出すのが衛宮士郎という少年だ。 危ない、危ない、危ない、危ない。 幸い、『突き飛ばせば、助かるかもしれない。』 彼にわかる事は、『目の前に居る男性の身が危ない』。だから、助ける。 ただそれだけを考えて、逃げたがる全身に力を入れて、 右斜め前に手を。触れた肩を思い切り押した。 びくともしなかった。 (あれ?) 作用は無く、状況を変えられるほどの反作用も無く。 結果衛宮士郎ともう一人は、迫る車の直線上に二人で並ぶ羽目になる。 すわ、車が減速した。と衛宮士郎は思った。此れならば避けられる。 しかし足が動かない。手が動かない。肺が、空気が、状況が動かない。 ならばと結論付けるに、つまり『減速した』のではない。 『自分の脳が加速した』のだ。 溢れるのは絶望以前に諦め。次は走馬灯でも見ろっていうのかよ、畜生。 ゆっくりとだが車は近づき‥‥それ以上の速さで、男の目がこちらを向いた。 先生、人間の眼筋って、時速何キロぐらいで動くんですか? ああすみません質問を変えます。表情筋。表情筋はどのくらいで? いやね、すっごい驚いた顔しているんですよ彼。例えて言うと『お前なんで居んの?』みたいな顔。 それだけじゃないですよ、その後すぐに渋い顔に戻って、片足踏ん張って。 俺を突き飛ばすんですよ。 車がゆっくり動いてるって言うのに、この人だけ等速。 なんでさ? 409 名前: D two×three×four ◆cCdWxdhReU [sage] 投稿日: 2007/08/19(日) 01 11 52 簡単だった。つまり、この男が速いのだ。とんでもなく。 その証拠に押された右胸が、 とんでもなく痛いじゃないかちょっとお前コラふざけんなコレアバラの一本や二本折れてるんじゃねえの? 顔を上げた。 男は、左腕で自分を突き飛ばし。 右手で車を受け止め。 受け止めきれず。 血が。血が、血が、降る。俺にだ。真っ赤。え? 「あんた。お逃げンさい、死にたかァないでしょう。」 無論です。 起き上がるや否や全速力で校門へとダッシュ。肺が痛い。主に右。空気が吸えない。 畜生、あんたが手加減しないからだ。マジありがとうございます助かりました。 一度も振り返らずに校門を抜ける。 ―――――ギィギャギャギャギャギャ‥‥キィッ ターンだな。強引な。 まっすぐ俺たちのほうに向かってきた車がUターンする。 って事は?追ってきてるのか。俺を。なんでさ!!! 死にたくない死にたくない死にたくない‥‥俺は みきり:全速力で家に帰った。ら、土蔵を残して全壊していた。 はっしゃで:全速力で遠坂の家に逃げ込んだ。ら、地下室を残して全壊していた。 ごめんなさい。:全速力で後輩の家に逃げ込んだ。ら、慎二を残して全壊していた。 投票結果 みきり 0 はっしゃで 0 ごめんなさい。 5 決定
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imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Armored Wolf-Rider.jpg) セレズニアの狼乗りは幼いころから訓練を始める。乗り手は生まれたての狼を1匹選び、乗用として育てあげる。いつの日か共に誉れある中央大広場の警護職につくことを願いつつ。 Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse. ドラゴンの迷路 【M TG Wiki】 名前
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・・・ -The satan military corps in the vicinity of the Ielmo base heard the scream of the mystery. "Previously, weir ・・・・ ..coming of another force of the satan army.." Gale said. ???Inside of Ielmo base? 「Reinforcement. ?We wish to express our gratitude. 」 Delgon said. 「Angel army. 」 Cu suddenly raised the voice and it shouted it so because of the full voice. 「Change Delfaitar. 」 The switch of the bracelet was pushed ..word.. simultaneously. Cuiin Angel..army..surprise..face..do..command..system..enemy..leader.. mystery..fighter..say..interesting..other party..do..my..name..hex.. hex..introduce oneself..angel..army..iris..wing..appearance..hex..fly. 「・・・ iris ・・・ Wing?!?」 Fired "It is ..slowly.. ・・・・" It is said along, and Cu has started cutting and applying it to the enemy for a so good gun the evasion of the bullet one after another and the pass of" hex that has been approached of the sword, and. When "!" Cu also pulled out arms from the waist, particles of light were discharged from the handle at the same time and it became a blade. Arms of Cu tore up the sword of the hex. However, the gun of the hex was pointed at the abdomen of Cu ・・・.
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掲載日:2010 / 07 / 08 フォーマット:レガシー(~ROE) Decks of the Week 7/08/2010 Constructed Legacy Event #1373703 on 07/01/2010 in Daily Events 参加人数:21名 07 / 01 (1) 4-0:青黒緑コントロール/UBG Control 07 / 01 (1) 4-0:デス&タックス(白単)/Death&Taxes Constructed Legacy Event #1373717 on 07/01/2010 in Daily Events 参加人数:27名 07 / 01 (2) 4-0:ランドスティル(青黒緑)/Landstill 07 / 01 (2) 4-0:ニューホライズン/New Horizons 07 / 01 (2) 3-1:白スタックス/White Stax 07 / 01 (2) 3-1:黒コントロール(タッチ白)/Black Control Constructed Legacy Event #1373725 on 07/03/2010 in Daily Events 参加人数:30名 07 / 03 (1) 4-0:デス&タックス(白単)/Death&Taxes 07 / 03 (1) 4-0:実物提示教育+スタイフルノート/Show and Tell+Stiflenought Constructed Legacy Event #1373742 on 07/03/2010 in Daily Events 参加人数:25名 07 / 03 (2) 4-0:実物提示教育+スタイフルノート/Show and Tell+Stiflenought 07 / 03 (2) 3-1:チャーベルチャー/Charbelcher Constructed Legacy Event #1373746 on 07/04/2010 in Daily Events 参加人数:22名 07 / 04 (1) 4-0:ズー(緑赤白)/Zoo 07 / 04 (1) 4-0:チャーベルチャー/Charbelcher Constructed Legacy Event #1373764 on 07/05/2010 in Daily Events 参加人数:28名 07 / 05 (1) 4-0:ランドスティル(青黒緑)/Landstill 07 / 05 (1) 3-1:ソリダリティ/Solidarity 07 / 01 (1) 4-0 青黒緑コントロール/UBG Control 使用者:SICKSICKSICKSICKSICKSICKSICK Main Deck 4《溢れかえる岸辺/Flooded Strand》 1《島/Island》 4《ミシュラの工廠/Mishra s Factory》 4《汚染された三角州/Polluted Delta》 3《Tropical Island》 4《Underground Sea》 4《不毛の大地/Wasteland》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 4《Force of Will》 4《恐ろしい死/Ghastly Demise》 2《無垢の血/Innocent Blood》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《壌土からの生命/Life from the Loam》 4《破滅的な行為/Pernicious Deed》 4《呪文嵌め/Spell Snare》 4《行き詰まり/Standstill》 Sideboard 4《仕組まれた疫病/Engineered Plague》 3《根絶/Extirpate》 4《水流破/Hydroblast》 2《大渦の脈動/Maelstrom Pulse》 2《非業の死/Perish》 07 / 01 (1) 4-0 デス&タックス(白単)/Death&Taxes 使用者:Blazelix Main Deck 4《Karakas》 2《ミシュラの工廠/Mishra s Factory》 12《平地/Plains》 4《不毛の大地/Wasteland》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 4《ちらつき鬼火/Flickerwisp》 3《ヨツンの兵卒/Jotun Grunt》 3《コロンドールのマンガラ/Mangara of Corondor》 4《ルーンの母/Mother of Runes》 4《セラの報復者/Serra Avenger》 3《石鍛冶の神秘家/Stoneforge Mystic》 4《霊気の薬瓶/AEther Vial》 2《忘却の輪/Oblivion Ring》 1《ルーンの光輪/Runed Halo》 1《火と氷の剣/Sword of Fire and Ice》 1《光と影の剣/Sword of Light and Shadow》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 2《沈黙のオーラ/Aura of Silence》 2《ブレンタンの炉の世話人/Burrenton Forge-Tender》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 3《台所の嫌がらせ屋/Kitchen Finks》 2《貪欲な罠/Ravenous Trap》 3《沈黙/Silence》 2《トーモッドの墓所/Tormod s Crypt》 07 / 01 (2) 4-0 ランドスティル(青黒緑)/Landstill 使用者:LordHypno Main Deck 3》溢れかえる岸辺/Flooded Strand》 1》島/Island》 4》ミシュラの工廠/Mishra s Factory》 1》変わり谷/Mutavault》 3》汚染された三角州/Polluted Delta》 1》Scrubland》 2》Tropical Island》 2》Tundra》 3》Underground Sea》 4》不毛の大地/Wasteland》 4》渦まく知識/Brainstorm》 4》対抗呪文/Counterspell》 2》世界のるつぼ/Crucible of Worlds》 3》目くらまし/Daze》 4》Force of Will》 2》無垢の血/Innocent Blood》 2》精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4》破滅的な行為/Pernicious Deed》 4》行き詰まり/Standstill》 3》もみ消し/Stifle》 4》剣を鍬に/Swords to Plowshares》 Sideboard 3》赤の防御円/Circle of Protection Red》 3》仕組まれた疫病/Engineered Plague》 2》無垢の血/Innocent Blood》 2》セファリッドの女帝ラワン/Llawan, Cephalid Empress》 2》精神壊しの罠/Mindbreak Trap》 3》トーモッドの墓所/Tormod s Crypt》 07 / 01 (2) 4-0 ニューホライズン/New Horizons 使用者:Bear Named Snuffy Main Deck 1》森/Forest》 3》地平線の梢/Horizon Canopy》 1》Karakas》 4》霧深い雨林/Misty Rainforest》 3》Tropical Island》 3》Tundra》 4》不毛の大地/Wasteland》 4》吹きさらしの荒野/Windswept Heath》 4》聖遺の騎士/Knight of the Reliquary》 4》タルモゴイフ/Tarmogoyf》 2》土を食うもの/Terravore》 1》ヴェンディリオン三人衆/Vendilion Clique》 4》渦まく知識/Brainstorm》 4》目くらまし/Daze》 2》仕組まれた爆薬/Engineered Explosives》 4》Force of Will》 4》思案/Ponder》 4》もみ消し/Stifle》 4》剣を鍬に/Swords to Plowshares》 Sideboard 1》仕組まれた爆薬/Engineered Explosives》 4》クローサの掌握/Krosan Grip》 1》セファリッドの女帝ラワン/Llawan, Cephalid Empress》 2》翻弄する魔道士/Meddling Mage》 2》ロウクスの戦修道士/Rhox War Monk》 4》トーモッドの墓所/Tormod s Crypt》 1》ヴェンディリオン三人衆/Vendilion Clique》 07 / 01 (2) 3-1 白スタックス/White Stax 使用者:Edel Main Deck 4》古えの墳墓/Ancient Tomb》 4》裏切り者の都/City of Traitors》 2》トロウケアの敷石/Flagstones of Trokair》 1》Karakas》 3》ミシュラの工廠/Mishra s Factory》 7》平地/Plains》 4》不毛の大地/Wasteland》 3》悪斬の天使/Baneslayer Angel》 3》幕屋の大魔術師/Magus of the Tabernacle》 3》ハルマゲドン/Armageddon》 4》虚空の杯/Chalice of the Void》 4》世界のるつぼ/Crucible of Worlds》 4》亡霊の牢獄/Ghostly Prison》 4》モックス・ダイアモンド/Mox Diamond》 3》忘却の輪/Oblivion Ring》 3》煙突/Smokestack》 4》三なる宝球/Trinisphere》 Sideboard 1》ハルマゲドン/Armageddon》 2》防御の光網/Defense Grid》 3》エーテル宣誓会の法学者/Ethersworn Canonist》 3》フェアリーの忌み者/Faerie Macabre》 1》忘却の輪/Oblivion Ring》 1》煙突/Smokestack》 4》トーモッドの墓所/Tormod s Crypt》 07 / 01 (2) 3-1 黒コントロール(タッチ白)/Black Control 使用者:Boin Main Deck 2》血染めのぬかるみ/Bloodstained Mire》 3》湿地の干潟/Marsh Flats》 3》汚染された三角州/Polluted Delta》 2》Scrubland》 6》冠雪の沼/Snow-Covered Swamp》 2》新緑の地下墓地/Verdant Catacombs》 4》不毛の大地/Wasteland》 4》闇の腹心/Dark Confidant》 4》マラキールの門番/Gatekeeper of Malakir》 4》惑乱の死霊/Hypnotic Specter》 4》潮の虚ろの漕ぎ手/Tidehollow Sculler》 4》暗黒の儀式/Dark Ritual》 4》Hymn to Tourach》 4》師範の占い独楽/Sensei s Divining Top》 4》剣を鍬に/Swords to Plowshares》 4》思考囲い/Thoughtseize》 2》梅澤の十手/Umezawa s Jitte》 Sideboard 4》死の印/Deathmark》 4》強迫/Duress》 3》真髄の針/Pithing Needle》 4》燻し/Smother》 07 / 03 (1) 4-0 デス&タックス(白単)/Death&Taxes 使用者:Blazelix Main Deck 4《Karakas》 2《ミシュラの工廠/Mishra s Factory》 12《平地/Plains》 4《不毛の大地/Wasteland》 3《エーテル宣誓会の法学者/Ethersworn Canonist》 4《ちらつき鬼火/Flickerwisp》 3《ヨツンの兵卒/Jotun Grunt》 3《コロンドールのマンガラ/Mangara of Corondor》 4《ルーンの母/Mother of Runes》 4《セラの報復者/Serra Avenger》 3《石鍛冶の神秘家/Stoneforge Mystic》 4《霊気の薬瓶/AEther Vial》 2《忘却の輪/Oblivion Ring》 1《ルーンの光輪/Runed Halo》 1《火と氷の剣/Sword of Fire and Ice》 1《光と影の剣/Sword of Light and Shadow》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 2《沈黙のオーラ/Aura of Silence》 2《ブレンタンの炉の世話人/Burrenton Forge-Tender》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《剛胆な勇士/Intrepid Hero》 2《台所の嫌がらせ屋/Kitchen Finks》 2《貪欲な罠/Ravenous Trap》 3《沈黙/Silence》 2《トーモッドの墓所/Tormod s Crypt》 07 / 03 (1) 4-0 実物提示教育+スタイフルノート/Show and Tell+Stiflenought 使用者:DoctorPenick Main Deck 1《Bayou》 1《森/Forest》 2《島/Island》 3《霧深い雨林/Misty Rainforest》 4《苔汁の橋/Mosswort Bridge》 3《汚染された三角州/Polluted Delta》 1《沼/Swamp》 2《Tropical Island》 3《Underground Sea》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《ファイレクシアン・ドレッドノート/Phyrexian Dreadnought》 1《鋼の風のスフィンクス/Sphinx of the Steel Wind》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 1《ドラゴン変化/Form of the Dragon》 4《Lim-Dul s Vault》 4《実物提示教育/Show and Tell》 4《もみ消し/Stifle》 4《思考囲い/Thoughtseize》 3《俗世の教示者/Worldly Tutor》 Sideboard 1《魅力的な執政官/Blazing Archon》 2《強迫/Duress》 1《フェアリーの忌み者/Faerie Macabre》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 2《クローサの掌握/Krosan Grip》 3《破滅的な行為/Pernicious Deed》 2《真髄の針/Pithing Needle》 3《トーモッドの墓所/Tormod s Crypt》 07 / 03 (2) 4-0 実物提示教育+スタイフルノート/Show and Tell+Stiflenought 使用者:DoctorPenick Main Deck 1《Bayou》 1《森/Forest》 2《島/Island》 3《霧深い雨林/Misty Rainforest》 4《苔汁の橋/Mosswort Bridge》 3《汚染された三角州/Polluted Delta》 1《沼/Swamp》 2《Tropical Island》 3《Underground Sea》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《ファイレクシアン・ドレッドノート/Phyrexian Dreadnought》 1《鋼の風のスフィンクス/Sphinx of the Steel Wind》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 1《ドラゴン変化/Form of the Dragon》 4《Lim-Dul s Vault》 4《実物提示教育/Show and Tell》 4《もみ消し/Stifle》 4《思考囲い/Thoughtseize》 3《俗世の教示者/Worldly Tutor》 Sideboard 1《魅力的な執政官/Blazing Archon》 2《強迫/Duress》 1《フェアリーの忌み者/Faerie Macabre》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 2《クローサの掌握/Krosan Grip》 2《真髄の針/Pithing Needle》 4《タルモゴイフ/Tarmogoyf》 2《トーモッドの墓所/Tormod s Crypt》 07 / 03 (2) 3-1 チャーベルチャー/Charbelcher 使用者:Amanita Main Deck 1《極楽鳥/Birds of Paradise》 4《Elvish Spirit Guide》 4《猿人の指導霊/Simian Spirit Guide》 4《通りの悪霊/Street Wraith》 3《ほくちの壁/Tinder Wall》 1《野生の朗詠者/Wild Cantor》 1《古きものの活性/Ancient Stirrings》 1《燃え立つ願い/Burning Wish》 4《金属モックス/Chrome Mox》 4《暗黒の儀式/Dark Ritual》 3《捨て身の儀式/Desperate Ritual》 4《ゴブリンの放火砲/Goblin Charbelcher》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 4《魔力変/Manamorphose》 4《炎の儀式/Rite of Flame》 4《煮えたぎる歌/Seething Song》 2《大霊堂の戦利品/Spoils of the Vault》 4《召喚士の契約/Summoner s Pact》 Sideboard 1《古きものの活性/Ancient Stirrings》 1《燃え立つ願い/Burning Wish》 2《防御の光網/Defense Grid》 2《強迫/Duress》 1《残響する破滅/Echoing Ruin》 1《巣穴からの総出/Empty the Warrens》 1《不正利得/Ill-Gotten Gains》 1《破壊放題/Shattering Spree》 1《簡略化/Simplify》 1《大霊堂の戦利品/Spoils of the Vault》 1《苦悶の触手/Tendrils of Agony》 1《ほくちの壁/Tinder Wall》 1《平穏/Tranquility》 07 / 04 (1) 4-0 ズー(緑赤白)/Zoo 使用者:kmc Main Deck 3《乾燥台地/Arid Mesa》 2《森/Forest》 2《地平線の梢/Horizon Canopy》 1《平地/Plains》 3《Plateau》 2《Taiga》 4《吹きさらしの荒野/Windswept Heath》 4《樹木茂る山麓/Wooded Foothills》 1《ガドック・ティーグ/Gaddock Teeg》 3《渋面の溶岩使い/Grim Lavamancer》 3《密林の猿人/Kird Ape》 2《聖遺の騎士/Knight of the Reliquary》 4《クァーサルの群れ魔道士/Qasali Pridemage》 3《石鍛冶の神秘家/Stoneforge Mystic》 4《タルモゴイフ/Tarmogoyf》 4《野生のナカティル/Wild Nacatl》 4《Chain Lightning》 1《火炎破/Fireblast》 4《稲妻/Lightning Bolt》 3《流刑への道/Path to Exile》 1《火と氷の剣/Sword of Fire and Ice》 1《光と影の剣/Sword of Light and Shadow》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 1《ボジューカの沼/Bojuka Bog》 1《ガドック・ティーグ/Gaddock Teeg》 2《Karakas》 1《聖遺の騎士/Knight of the Reliquary》 2《クローサの掌握/Krosan Grip》 3《真髄の針/Pithing Needle》 2《紅蓮破/Pyroblast》 2《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 07 / 04 (1) 4-0 チャーベルチャー/Charbelcher 使用者:xkorpio Main Deck 4《Elvish Spirit Guide》 4《猿人の指導霊/Simian Spirit Guide》 4《通りの悪霊/Street Wraith》 4《ほくちの壁/Tinder Wall》 1《野生の朗詠者/Wild Cantor》 2《陰謀団の儀式/Cabal Ritual》 4《金属モックス/Chrome Mox》 4《暗黒の儀式/Dark Ritual》 1《巣穴からの総出/Empty the Warrens》 4《ゴブリンの放火砲/Goblin Charbelcher》 3《冥府の教示者/Infernal Tutor》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 4《魔力変/Manamorphose》 4《炎の儀式/Rite of Flame》 1《煮えたぎる歌/Seething Song》 4《大霊堂の戦利品/Spoils of the Vault》 4《召喚士の契約/Summoner s Pact》 Sideboard 1《陰謀団式療法/Cabal Therapy》 1《巣穴からの総出/Empty the Warrens》 4《自然の要求/Nature s Claim》 4《否定の契約/Pact of Negation》 1《殺戮の契約/Slaughter Pact》 4《ザンティッドの大群/Xantid Swarm》 07 / 05 (1) 4-0 ランドスティル(青黒緑)/Landstill 使用者:SICKSICKSICKSICKSICKSICKSICK Main Deck 4《溢れかえる岸辺/Flooded Strand》 1《島/Island》 4《ミシュラの工廠/Mishra s Factory》 4《汚染された三角州/Polluted Delta》 3《Tropical Island》 4《Underground Sea》 4《不毛の大地/Wasteland》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 4《Force of Will》 3《恐ろしい死/Ghastly Demise》 3《無垢の血/Innocent Blood》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《壌土からの生命/Life from the Loam》 4《破滅的な行為/Pernicious Deed》 4《呪文嵌め/Spell Snare》 4《行き詰まり/Standstill》 36 other spells Sideboard 4《仕組まれた疫病/Engineered Plague》 3《根絶/Extirpate》 4《水流破/Hydroblast》 1《壌土からの生命/Life from the Loam》 2《大渦の脈動/Maelstrom Pulse》 1《非業の死/Perish》 07 / 05 (1) 3-1 ソリダリティ/Solidarity 使用者:silversurfer82 Main Deck 3《溢れかえる岸辺/Flooded Strand》 12《島/Island》 3《汚染された三角州/Polluted Delta》 1《思考停止/Brain Freeze》 4《渦まく知識/Brainstorm》 3《狡猾な願い/Cunning Wish》 3《洞察のひらめき/Flash of Insight》 3《Force of Will》 4《High Tide》 4《衝動/Impulse》 4《瞑想/Meditate》 3《選択/Opt》 3《差し戻し/Remand》 4《Reset》 3《転換/Turnabout》 3《双つ術/Twincast》 Sideboard 1《思考停止/Brain Freeze》 1《謎めいた命令/Cryptic Command》 1《消灯/Curfew》 1《残響する真実/Echoing Truth》 1《万の眠り/Gigadrowse》 1《ハーキルの召還術/Hurkyl s Recall》 2《水流破/Hydroblast》 1《精神壊しの罠/Mindbreak Trap》 1《好機/Opportunity》 1《否定の契約/Pact of Negation》 1《心霊破/Psionic Blast》 1《もみ消し/Stifle》 1《天才のひらめき/Stroke of Genius》 1《転換/Turnabout》
https://w.atwiki.jp/achiev-solo/pages/21.html
Prince Caspian - The Chronicles of Narnia 項目数 50 総ポイント 1000 難易度:★☆☆☆☆ 1周目で取り損ねた実績は全てステージセレクトで取れる。また、全実績オフラインで解除が可能。ただし、協力プレイの実績解除にコントローラが2つ必要。 Coastal Guardian Fend off the Telmarine ships.Telmar船の攻撃を払いのける 10 Cair Paravel Custodian Rescue Queen Susan s Horn from the throne room.謁見室からSusan女王の角笛を取り戻す 10 Gigantic Allies Defeat the archers that are threatening Cair Paravel.Cair Paravelを脅かす弓兵を倒す 10 Stemming The Telmarine Tide Seal the doors and escape Cair Paravel.Cair Paravelの扉を閉鎖して脱出する 10 A Pyrrhic Victory Escape Cair Paravel with Queen Susan s Horn.Susan女王の角笛と共にCair Paravelから脱出する 35 Siege Weapon Destruction Use the giants to destroy the catapults in Cair Paravel.Cair Paravelで巨人達を使って投石器を破壊する 10 Cave Dweller Work through the cavern to find a grapple.洞窟を通り抜け、ひっかけ鉤を発見する 10 Father Christmas Gifts Explore the treasure rooms and find the Pevensie s clothes and gifts.宝物庫を探索し、Pevensieの服と贈り物を発見する 10 River Retrieval Rescue Trumpkin from the water.溺れるTrumpkinを救出する 10 Feral Forest Find a safe route through the woods.森を抜ける安全な路を見つける 10 Ruins Revealed Complete the entire Cair Paravel Ruins area.Cair Paravel Ruinsのエリア全てを完了する 35 Gryphon Flight Use gryphons to take out the turret sentries.グリフォンを用いて塔の番兵を倒す 10 Silent Sentries Defeat the sentries along the castle walls.城壁に配置された番兵を倒す 10 Liberation Rescue Cornelius from the dungeons of Miraz s Castle.Mirazの城の地下牢からCorneliusを救出する 10 Bell Tower Rescue Rescue Edmund and Trumpkin from the bell tower.鐘の塔からEdmundとTrumpkinを救出する 10 Surreptitious Arrival Complete all of the areas within Miraz s Castle Infiltration.Miraz s Castle Infiltrationのエリア全てを完了する 35 Small Is Big Reach the control room to let the Narnian army in.ナルニア軍を招き入れるために制御室に辿りつく 10 Portcullis Peril Open the portcullis and let the Narnian army in.城門を開いてナルニア軍を招き入れる 10 Courtyard Pugilist Battle through the courtyard to get to Peter.中庭を戦って抜け、Peterと合流する 10 Tyrus The Brave Reach King Miraz by scaling the castle terraces.城のテラスをよじ登りMiraz王のもとに辿りつく 10 Stable Rescue Rescue Cornelius from the stables in Miraz s Castle.Mirazの城の厩舎からCorneliusを救出する 10 Valiant Escape Complete all of the areas in Miraz Castle Assault.Miraz Castle Assaultのエリア全てを完了する 35 Approach To The How Complete the Approach to Aslan s How area.Approach to Aslan s Howのエリアを完了する 10 Lucy s Escape Help Lucy escape on horseback from the How.LucyがHowより馬で脱出するのを助ける 10 Smash The Pane Defeat the White Witch.White Witchを倒す 10 Miraz Vanquished Defeat King Miraz in the combat ring.戦いのリングでMiraz王を倒す 10 Defense Of The How Successfully complete all areas in and around Aslan s How.Aslan s Howのエリア全てを完了する 35 Conqueror Of Lord Gregoire Defeat Lord Gregoire in battle.Gregoire卿を戦闘で倒す 10 Into The Cistern Find a way into the secret cistern in Aslan s How.Aslan s Howの秘密の貯水池への道を発見する 10 A Cunning Plan! Collapse the battlefield by destroying the support pillars.支えの石柱を壊し、戦いの場を崩落させる 10 Conqueror Of Lord Glozelle Defeat Lord Glozelle in the Cistern.CisternでGlozelle卿を倒す 10 Surprise Attack Rescue Prince Caspian on the battlefield of Beruna.Battlefield of BerunaでCaspian王子を救出する 10 Nature s Vengeance Take control of the trees and destroy the Telmarine army.木々をコントロールしてTelmar軍を打ち倒す 10 Aslan s Gift Rid Narnia of the TelmarinesナルニアからTelmar軍を追い払う 70 Junior Treasure Hunter Open 10 bonus chests in single or co-op play.シングルプレイか協力プレイで、10個のボーナス宝箱を開ける 10 Treasure Hunter Open 25 bonus chests in single or co-op play.シングルプレイか協力プレイで、25個のボーナス宝箱を開ける 25 Senior Treasure Hunter Open 50 bonus chests in single or co-op play.シングルプレイか協力プレイで、50個のボーナス宝箱を開ける 50 Treasure Hunter Extraordinaire Open 75 bonus chests in single or co-op play.シングルプレイか協力プレイで、75個のボーナス宝箱を開ける 75 Treasure Meister Open ALL bonus chests in single or co-op play.シングルプレイか協力プレイで、すべてのボーナス宝箱を開ける 100 My Body Is A Temple Upgrade your health fully in the game.体力を最大までアップグレードする 40 Find A Friend Play 5 missions in co-op play.協力プレイで5つのミッションをプレイする 15 Fun With Friends Play 15 missions in co-op play.協力プレイで15のミッションをプレイする 40 Caspian s Retribution Seek vengeance from 200 Telmarine soldiers.200人のTelmar兵に復讐を果たす 20 Girl Power Defeat 75 Telmarines as Susan.Susanとして75人のTelmar兵を倒す 20 Remarkable Rodent Defeat 25 enemies as Reepicheep.Reepicheepとして25体の敵を倒す 15 Trumpkin s Delight Defeat 50 Telmarines as Trumpkin.Trumpkinとして50人のTelmar兵を倒す 15 Equestrian Antics Defeat 20 enemies while on horseback.馬上で20体の敵を倒す 10 Centaur Charge Charge around as the centaur and take out 40 Telmarines.Centaurとして突撃し、40人のTelmar兵を倒す 15 Reply To All Issue a reply to 100 Telmarine enemies in the battle.戦闘で100人のTelmar兵に報復する 15 Salubrious Slumber Send 10 guards to sleep with Cornelius sleep potions.Corneliusの眠り薬で10人の衛兵を眠らせる 10 Coastal Guardian~Aslan s Giftゲームを進めていけばすべて解除される。 Treasure Meisterステージセレクト画面に各ステージで開けた宝箱の数が表示されるので、それを参考にすればよい。見つからない場合は下記スレッド参照。http //www.xbox360achievements.org/forum/showthread.php?t=88814 Find A Friend、Fun With Friendsコントローラ2個を用いての協力プレイが必要。最終ミッションのDefeat the Telmarinesがお奨め。ステージセレクトで6章を選択し、真正面のゲートに入るとプレイ可能。両手でコントローラを1つずつ同時操作できるくらいに簡単なので、慣れれば1ミッション3分以下で回せる。※回数はセーブされないのでダッシュボードに戻ったり電源を切ったりせず、15回連続でやるとよい。 Caspian s RetributionCaspian王子で200人倒す。 Girl PowerSusan(女アーチャー)で75人。 Remarkable RodentReepicheep = ネズミ。 Trumpkin s DelightTrumpkin = ドワーフ。 Equestrian Antics人間のキャラクターが馬に乗るエリアがあるので、そこで敵を20体倒す。 Centaur ChargeCentaur(ケンタウロス)の走りながらの攻撃で敵を倒す。 Reply To All巨人の背中に乗って操作して100人倒す。 Salubrious SlumberCornelius(爺さん)の特殊攻撃で眠らせる。 解りにくい敵攻略法 5面ラストの魔法ババア+狼+小人・・・狼と小人が交互に攻撃してくる間に石が落ちてくるので、石を持ち上げババアにあてる。1セットで1個しか持てる石が落ちてこないので注意。 6面MIRAZ・・・攻撃と同時にガードし、MIRAZがしゃがみ込んだらネズミに交代し、指定されたボタン(B→A連打)を押す。
https://w.atwiki.jp/toho/pages/1749.html
逆光 -Silhouette of the Sound- サークル:Sound CYCLONE Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 introduction -逆光- sou - - オリジナル - [01 49] 02 Two of Us -Album Ver.- しゃばだば ? WitchJumpei(Rap) 東方紅魔郷 亡き王女の為のセプテット [04 39] 03 involved junior - - 東方風神録 フォールオブフォール [06 11] 04 Back Blight しゃばだば ? しゃばだば 東方文花帖 風神少女 [05 07] 05 ephemeral sou - - 東方妖々夢 無何有の郷 [06 06] 06 ココロノスキマ-Advanced ResonanceMIX- ARM ? しゃばだば 東方妖々夢 ネクロファンタジア [05 33] 07 FOB TONE sou - - 東方紅魔郷 メイドと血の懐中時計 [04 16] 08 セピアの虚像 鯛の小骨 - - 東方文花帖 天狗が見ている [05 27] 09 Rock Climbing-T.M Love Ver.- Crouch - - 東方風神録 妖怪の山 [03 39] 10 115/7 junior - - 東方妖々夢 幽雅に咲かせ、墨染の桜 [03 58] 11 Two of Us-Pilgrim Remix- Hizuru a.k.a. Pilgrim ? WitchJumpei(Rap) 東方紅魔郷 亡き王女の為のセプテット [04 56] 12 outroduction -夜光- しゃばだば - - オリジナル - [02 24] 詳細 コミックマーケット74(2008/8/16)にて頒布 イベント価格:1,000円 ショップ価格:1,365円(税込) レビュー 9曲目の妖怪の山アレンジが素晴しい。 ロック系ギターメインのインストアレンジであり 出だしから疾走感に溢れ、熱くどこか切ないサビは涙が出てくるほどである。 この1曲のだけでも買う価値は十分にあったと思う。 -- Rate (2008-11-08 04 49 09) いまさらこのアルバムにレビューを書くのは変な気分だが、この前のライブでの地位向上に期待して。 東方のアレンジアルバムにはめずらしく、オリジナル2曲を含むインスト、ボーカルアルバム。 2曲目のtwo of usは東方界隈には珍しいR&Bアレンジで、ブラック系が好きな人ならにやりとすること間違いなし。 細かいところにまで気配りがなされており、ロマンチックな仕上がりになっている。 次曲もエモーショナルな仕上がりとなっていて聞く価値は十分にあり。 このアルバムで個人的にお気に入りなのは5。ピアノ、ドラム、ベースで構成されたジャズアレンジ。 生演奏だが力量十分、早朝の空気によさそうなさわやかなサウンドに仕上がっている。 全曲を通してブラックミュージックの影響を感じさせる仕上がりで、かなり貴重なアルバム。 また、ベースの技術が非常にしっかりしているため、安心して聞くことができる。記憶されるべき名盤。 -- 名無しさん (2011-05-20 23 56 09) 名前 コメント